{"dataset":"RDR1 Weapons","game":"rdr1","section":"weapons","source":"https://outlawdb.com/en/rdr1/weapons","license":{"name":"CC BY-SA 3.0","url":"https://creativecommons.org/licenses/by-sa/3.0/"},"attribution":"Data from outlawdb (https://outlawdb.com/en/rdr1/weapons), derived from Red Dead Wiki, CC BY-SA 3.0.","generated":"2026-09-26T14:08:19.257Z","count":32,"rows":[{"slug":"bolt-action-rifle","name":"Bolt Action Rifle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Bolt_Action_Rifle","trivia":["The rifle is reloaded from what appears to be stripper clips although in real life the Krag-Jørgensen had to reload one cartridge at a time. The army did, however, experiment with speed loaders called the Parkhurst Device with a few Krags in the early 20th century.","The player should be careful when hunting with this weapon; at a close enough range, it will obliterate the corpse of small animals (armadillo, skunk, etc.) and most birds, leaving nothing to skin/pluck.","It is the fourth most powerful weapon in the game, with the third being the Rolling Block Rifle, the second being the Carcano Rifle and the first being the Buffalo Rifle. With the Liars and Cheats DLC, it becomes the fifth, with the Explosive Rifle being first.","The Mexican Army has been seen to use this weapon as well, notably at the start of \"Civilization, at Any Price\", Mexican soldiers armed with Bolt Action Rifles can be seen."],"ammoCapacity":5,"ammoTypes":["Rifle Ammo"]},{"slug":"browning-gun","name":"Browning Gun","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Browning_Gun","ammoTypes":["N/A"]},{"slug":"buffalo-rifle","name":"Buffalo Rifle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Buffalo_Rifle","trivia":["This is the only non-sniper rifle that can only fire one round at a time before reloading.","Though relatively challenging, it is possible to get the Buffalo rifle soon after unlocking the Master Hunter Challenges, or rather, attaining Rank 5 of the Master Hunter challenge as all the animals involved in the challenges to that point can be found in New Austin. Doing so will make the game much easier by having an accurate, high-powered, long-range rifle near the start.","Similar to that of the Springfield Rifle, any character wielding the Buffalo Rifle will stay standing until they have finished reloading the weapon, which is when they will pop back into cover.","The in-game model presents a vernier sight mounted on the weapon, yet it is unusable.","In Multiplayer, the buffalo rifle seems to have been downgraded, as it takes slightly longer to reload after every shot.","While the gun doesn't return in Red Dead Redemption 2, an unused model file suggests it was at least considered for inclusion. The Springfield Rifle effectively replaces it, being a single-shot rifle with extremely high damage output."],"weaponClass":"Rifle","ammoCapacity":1,"ammoTypes":["Rifle Ammo"]},{"slug":"cannon","name":"Cannon","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Cannon","trivia":["Cannonballs disappear once they reach a certain distance from a player, any player in Multiplayer. The maximum range for a cannon shot is unknown, but one gunner and one \"observer\" cooperating managed to shoot a ball from El Presidio to past Casa Madrugada.","At the time of Red Dead Redemption, conventional cannons had been obsoleted by more modern rifled cannons, howitzers, and mortars. Smoothbore cannons still found use, but were increasingly uncommon and no longer in production.","The cannon in Red Dead Redemption appears to be based on the 7 inch and 8 inch breech loading Armstrong Guns of the 1850s and 1860s.","Sometimes, when shooting a cannon inside El Presidio, NPC's will aim their weapons or actually fire on the player. This is most likely because they feel threatened by the continued use of the cannon, or some splash damage could have injured an NPC inside.","The Hotchkiss Cannon has a logo indicating it was created by Hutton & Baird in-universe."],"ammoTypes":["n/a"]},{"slug":"carcano-rifle","name":"Carcano Rifle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Carcano_Rifle","trivia":["The Carcano Rifle is based on the real-world Carcano Modello 1891; more specifically, the anachronistic M91/38 variant, which didn't exist until 1938.","This is the only sniper rifle that doesn't need to reload after firing every single shot.","The rifle is depicted of having a straight bolt handle and being reloaded with en-bloc clips. However, the placement of the scope directly on top of the receiver would mean the straight bolt handle will hit the scope unlike a bent bolt handle. In addition, the scope will leave no room for the usage of clips which is why most sniper rifles must be loaded with individual rounds. The real life Carcano actually had to be loaded with an en bloc clip due to its unique feed system. This prevented the Carcano from having a scope mounted directly above the bolt. This problem was alleviated by mounting it off at an angle to the receiver, as seen in the Redemption 2 version.","The magazine capacity is incorrect, the real world Carcano has a magazine capacity of 6 rounds."],"ammoCapacity":5,"ammoTypes":["Sniper Rifle Ammo"]},{"slug":"cattleman-revolver","name":"Cattleman Revolver","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Cattleman_Revolver","trivia":["Along with the Winchester Repeater and Double-barreled Shotgun, this weapon is an iconic weapon of the American West, and is widely used in movies and in real life.","The Cattleman Revolver is the most commonly seen revolver in the two games. Even late in the game, enemies still often use the Cattleman Revolver.","\"Cattleman\" is an alternative term for \"cowboy\".","U.S. Army soldiers carry these as standard issue sidearms in the game, though in the real world the U.S. military used either the .38 caliber Colt Model 1892, the game's \"double-action revolver,\" or the .45-caliber Colt M1909 revolver. The Army would accept the Colt M1911 semi-auto during the year, although manufacture and issue of the new pistol took some time.","Even though it is the weakest revolver in the game, it is still a quite powerful weapon at close-range combat. It is capable of occasional one-hit kills when fired upon the stomach/upper torso of an NPC.","In real life, the Single Action Army in .45 LC was a very potent weapon; the .45 Long Colt cartridge was one of the more powerful revolver cartridges available at the time. However, the SAA was available in various cartridges of differing power and the Cattleman is the weakest handgun in-game likely for balance reasons as it is the player's starting revolver.","In perhaps the only case of the game's universal \"Revolver Ammo\" mirroring real life, the Peacemaker could fire .45 Schofield ammunition (but not vice-versa).","If one looks closely at the hammer right after reloading, it's left in the uncocked position until the first shot is fired. Once it shoots, the hammer becomes cocked and will be cocked back for the remainder of the rounds in the cylinder or at least until it's reloaded, which is entirely incorrect for a single-action revolver. This odd occurrence affects all firearms with a visible hammer in single and multiplayer."],"weaponClass":"Revolver","ammoCapacity":6,"ammoMax":100,"ammoTypes":["Revolver Ammo"]},{"slug":"double-action-revolver","name":"Double-action Revolver","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Double-action_Revolver","trivia":["The Double-action Revolver is based on the real-life New Army & Navy by Colt, who produced various versions of it including those adopted by the U.S. military.","The Double-action Revolver is the only one in-game that utilizes a swing-out cylinder, compared to top-break or gate-loading designs. In real life this is a much faster way of reloading than the common \"Cattleman\"/Peacemaker's loading gate system. This design in revolvers became common from the very late 19th-century.","The cylinder of such a gun is connected to a crane (mounted to the revolver's frame) that swings out. However, in-game, only the cylinder itself swings out during the Double-action's reload animation.","Marston will still fan the hammer of the Double-action Revolver like a single-action-only revolver during duels.","Features from the Colt such as its cylinder release lever are incorrectly mirrored on the revolver's right-hand side.","The hammer is left in the uncocked position right after reloading until a shot is fired. After firing the first shot, the hammer becomes cocked and will be cocked back for the remainder of the rounds in the cylinder or at least until the next reload. This odd occurrence affects all firearms with a visible hammer in single and multiplayer.","The Double-action Revolver is the weapon of choice for the Bollard Twins Gang, but some members may use a Schofield Revolver.","Many NPCs often switch between a Cattleman/Schofield Revolver and the Double-action Revolver when it is obtained, or in the period in which it is unlocked.","Interestingly, the U. S. Army uses the Cattleman as their standard-issue handgun, despite the fact that the Colt M1892 had been a standard-issue handgun for almost two decades by 1911. Although many soldiers had preferred to use the older Colt SAA, due to the fact that the M1892 fired a weaker (.38 LC) round. And the Colt New Service replaced the 1892 by 1909.","The firing sound effect of the Double-action Revolver was reused for its Red Dead Redemption 2 counterpart.","The firing sound effect is also used in Grand Theft Auto Online's version of the revolver, as an homage and promotion to Red Dead Redemption II's release."],"weaponClass":"Revolver","ammoCapacity":6,"ammoTypes":["Revolver Ammo"]},{"slug":"double-barreled-shotgun","name":"Double-barreled Shotgun","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Double-barreled_Shotgun","trivia":["Marshal Johnson can be seen in some cutscenes with this weapon. However, during missions, he will either have an Evans Repeater or a Repeater Carbine instead.","It is impossible to not gain this weapon in the mission \"A Frenchman, a Welshman and an Irishman\". Even if the player drags the NPC away from the door with the lasso and walks past him and avoids the shotgun, it will automatically be in their inventory once the mission is complete. However, the shotgun will remain on the ground where the NPC with it was killed.","This shotgun is very similar to the The Lion in Red Dead Revolver.","In single player, the double barreled shotgun may be the first shotgun to be obtained, but in Multiplayer, it is the last shotgun to be obtained.","If the player goes into Dead-Eye right before reloading, then leaves Dead-Eye and keeps doing this, the gun will have a \"bottomless mag\". This can be very useful in short-range combat if the player doesn't kill their enemy with the first two shots. This method can also be used with every other firearm in the game."],"ammoCapacity":2,"ammoMax":98,"ammoTypes":["Shotgun Ammo"]},{"slug":"dynamite","name":"Dynamite","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Dynamite","trivia":["When a player dies by Dynamite in multiplayer, the kill feed sometimes says \"Player met a Nobel end\". This is a reference to the inventor of Dynamite, Alfred Nobel.","Dead Eye Targeting for dynamite is extremely lethal, turning it into a homing missile and exploding on impact. To properly use it during dead-eye, the player should aim as if there were still a targeting reticule, and fire. An effective way to accomplish this is to equip another weapon with a reticule, aim it, and then place a small piece of tape on the screen over the reticule, to use as a reference when trying to aim the dynamite. It will home in on whatever it's tagged, including birds.","Players cannot use Dead Eye with dynamite in multiplayer.","Dynamite is the most powerful of the four thrown weapons (Fire Bottles, Throwing Knives, Dynamite, and Tomahawks).","A random encounter in single-player consists of a campsite full of Dynamite and a chest. The player can get free Dynamite from these campsites and then open the chest. Once the chest is opened, one of the men will light a cigar, thus lighting a fuse of dynamite. At this point, the player should run away, wait for the explosion, and loot the bodies.","The only animal that cannot be killed with a single stick of dynamite is an uninjured bear, with or without Dead Eye Targeting.","The character Pig Josh in Red Dead Revolver uses dynamite exclusively. In Red Dead Redemption multiplayer, this same character is the subject of an achievement/trophy involving dynamite, as noted below.","In multiplayer, if a player is holding dynamite in their hand and someone shoots it, it will explode.","The player can disarm a enemy in multiplayer by throwing a stick at a enemy's hand."],"ammoCapacity":8},{"slug":"evans-repeater","name":"Evans Repeater","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Evans_Repeater","trivia":["This model of the Evans Repeater is actually based on the carbine version of the rifle. Lighter and more ammunition capacity makes this preferable to its predecessor.","Like all repeaters in the game, it is reloaded through the breach when in reality the Evans had to be reloaded through the butt-stock like the Spencer. It had an unusual Archimedean Screw type magazine that moved cartridges a quarter turn every time the lever was operated.","In multiplayer, the Evans, along with other repeaters, do not show up in any of the same game modes as Rifles (excluding Undead Overrun, Co-op and Stronghold). This also occurs with revolvers and pistols."],"ammoCapacity":22,"ammoTypes":["Repeater Ammo"]},{"slug":"explosive-rifle","name":"Explosive Rifle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Explosive_Rifle","trivia":["The Explosive Rifle is loosely based in appearance on the Mauser 1918 T-Gewehr, a German anti-tank rifle that was first used in World War I. This weapon was first manufactured in 1918, four years after the last events in Red Dead Redemption.","Unless using Dead-Eye, the player cannot automatically lock on to enemies with this weapon. This is the same as for other sniper rifles.","When firing directly at any NPC, animal or player, the target will be vaporized and disappear, making the target impossible to either to loot or skin.","While it does not possess a scope like other sniper weapons, it does allow for the use of standard Dead-Eye.","If shot at a window, the explosion will only leave a bullet size hole in the glass.","Before the weapon had an official model, it used the Buffalo Rifle as a placeholder.","If legendary animals are shot with the Explosive Rifle, the Master Hunter Challenges cannot be completed because the challenges require a player to skin the Legendary Animal. This cannot happen as the animal is vaporized. Reload an earlier save to retry the hunt.","The Explosive Rifle is the most powerful rifle in Red Dead Redemption, and can be used to kill anything but Pestilence. It is also the only weapon that can obliterate a Rattlesnake.","If the player uses a trick to get into Blackwater earlier in the game, it is possible to acquire the explosive rifle early in the game. However, one should note that rifle will be lost after \"Cowards Die Many Times\", as it will not be in the chest with the rest of the player's weapons.","In Undead Nightmare, rifle-butting Retchers will not cause them to explode.","The Explosive Rifle is not made golden by the Golden Guns DLC pack.","In the Undead Nightmare DLC saving Rathskeller Fork from the Undead provides the player with this weapon regardless of whether the player has downloaded Liars and Cheats or not.","The weapon is described as having been developed for use against vehicles, but if fired at a stagecoach, it will not be destroyed. This might be because T-gewehrs were designed to penetrate tank armour and damage engines or crew.","When fired at bounty targets, their bodies will not be obliterated, so that you can still loot them.","If the player acquires this weapon in multiplayer and then fast travels with it in the weapon wheel it will disappear from your weapon wheel on arrival.","If you shoot a player at a far enough distance with the Explosive Rifle in Friendly Free Roam, you can kill them. This is the only way to kill a player in that mode.","In Undead Nightmare the Explosive Rifle and Tomahawk still list \"People Killed\" in the Stats section of the pause menu, while every other weapon has been changed to \"Undead Killed\"."],"weaponClass":"Sniper Rifle","ammoCapacity":1,"ammoMax":29,"ammoTypes":["Explosive Rounds"]},{"slug":"fire-bottle","name":"Fire Bottle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Fire_Bottle","trivia":["At the time of Red Dead Redemption, gasoline would have been a rare commodity, but strong alcohol would be relatively common. Additionally, there is no historical evidence of the fire bottle existing prior to the Spanish Civil War (1936). It became popularized during the Winter War (1939) in Finland and the USSR as a cheap weapon for the Finns to use against the Soviets. The Finns named it the \"Molotov Cocktail\" after the Soviet Foreign Minister Vyacheslav Molotov. The in-game weapon would likely use widely available ethyl alcohol, a less-desirable fuel for the fire bottle. The concept of the Molotov cocktail dates to pre-modern history when sulfur and oil soaked items were sometimes ignited and thrown at the enemy.","After obtaining level 3 Dead Eye, fire bottles, throwing knives and dynamite can be used to mark targets in Dead Eye mode, which will cause the projectile to act like a homing missile and fly straight at the target, guaranteeing a hit, which is very effective against a fleeing victim.","Shooting a bottle held by another player will make it ignite in their hands, injuring the player.","Unlike dynamite, the fuse on the Fire Bottle will never burn down and set off the bottle in the thrower's hand.","The Fire Bottle will not ignite underwater, but water does not extinguish a person who is on fire from a Fire Bottle.","After unlocking the Fire Bottle, scorched wagons and caravans can be found on the side of the road in Nuevo Paraíso.","If the player throws a bottle at someone's head in multiplayer, the game will treat it as if the player head shot them. In some instances, it will even state that the player \"Shot the head off the player\", \"Decapitated\", and even \"Hollowed out the head\".","If the player throws a fire bottle at a horse, it will not catch fire, although the horse may still die due to the bottle's impact.","Fire bottles can also be used as a light source in dark areas, although they're not as effective as the torch in Undead Nightmare.","It takes about 4 fire bottles to kill a player in singleplayer mode."],"weaponClass":"Thrown","ammoCapacity":10,"ammoTypes":["n/a"]},{"slug":"fists","name":"Fists","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Fists","ammoTypes":["n/a"]},{"slug":"gatling-gun","name":"Gatling Gun","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Gatling_Gun","trivia":["The Gatling Gun in Red Dead Redemption is based on the original 1862 Gatling gun, as designed by its namesake, Dr. Richard Gatling, but it lacks the hopper/magazine that is a necessary component to feed ammunition to the real world gun; whereas Marston fires the game weapon by himself, the actual gun required a fulltime loader.","Even though the Gatling Gun has unlimited ammunition, the person the player is working with will sometimes say that the player \"needs the ammunition.\"","There is a very rare glitch in which the player uses the Gatling Gun immediately after the Bolt Action Rifle, and the Gatling will only fire one bullet every time the firing handle is turned.","After completing one or more missions involving the Gatling Gun, it will likely show in the Stats as the player's \"favorite weapon\". This may be due to the game counting weapon use by shots fired rather than kills or time."],"ammoTypes":["N\\A"]},{"slug":"henry-repeater","name":"Henry Repeater","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Henry_Repeater","trivia":["*Although in the game the Henry is more powerful than the Winchester Repeater, the real-life 1860 Henry, the ancestor of the Winchester lever-actions, fired a .44-25 rimfire cartridge decidedly less potent than the Winchesters' typical .44-40 and larger rounds.","This weapon is equivalent to the High Calibre Rifle from Red Dead Revolver and the Litchfield Repeater from Red Dead Redemption II.","The Henry is shown being reloaded through the breach like the Winchester but in reality, the Henry needed to be reloaded through a magazine tube located near the muzzle.","The actual Henry had a 15-round magazine.","The menu screen image resembles a Winchester Model 1866 rather than a Henry, with a wooden handguard and side-loading gate. The in-game model however is correct for a Henry."],"ammoCapacity":12,"ammoTypes":["Repeater Ammo"]},{"slug":"high-power-pistol","name":"High Power Pistol","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/High_Power_Pistol","trivia":["Unlike the real FN Model 1903, the High Power Pistol is strangely modelled with two slide stops, one on both sides, there should only be one slide stop on the right-hand side; it lacks the manual safety on the left-hand side; and it lacks the rear sight.","The in-game pistol also holds 8 rounds, while the 1903 in reality used 7-round magazines.","Despite Agent Ross having one and giving another to John Marston, the M1903 was never in fact adopted by the US Government. It was however issued to the armies or police of several other countries including Sweden, Russia, and Turkey. However, the Colt Model 1903 Pocket Hammerless (whose design the FN 1903 is based on) was used by the U.S. Armed Forces.","The name \"High Power\" seems to reference a later Browning/FN pistol, the 1935 Hi-Power (Grand Puissance). However, it wouldn't make sense with a pistol designed after the FN Model 1903 as the \"High Power\" moniker of the Browning Hi-Power referred to its original 13-round magazine; which at the time was almost double that of most self-loading pistols at the time (7-8-round capacities).","Official Red Dead Redemption artwork shows Edgar Ross holding a Colt M1911 instead of the game-appropriate High Power Pistol. The M1911 was yet another John Browning design, his most famous, but featured a prominent external hammer and chambered the more powerful .45 ACP cartridge. In 1911 the only M1911s that existed at that time were all prototypes, 6 by the time the U.S. Army adopted the M1911 on March 29th, 1911 and another 3 after the U.S. Army's adoption of the M1911. After the U.S. Army had adopted the M1911 the U.S. Ordnance Department wasn't satisfyed enough with the M1911 to put it into full scale production and ordered for further refinement of the M1911 before full scale production could be approved. In January of 1912 a test batch of 50 M1911s were produced for further evaluation and sometime after production of the M1911 was finally approved and in April of 1912 full scale production had begun.","All High Power Pistols in Red Dead Redemption appear to be custom modified with either ivory or pearl grips.","When the High Power Pistol becomes golden, it appears to have engravings on the slide that look similar to the engravings on the 100th anniversary model of the original Colt Model 1903 hammerless.","When reloading the High Power Pistol; the gun's slide always locks back, empty or not, because of the reload animation treating the gun as empty.","When reloading with both hands, Marston will correctly pull back the locked open slide to put it into battery. However, he uses the slide stop when reloading one-handed.","In the mission \"An Appointed Time\", Arsenio Baldizon is seen holding a High Power Pistol and executing a rebel during the opening cutscene.","Like all of the game's sidearms, Marston will attempt to fan this pistol's hammer during a duel, despite it being hidden inside the slide. The slide action would also most likely injure Marston’s hand, throw off his aim, or at the very least, not fire after the first shot due to the \"hammerless\" design.","The High Power Pistol is loosely similar to the Vintage Pistol, an add-on weapon in a later Rockstar title, Grand Theft Auto V.","Ironically, Edgar Ross can be killed in the ending duel with the very High Power Pistol he gave Marston three years earlier."],"weaponClass":"Pistol","ammoCapacity":8,"ammoTypes":["Pistol Ammo"]},{"slug":"hunting-knife","name":"Hunting Knife","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Hunting_Knife","trivia":["This knife is based upon the Bowie knife, a design created for James \"Jim\" Bowie during the nineteenth Century.","The Hunting Knife is able to kill most animals and people with two to four slashes.","The knife must be used for some of the Master Hunter challenges.","Sometimes while using the infinite Dead-Eye cheat together with Dead-Eye level 1, a glitch allows the player to use the hunting knife while in Dead-Eye.","In Multiplayer, if the player has the Legends and Killers DLC and they are playing as a character from Red Dead Revolver, the hunting knife's hilt will become red and yellow, just as it was in that game.","In the Liars and Cheats DLC, it is usable in the Grand Prix mode to slash at other racers and their horses.","The knife cannot be found in Undead Nightmare, being replaced by the Torch. In doing so, freeing hogtied victims will make Marston untie the rope. However, the player can acquire the hunting knife in Undead Overrun by running out of bounds as soon as the game starts. Upon respawning, the hunting knife should be in the player's inventory. After using it for some time, the knife will start to glitch up and take the appearance of the stick used for the torch. Occurring only a couple times, it will appear as a club, then turning back to the knife.","The knife can be seen in two trailers for Undead Nightmare, once in the Weapons trailer where Marston uses it to loot body parts from the undead, and again in the launch trailer where Marston is holding it as he runs away from a group of undead. This may mean that the knife was originally meant to be in the game as a usable weapon, but was removed before the game was released.","The Hunting Knife is the first weapon featured in a Rockstar game to become blood-stained after use.","The hunting knife appears on some outfits that don't show the bandolier, lasso, or satchel. These outfits are the U.S. Marshal Outfit and the U.S. Army Uniform.","Marston holsters the knife on his left side, behind the satchel; the subsequent version is holstered on the right, behind the main sidearm holster."],"weaponClass":"Melee","ammoTypes":["n/a"]},{"slug":"lasso","name":"Lasso","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Lasso","trivia":["In Redemption 2 the lasso was initially supposed to be on the belt but the feature was removed."]},{"slug":"lemat-revolver","name":"LeMat Revolver","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/LeMat_Revolver","trivia":["The real life LeMat was a cap and ball percussion revolver, but in the game it is depicted as a break-top revolver using traditional cartridge ammunition. While certain cartridge conversions of the LeMat technically exist in reality, they did not see production until long after the game is set.","Despite firing metallic cartridges, the cylinder's model still presents percussion nipples like the original cap and ball LeMats. This inaccuracy was solved in the subsequent game's version.","The LeMat pattern revolver also featured a 16-gauge (on some models) smoothbore barrel beneath the main barrel that could fire a single charge of birdshot or buckshot. While this second barrel is modeled visually on the weapon in Red Dead Redemption, it is unusable.","Right after reloading, the hammer is left in the uncocked position until the first shot is fired. After this, the hammer becomes cocked and will be cocked back for the remainder of the rounds in the cylinder or until the next reload. This odd occurrence affects all firearms with a visible hammer in single and multiplayer.","This is the only revolver in the game that can hold nine rounds, instead of the typical six. This is accurate to the real weapon, which is one of the few revolvers with a nine-round capacity.","The LeMat Revolver is John's weapon of choice in The Man from Blackwater."],"weaponClass":"Revolver","ammoCapacity":9,"ammoMax":91,"ammoTypes":["Revolver Ammo"]},{"slug":"mauser-pistol","name":"Mauser Pistol","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Mauser_Pistol","trivia":["The Mauser Pistol is based on the real world Mauser C96. In reality, the C96 fired in semi-auto only, with fully automatic C96 designs being experimented with only in the late 1920s before beginning production later (such as the Astra 901 and Mauser's own M712 Schnellfeuer variant in the early 1930s); long after the game's playable time period (1911, 1914).","John Marston is shown holding a Mauser in some of the game's loading screens.","Marston and Dutch are the only two characters in the game to use this weapon.","An advert in the 1914 newspaper states that it remains acceptable to buy Mauser pistols from the gunsmith in Blackwater despite the outbreak of the First World War in Europe.","In Multiplayer, it fires slower in full-auto than if the player was to rapidly press the fire button.","The Mauser is one of two pistols in Red Dead Redemption which is not reloaded by a detachable magazine, the other being the Volcanic Pistol. The Mauser Pistol is reloaded using stripper clips."],"ammoCapacity":15,"ammoTypes":["Pistol Ammo"]},{"slug":"pump-action-shotgun","name":"Pump-action Shotgun","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Pump-action_Shotgun","trivia":["This weapon is based on the real world Winchester Model 1897.","This weapon is very effective in Multiplayer. It has largest magazine of all shotguns found in the game, and it does have a stable fire rate (not too quick or slow), that prevents the player shooting the entire magazine into one enemy.","It's also quite powerful, as it can perform one-shot kill at close ranges (about 5&nbsp;ft) and two shot kill at up to about 15&nbsp;ft, though it loses out to the Semi-auto Shotgun in terms of sheer power. The Pump-action Shotgun can be more powerful than its Semi-auto Shotgun counterpart when within the one shot kill zone, making it useful in close combat scenarios.","In promotional pre-release material, this shotgun appeared to be a hybrid between the Winchester Model 11 and 1897, but once the game came out, the in-game shotgun was clearly an 1897.","The magazine tube and barrel of this weapon are rusted.","The Pump-action Shotgun is the last weapon to be unlocked in the single player campaign."],"ammoCapacity":6,"ammoTypes":["Shotgun Ammo"]},{"slug":"repeater-carbine","name":"Repeater Carbine","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Repeater_Carbine","trivia":["Although the Repeater can shoot on longer ranges, it's not especially effective. Arguably, the best scenario to use the repeater is on a one-on-one shootout at medium range. Most likely it's a safer bet than using your sidearm, and a more surefire way to get a headshot.","This is one of the golden weapons (the other being the Cattleman Revolver) included in the pre-order bonuses. It can also be obtained by purchasing the limited edition, which contains a code for all three pre-order bonuses.","The in-game model is very similar to the Owl Rifle from Red Dead Revolver.","Mexican Army soldiers have been known to carry this rifle. This can be seen in full force when fighting in Chuparosa during \"Cowards Die Many Times\".","The rifle's butt is decorated with nails/beads. This likely means that the rifle was once owned or used by a Native American as the natives decorated many western weapons like this.","The game shows the repeater being reloaded through the breech when in reality cartridges needed to be loaded into the butt-stock by removing the magazine tube and replacing it when fully loaded. The same inconsistency is seen with the Evans Repeater.","Sharpshooters in the wilderness are always seen wielding this weapon.","This is the weapon of choice for teenage Jack Marston, most likely because he is still learning to shoot, and the real world carbine was commonly used as a rancher's weapon after more advanced repeaters were manufactured.","The Repeater Carbine appears to gain a slight damage boost when used on horseback in Single Player.","When acquiring this weapon, the text is green. However, all other weapons have white text upon acquisition."],"ammoCapacity":7,"ammoTypes":["Repeater Ammo"]},{"slug":"rolling-block-rifle","name":"Rolling Block Rifle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Rolling_Block_Rifle","trivia":["This was a high-powered, long range rifle; together with the Sharps, it was the preferred weapon of professional buffalo hunters.","The scope is modeled to resemble a Malcolm tube scope, probably in the popular six times (x6) magnification. These were very expensive, often costing as much as the rifle it was mounted on.","Most 19th-century long-range rifles were instead equipped with tang-mounted vernier aperture sights, as modeled on the in-game Sharps Buffalo Rifle."],"ammoCapacity":1,"ammoTypes":["Sniper Rifle Ammo"]},{"slug":"sawed-off-shotgun","name":"Sawed-off Shotgun","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Sawed-off_Shotgun","trivia":["The Sawed-off Shotgun is held like a pistol or revolver in Red Dead Redemption; despite this, Marston will holster it on his back.","Marston is seen on the North American and UK cover of the game holding this (in every other region, Marston is holding a revolver and the background of the cover is different).","The Shotgun also has the same execution animations as a pistol or revolver. Rather than putting the gun under someone's chin, as he would with a long weapon, Marston usually puts the gun about midriff-level and pulls the trigger point-blank.","During Dead Eye targetting while on foot, Marston will strangely fan the shotgun as if it was a revolver.","A glitch occurs if Marston holsters the Sawed-off Shotgun while riding shotgun on a carriage. Instead of placing on his back, he holsters it by his side (as one would with a pistol or revolver).","John has indicated on several occasions that he likes this weapon.","During the mission \"Landon Ricketts Rides Again\", if this weapon is holstered on Marston's back when he takes his seat on the train, he will still pull it out and hold it like a rifle during the cutscene."],"weaponClass":"Shotgun","ammoCapacity":2,"ammoMax":96,"ammoTypes":["Shotgun Ammo"]},{"slug":"schofield-revolver","name":"Schofield Revolver","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Schofield_Revolver","trivia":["During the game when the player enters Mexico, most civilians and outlaws switch from Cattlemans to Schofields.","If the player looks closely at the hammer right after they reload, it's left in the uncocked position until they shoot the first shot. Once the player shoots, the hammer becomes cocked and will be cocked back for the remainder of the rounds in the cylinder or at least until they reload, which is incorrect for a single-action revolver. This affects all firearms with a visible hammer in singleplayer and multiplayer.","In the Game Of The Year Edition, if the player turns golden guns on before starting \"The Gunslinger's Tragedy\", the Schofield will not become golden until after the mission is completed.","Like with all revolvers in Red Dead Redemption, no spent casings are ejected when the Schofield's cylinder is accessed during reloads."],"ammoCapacity":6,"ammoTypes":["Revolver Ammo"]},{"slug":"semi-auto-shotgun","name":"Semi-auto Shotgun","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Semi-auto_Shotgun","trivia":["*The Semi-auto Shotgun has far better range than other shotguns in the game, although it has a greater spread than the Pump-action Shotgun. Despite this, the Double-barreled Shotgun is the last shotgun to be unlocked in Multiplayer.","Edgar Ross can sometimes be seen hunting ducks with the Semi-auto shotgun in the Stranger Side-mission, \"Remember My Family\".","A Promotional Screenshot features Bonnie MacFarlane wielding the Semi Auto Shotgun, though it is not seen in game as she is in possession of a Double Barreled Shotgun.","This is the only Rare Weapon that can be purchased before the mission \"An Appointed Time\" is completed, making it possible to unlock the Exquisite Taste achievement as early as after the mission \"We Shall Be Together in Paradise\" is completed and Nuevo Paraíso is unlocked."],"ammoCapacity":5,"ammoTypes":["Shotgun Ammo"]},{"slug":"semi-automatic-pistol","name":"Semi-automatic Pistol","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Semi-automatic_Pistol","trivia":["The C-93 was the direct predecessor of Georg Luger's famous 'Parabellum Pistol', known better as the Luger.","In Undead Nightmare, since all five of the Undead Sharpshooter Challenges can be completed in New Austin, it is possible to unlock the Mauser Pistol before the Semi-automatic Pistol.","The C-93 pistol in reality holds 8 rounds in its magazine rather than the in-game 7. Said magazine is missing from the model.","The in-game Semi-automatic Pistol is modelled with an extended trigger guard and angled grip (unlike the real C-93), the latter of which was likely done to fit NPC and player handling animations for handguns.","The HUD icon depicts the pistol truer to its real-life version.","The Semi-automatic Pistol's counterpart in Red Dead Redemption II carries over these design differences.","One contemporary criticism of the actual C-93 pistol was its awkward ergonomics from the straight grip; the later Luger pistol addressed this by angling it.","When reloading, the gun's toggle action always locks back, empty or not. This is due to the reload animation only accounting for empty reloads, where the last round fired would cause the magazine's hold open design to lock open the pistol's action.","Occasionally Landon Ricketts uses this weapon.","It is the weapon of choice of Dutch van der Linde. However, in the cutscene just before Dutch's death, he is seen wearing a holstered Cattleman Revolver.","In a duel, if the player has a Semi-automatic Pistol equipped, Marston will still fan the pistol's rear section, despite its toggle action design and lack of hammer. This oddity is shared with the rest of the game's non-revolver handguns.","The Semi-automatic Pistol is the first self-loading pistol unlocked before the High Power Pistol and the Mauser Pistol.","Members of the Mexican Army can be seen using this weapon.","Some police officers in Blackwater carry these, while others carry High Power Pistols."],"weaponClass":"Pistol","ammoCapacity":7,"ammoMax":93,"ammoTypes":["Pistol Ammo"]},{"slug":"springfield-rifle","name":"Springfield Rifle","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Springfield_Rifle","trivia":["In real life the Springfield Model 1873 \"Trapdoor\" Carbine was a single-shot, breech-loading rifle.","Anyone shooting out of cover with the Springfield Rifle will stay standing until they have finished reloading the weapon, afterwards they will pop back into cover.","After using the Springfield for a while, the player's first shot causes them to pull the action very slowly both in singleplayer and multiplayer.","In multiplayer, the Springfield is popular among NPC gang members who defend the many gang hideouts across the map. Players often refer to Springfield wielding NPCs as \"snipers\". Sniper NPCs are a leading cause of player deaths in gang hideouts. Some infamous sniper NPCs are Link Huston (Twin Rocks), Slink Bradshaw (Fort Mercer), Gus Ballard (also Fort Mercer), and Fletch Hillard (Gaptooth Breach).","In the Gunsmith description, it states that the rifle dates back to battles with Native American tribes; this is correct, since the various models of \"trapdoor\" Springfield were the US Army's standard-issue rifles from 1866 to 1892, the period of the Indian Wars."],"ammoCapacity":4,"ammoTypes":["Rifle Ammo"]},{"slug":"throwing-knives","name":"Throwing Knives","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Throwing_Knives","trivia":["The stealth benefit of Throwing knives is useless while playing bounty hunting missions, because as soon as the player kills someone, Marston immediately yells at the bounty to give up. The stealth of the Throwing knife is also somewhat useless in towns, such as Blackwater, because the townspeople can witness the players murders even through the walls/floors of buildings.","NPCs can throw knives remarkably far, most often seen while playing the Tesoro Azul hideout in Multiplayer. There, a few Banditos, including Benito Penagarza and Yago Alejandres, will throw them from horseback and can throw and hit from 140 yards away. Two hits usually equals one kill, making them even more deadly than gun-wielding enemies.","Using Dead Eye for the Throwing knives in Multiplayer has been patched.","In Multiplayer, this is the only Thrown Weapon that cannot be made golden. However, it does appear to have a noticeably golden handle.","Looting an NPC killed with a Throwing Knife will result in the Throwing Knife being added to the player's inventory again. The knife however, will stay in the NPC's body. It happens with the Tomahawk as well.","Hitting certain areas on an NPC with the knife will cause them to stagger a few inches then begin to unleash gunfire on Marston.","When performing an execution on a person with a throwing knife, the person will be stabbed either in front or in their back, depending on which angle the player performed the execution. However, if he performs the 'loot body' function afterwards, then they will receive a throwing knife, which helps getting a throwing knife for free.","The knives used in Five Finger Fillet appear to be larger versions of the Throwing Knife.","In cutscenes where NPCs wield knives, most will use a scaled-up version of the throwing knife rather than a regular Hunting Knife. For example:","Seth Briars holds a throwing knife to Moses Forth when he is threatening him during \"Exhuming and Other Fine Hobbies\".","The Stranger uses a throwing knife to hold a girl hostage during his duel in \"Lucky in Love\".","Luisa Fortuna wields a throwing knife as she charges at Raul Zubieta and his men in \"An Appointed Time\"."],"ammoCapacity":20},{"slug":"tomahawk","name":"Tomahawk","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Tomahawk","trivia":["Unlike the Throwing Knife, when used as a melee weapon against NPCs in Single Player, it does not initiate an execution. It will, however, cause the player to perform a melee against the NPC with the tomahawk.","In Multiplayer, the damage caused by a Tomahawk seems erratic, on occasion even headshots do not result in an instant death, and players have carried on playing with the Tomahawk lodged deep in their skull.","A golden Tomahawk will revert to it's normal form when thrown.","In Single Player, if the player loots the bodies killed with a Tomahawk, he will retrieve said Tomahawk and it will be returned to his inventory. However, if the player looks back at the body, the Tomahawk will still be in the corpse.","In Multiplayer, if a player is killed wielding the Tomahawk, another player can pick it up and use it regardless of if the player has the DLC, but the player can only carry one.","Like the Throwing Knife, a Tomahawk will stick into a wall when thrown at.","In Undead Nightmare, this weapon is extremely effective for killing undead hordes quickly whilst conserving ammo, simply melee attack with the weapon by pressing R2/RT close to the zombie and Marston will then slash into the throat thus killing them in one or two hits.","The Tomahawk is one of the only thrown weapons the player cannot find in Mexico, aside from Undead Bait, which is exclusive to Undead Nightmare.","Shadow Wolf, a playable character in the Legends and Killers DLC, can throw the Tomahawk straight, however there is still drop factor to the weapon.","On rare occasions, a Tomahawk has the ability to ricochet off water. The player does, however, need to be almost on top of the water for this to work.","Throwing a Tomahawk into a cactus causes it to disappear, with no damage to the said cactus.","As stated above, because the Tomahawk has a greater mass, it will hit lower areas on targets. Example: a Throwing Knife might catch a target in the chest or stomach, while throwing a Tomahawk in the same area will cause it to hit the hip, thigh, shin, or on rare occasions, the feet.","It is possible to get a headshot with a Tomahawk. This gives no bonuses, and one must either get close enough to the target (a good 1 or 2 yards) or above an enemy.","This is the most inaccurate weapon in Red Dead Redemption, to where in some cases it will miss from a distance of a yard or two away. This notoriously noticed to those who attempt to gain the Hail Mary achievement, where it will launch far right or left despite correcting. When firing from cover without aiming, however, any lateral inaccuracy is negated (always flies straight). However, Shadow Wolf is not affected with this.","If the player continually keeps throwing Tomahawks by clicking the shoot button rapidly, it is possible to throw a Tomahawk or two without the Tomahawk count noticing.","If a Tomahawk is thrown at an animal and then skinned, the player will not get the tomahawk back after the animal is skinned, similar to the Throwing Knife.","Six Tomahawks will kill an Undead when thrown at the body, and not in the head.","Sometimes, when throwing a Tomahawk at the limb of an Undead (lower arm/leg), the Tomahawk won't always lodge into the Undead and may simply fall or bounce off, but the Undead will still be injured.","When striking a lone gang member with a Tomahawk melee attack inside a town (for instance, in Armadillo's saloon), civilians will not respond by fleeing as they would if a firearm or knife was used.","Throwing a Tomahawk at a tent will cause it to disappear even though the sound of it lodging into the tent can be heard.","In Undead Nightmare the Tomahawk and Explosive Rifle still list \"People Killed\" in the Stats section of the pause menu, while every other weapon has been changed to \"Undead Killed\"."],"weaponClass":"Projectile","ammoCapacity":1},{"slug":"volcanic-pistol","name":"Volcanic Pistol","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Volcanic_Pistol","trivia":["Very few instances of the weapon were ever made in the 1890s in real-life, and by 1911 they would have been rare collectors' items as well as completely obsolete compared to weapons of better make and effectiveness.","Although its run was short-lived and the concept of lever-action pistols didn't catch on, the Volcanic Pistol had a far-reaching legacy. It was designed by Horace Smith and Daniel Wesson, who went on to found Smith & Wesson, one of the most prolific manufacturers of revolvers (including another Red Dead staple weapon, the Schofield Revolver). Oliver Winchester was a major investor and production was supervised by B Tyler Henry. The lever-action design of the Volcanic Pistols and Carbines were refined by Henry and Winchester with the Henry Repeater in 1860 and subsequently the Winchester Repeater in both 1866 and 1873.","The in-game weapon can be seen being reloaded through the breach when in reality, bullets had to be loaded through the magazine tube's opening near the muzzle.","In-game, the Volcanic Pistol fires like a Double-action Revolver rather than a lever gun. This is best evidenced in the cutscene for The Gunslinger's Tragedy.","Despite featuring on the icon for the Exquisite Taste achievement/trophy (requiring players to buy a rare weapon), acquiring the weapon will not unlock it.","In an ad in the 1911 edition of the newspaper, the gunsmith in Armadillo states the Volcanic Pistol is a fine weapon but has large stocks that must be sold quickly, indicating a desire to sell off the surplus of obsolete weapons to make room for more modern and expensive weapons.","Although in the game the weapon has greater power than the Cattleman Revolver, the reverse would be true in real life due to differences in ammunition; the Volcanic's so-called .31- or .41-caliber \"Rocket Balls\" were notably feeble compared to bullets.","The game version's Volcanic appears to be depicted as firing conventional cased ammunition (comparable to a mini-repeater), possibly explaining its higher damage and the sound cues for empty casings playing when the weapon is fired.","The Volcanic Pistol's Red Dead Redemption II counterpart retcons this as an enhanced model using modern cartridges.","Vincente de Santa can be seen wielding a Volcanic Pistol in some missions during the Mexico arc. He is the only member of the Mexican Army to do so.","The weapon is one of the few handguns found relatively early in the game. The Volcanic Pistol has slightly better power than the Cattleman Revolver (given as the default gun), and it can hold 8 bullets while the Cattleman holds 6. On the other hand, the Cattleman Revolver has better range, fire rate and reloading speed, coupled with Pistol Ammo being relatively uncommon at the beginning of the game.","The Volcanic Pistol is one of only two pistols which isn't reloaded with a detachable magazine, the other being the Mauser Pistol. Instead, it is reloaded one round at a time similar to Revolvers and Repeaters."],"ammoCapacity":8,"ammoTypes":["Pistol Ammo"]},{"slug":"winchester-repeater","name":"Winchester Repeater","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Winchester_Repeater","trivia":["While the in-game weapon is based on the Winchester Model 1894, the menu screen illustration depicts a Winchester Model 1873. Also, the rifle in the game seems to take on more ammunition than its real world counterpart. In comparison, the repeater in the game holds up to 10 rounds of ammunition while in real life it only holds 7 + 1 in the chamber. However the Winchester 1894 is also chambered to fire pistol cartridges, so it's possible the gun Marston uses takes pistol cartridges.","The Winchester is widely recognized as a symbol of the American West, earning it the nickname \"The Gun that Won the West\".","Even if the player purchases the rifle from the Gunsmith in Armadillo the barrel will still be rusty as if it has been used before.","During the events of Red Dead Redemption 2, John can often be seen carrying a unique Lancaster Repeater that is iron-plated with a Rosewood varnish. It is often strapped over his left shoulder, and he can be seen using it in combat at various times in 1899. However, the weapon is omitted from his inventory when he is playable in the game. The rifle's customization is a nod to the Winchester Repeater from the original Red Dead Redemption."],"ammoCapacity":10,"ammoTypes":["Repeater Ammo"]}]}