{"dataset":"RDR2 Gangs and Families","game":"rdr2","section":"gangs","source":"https://outlawdb.com/en/rdr2/gangs","license":{"name":"CC BY-SA 3.0","url":"https://creativecommons.org/licenses/by-sa/3.0/"},"attribution":"Data from outlawdb (https://outlawdb.com/en/rdr2/gangs), derived from Red Dead Wiki, CC BY-SA 3.0.","generated":"2026-09-26T14:08:25.070Z","count":30,"rows":[{"slug":"anderson-boys","name":"Anderson Boys","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Anderson_Boys","trivia":["Anders Anderson is voiced by the same actor who voices one of the young Lemoyne Raiders.","The biggest member of the Anderson Boys is voiced by the same actor who voices the Ku Klux Klan leader."],"leaders":["Anders Anderson"],"locations":["Scarlett Meadows"]},{"slug":"blackwater-police-department","name":"Blackwater Police Department","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Blackwater_Police_Department","trivia":["One of the bounties - Otis Skinner - if brought alive will eventually tell the player to \"get lost unless you are searching for a deputy badge.\" Interestingly one of the drawers of the police department has a deputy badge. It is in the drawer next to a wall that leads to a back alley behind the Police Department.","If John accumulates a significant bounty in Blackwater, lawmen will not arrive on horseback to engage in pursuit as they usually do. Instead, wagons carrying six officers each will go after him.","If the player interacts with Blackwater Lawmen they will not speak. This is possibly a glitch similar to the one in MacFarlane's Ranch where female NPCs will not respond to the player.","In Red Dead Online, the Blackwater lawmen can only speak in \"Call to Arms\" if the location is set at Blackwater.","Instead of there being a lawman to collect the bounties from Marston in Blackwater belonging to its local police department, the Sheriff Dell Hopkins from New Austin will give out the money, accompanied by U.S. Marshals. This is likely because there is no designated police captain in Blackwater with the authority to handle bounties.","Despite their size, they make no appearance in Undead Nightmare, neither as survivors nor as Undead.","However, undead in police uniforms can be seen in a few promotional screenshots, complete with their badges and some with custodian helmets."],"leaders":["Oswald Dunbar (Chief of Police)"],"members":["Arthur Shodlow","Bernard Weaver","Edwin Jeffers","Eli Tucker","Morgan Sterling"],"locations":["Great Plains and Tall Trees regions","West Elizabeth"],"affiliations":["Bureau of Investigation","U.S. Marshals"],"memberCount":5},{"slug":"braithwaite-family","name":"Braithwaite family","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Braithwaite_family","trivia":["Braithwaite is the name of a village in Cumbria, England.","In Undead Nightmare, during the mission \"Curious Tales from Blackwater\", Mordecai Robbard's niece mentions a Mister Braithwaite, who had been dead a year as of 1911, but it is unknown if he was related to the wider Braithwaite family.","In the post-Civil War era, longstanding personal disputes were often exacerbated by newfound political divisions arising from Reconstruction policies, through which the federal government tried to rebuild the devastated South and install local politicians that were friendly to Northern demands. Many wealthy families (represented by the Braithwaites) tried to re-consolidate their power along traditional Southern lines, while others (represented by the Grays) sought new opportunities in aligning with Northern Reconstruction governments. Hence, the Braithwaites ally with the Lemoyne Raiders, while the Grays operate the local law enforcement.","Geographically, politically, and socioeconomically, the Braithwaite-Gray feud shares many similarities to the real-world Jones-Liddell feud among wealthy plantation dynasties of postwar Louisiana. The Liddells opposed the local Reconstruction government, while the Jones family supported it.","Beau and Penelope are not the first lovers from the opposing families. Douglas Gray and Lucille Braithwaite had a similar relationship, which ultimately caused the feud to happen.","It appears that the Braithwaite family's financial situation in 1899 is unstable and as they appear to owe debts to Angelo Bronte.","This is also hinted by the state of their plantation, as many of the cornfields seem to be unmaintained.","After \"Blood Feuds, Ancient and Modern\", you can still find Braithwaites around the manor even though it had been burnt to the ground. However by 1907 those were either killed in \"The Course of True Love V\" or have left and there are none left unlike the Gray family who still manage Caliga Hall."],"leaders":["Catherine Braithwaite (matriarch)"],"members":["Bartholomew Braithwaite","Gareth Braithwaite","Gerald Braithwaite","Gertrude Braithwaite","Penelope Braithwaite"],"locations":["Braithwaite Manor in Scarlett Meadows","State of Lemoyne"],"affiliations":["Lemoyne Raiders","Angelo Bronte","Danny-Lee"],"memberCount":5},{"slug":"bureau-of-investigation","name":"Bureau of Investigation","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Bureau_of_Investigation","trivia":["Before 1908, the U.S. Department of Justice had no organized institution or group of investigators to gather intelligence. The Department of Justice hired Secret Service agents and private investigators, possibly from the Pinkerton National Detective Agency. However, Congress became critical of this approach of having a secret service department in every bureau. On July 26, 1908, Attorney General Charles Joseph Bonaparte created the Bureau of Investigation (BOI), later renamed the Federal Bureau of Investigation (FBI) in 1935.","Oddly, the journal entry for the mission \"Remember My Family\" refers to the Bureau of Investigation as the FBI.","Various NPCs, most notably Drew MacFarlane, can sometimes be heard grumbling about the growing encroachment of bodies, such as the Bureau of Investigation and its actions towards the populace."],"leaders":["Edgar Ross (1907-1913)"],"members":["Archer Fordham (agent)","Howard Sawicki (agent)"],"locations":["United States"],"affiliations":["United States Government"],"memberCount":2},{"slug":"chelonia","name":"Chelonia","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Chelonia","trivia":["The Chelonians' act of binding together to form a \"shell of safety\" is likely inspired by the Testudo formation used by the Roman Army. In addition to them having the same structure and general purpose, \"Testudo\" in Latin translates to \"Tortoise\", which is itself a type of turtle – the animal considered sacred by the cult.","The word \"Chelonia\" is the other name of the taxonomic order Testudines, which encompasses all 14 families of 356 known species of extant turtles.","The player can find dead Chelonians dressed as Jesuits in camp at Cholla Springs; on their tunics dominate a light blue color, similar to the Epsilon Program Robes.","In \"Polite Society, Valentine Style\", the player can encounter a man affiliated with the cult and is seen praying at the Saints Hotel. This NPC is wearing a baby blue shirt, the color worn by Epsilon members.","When encountering the Chelonian rite during the Epilogue, if the player chooses to follow the members of the cult on their \"journey\" by jumping off the same cliff, John will enthusiastically cry out \"Chelonia!\" in the same manner as the members that jumped before him . Nothing unique follows this, as the player simply falls to their death and respawns as usual. John's dialogue can also be triggered by walking very close to the edge of the cliff, without needing to jump.","The player can encounter a friendly camper who mentions that he used to be a follower of Chelonia. He mentions that he almost followed them off a cliff which foreshadows the fate of Anders and the Chelonian Master."],"leaders":["Anders Helgerson"],"members":["Chelonian Master","Jamie Gillis (formerly)"],"memberCount":2},{"slug":"confederate-states-army","name":"Confederate States Army","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Confederate_States_Army","members":["Quincy T. Harris","Hobart H. Crawley","Joe Butler","Lindsey Wofford","Garfield"],"locations":["Southern United States"],"memberCount":5},{"slug":"cuban-military","name":"Cuban Military","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Cuban_Military","trivia":["The Cuban military is the de facto law enforcement on Guarma.","When inspecting their equipment, you will notice that everything besides their blue uniform and tan hats appear on United States Army soldiers.","In \"Welcome to the New World\", all of the soldiers guarding the chain gang have gun belts, but in all other missions this is not the case.","All Cuban soldiers in Guarma free roam will shoot the player on sight.","Similarly to the Pinkertons in Blackwater, if the player strays into restricted areas in Guarma without being seen by the sniper, a large number of soldiers will spawn near the player's location.","Cuban soldiers appear to wear the Model 1886 Rayadillo tunic of the Spanish Colonial Infantry, which was in use in Cuba and Puerto Rico until at least 1899. The in-game variant however has a red collar which was not featured on its real life counterpart.","If the player enters Guarma prior to Chapter 5 using exploits, the soldiers will not be hostile to the player. If greeted by Arthur they will reply with basic and generic Spanish voice lines.","Also, if the player uses a glitch to avoid the restrictions in Guarma even after Chapter 5, they will reply even at John.","Cuban soldiers have almost perfect accuracy and will always spawn in very large numbers at one time, making them one of the most formidable enemies in the game.","The majority of the Cuban soldiers wear the Sun Hat, but many wear random variations of a sombrero, or no hat at all.","None of the soldiers wear any apparent rank insignia, and there doesn't appear to be any apparent rank structure other than the named characters."],"leaders":["Colonel Alberto Fussar"],"members":["Levi Simon (Fussar's right hand man)","Angel (Fussar's interrogator)"],"locations":["Aguasdulces","Guarma"],"affiliations":["Cuban Government"],"memberCount":2},{"slug":"del-lobo-gang","name":"Del Lobo Gang","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Del_Lobo_Gang","trivia":["In Red Dead Online, the online protagonist can interact with the Del Lobo NPCs in free roam as long as the player does not attack them.","The Del Lobo Gang in several respects resembles the real-life Five Joaquins Gang. Similarly, it was perceived to have been led by predominantly Mexico-born men who were family members.","Del Lobo means 'of the wolf' in Spanish.","They share the name with Del Lobo Rock, a natural land formation.","A newspaper article mentions how Del Lobos terrorize Valentine and Strawberry. While they can be seen assaulting Valentine in Red Dead Online during the story mission \"Bring a Goddamn Posse\", members of the gang can not be encountered near Strawberry.","The Del Lobos are the most widespread gang featured in Red Dead Redemption 2 and Online, as they appear to have a presence in all five states. They are most common in New Austin, but also appear in Ambarino (in \"The Noblest of Men, and a Woman\"), Lemoyne (in \"A Quick Favor for an Old Friend\"), West Elizabeth (in \"Where Your Morals Lead You\"), and New Hanover (in \"Highly Illegal And Highly Moral\" and \"Bring a Goddamn Posse\").","Following Update 1.15, the Del Lobos became the gang with the highest number of hideouts (4 in total; 5 with the Ultimate/Special Edition).","A random conversation can be heard between Del Lobo members where some of them are thinking of heading back to Mexico and possibly working for the army, while some would opt to stay in the US.","The group of Del Lobos that the player encounters east and south of Armadillo have custom handguns and rifles with gold plated parts, ebony grips and expensive varnishes.","The Del Lobos are the only group of NPCs in Red Dead Redemption 2 known to throw dynamite and fire bottles at the player. These weapons can also be looted from their corpses.","After clearing out Thieves Landing a couple of times, and returning when the Del Lobos present, the player can eavesdrop on the members grieving for the loss of their comrades, putting the blame on an unseen group of New Austin vigilantes and an unnamed cowboy."],"leaders":["Alfredo Montez (?-1898)","Carmela \"La Muñeca\" Montez (1898)","Esteban Cortez (?-1907)"],"members":["Ramón Cortez","Jorge Montez","Joaquín Arroyo","Flaco Hernández","Barbarella Alcazar","Carmela Montez"],"locations":["New Austin","Ambarino","Lemoyne","West Elizabeth (Red Dead Online)","New Hanover (Red Dead Online)"],"memberCount":6},{"slug":"foreman-brothers","name":"Foreman Brothers","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Foreman_Brothers","trivia":["If Anthony is spared and the player takes up his bounty, he will state that after the events of \"No, No and Thrice, No\" things went \"sour\" for the gang and mention how they weren't the same afterwards."],"leaders":["Anthony Foreman (formerly)"],"members":["Malcolm Foreman","Tilly Jackson (formerly)"],"locations":["Radley's House"],"memberCount":2},{"slug":"gray-family","name":"Gray family","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Gray_family","trivia":["Beau and Penelope are not the first members of the rival families to fall in love. Douglas Gray and Lucille Braithwaite fell in love around the year 1806.","If the player visits the Rhodes cemetery, they may find both Lucille Braithwaite's and Douglas Gray's graves. While not confirmed it is possible that they were killed by the Grays and/or the Braithwaites for falling in love with the other, as well as giving the other the location of their respective family's gold.","There seems to be an inconsistency within the game regarding Leigh and Tavish. Members of the gang (i.e. Dutch and Arthur) refer to Leigh as Tavish's son while Beau says that Tavish is his father and Leigh is his uncle, making Tavish and Leigh brothers. This is likely a developer oversight, although in game terms it is plausible that the gang received false information about the family and the nature of its relationships.","A Confederate veteran in Rhodes, Joe Butler, can warn Arthur about the Grays. Describing them as \"no-good white trash,\" Butler explains his understanding that the Grays made most of their fortune before moving to Rhodes \"about fifty years ago\" and causing trouble around the town. Foretelling the family's watchfulness regarding the Van der Linde gang, Butler further asserts his staunch belief that members of the family worked as Union spies during the Civil War.","All members of the family can be seen wearing patterned clothing.","The Gray family crest located in the Parlour House is inspired by the Bullworth Academy's emblems featured all over the school in Rockstar's 2006 open-world game Bully.","If the player returns to Caliga Hall in the Epilogue, they may find Tavish Gray dead. His corpse can be looted for a letter informing him that his ancestor was not an exiled Jacobite, but was in fact a spy for the Duke of Cumberland. It is implied that Tavish died of a heart attack upon seeing the contents of this letter."],"leaders":["Tavish Gray (patriarch)"],"members":["Beau Gray","Leigh Gray","Scott Gray","Iain Gray","Jock Gray"],"locations":["Caliga Hall plantation in Bayou Nwa","Lemoyne","Settlement of Rhodes in Scarlett Meadows","Lemoyne"],"affiliations":["Scarlett Meadows Sheriff's Office"],"memberCount":5},{"slug":"ike-skeldings-boys","name":"Ike Skelding's Boys","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Ike_Skelding's_Boys","trivia":["It is unknown if Ike Skelding is actually present during \"The First Shall Be Last\" and if the gang continues to operate after the events of the mission."],"leaders":["Ike Skelding"],"locations":["West Elizabeth"]},{"slug":"jack-hall-gang","name":"Jack Hall Gang","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Jack_Hall_Gang","trivia":["They appear to have have been inspired by the Younger Brothers of the James-Younger Gang, who had minor rumors of burying up to $4 million worth of gold in modern money.","Members of the Van der Linde gang while in camp can sing the \"Jack Hall\" song, which makes numerous references to the actual exploits and members of the James-Younger Gang. The song notably tells the story of the failed 1876 Northfield Bank robbery, which destroyed the gang."],"leaders":["Jack Hall"],"affiliations":["Otis Miller Boys"]},{"slug":"ku-klux-klan","name":"Ku Klux Klan","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Ku_Klux_Klan","trivia":["The Ku Klux Klan are never actually mentioned by name.","Arthur seems to have a particular disgust for the Ku Klux Klan, as he will often insult them and even refer to them as \"hooded rodents\".","The Ku Klux Klan's appearance in-game during the years of 1899-1907 is a slight anachronism. While the first Klan was founded in 1865, they were no longer active during the time period the game takes place and had died out by 1872. The Klan wouldn't emerge again until at least 1915, when the film The Birth of a Nation was released. Another anachronism is the depiction of the Ku Klux Klan burning crosses, an activity that the first Klan did not engage in and would only become associated with them due to The Birth of a Nation.","As of June 2020, hackers using mod menus in Red Dead Online were spawning ped models of Ku Klux Klan to harass players. Rockstar Games addressed the issue and have patched the game to prevent hackers from spawning members of the KKK.","The player will receive positive honor by killing the leader of the Klan.","The leader shares a voice actor with one of the Anderson Boys."],"locations":["Lemoyne","West Elizabeth","New Hanover"]},{"slug":"laramie-gang","name":"Laramie Gang","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Laramie_Gang","trivia":["The Laramie Gang cannot be encountered before the epilogue.","Unlike any other gang in the game, the Laramie Gang is the only one whose members are identified as \"Stranger\" instead of their own gang name when the player interacts with them.","Despite only being active in Big Valley, their gang photo depicts them in New Austin. This may be a developer oversight, or it could imply the gang was supposed to appear in New Austin as well.","In newspapers they are called the \"Laramie Corp.\" The name is a reference to the Wyoming Stock Growers Association, which became a powerful economic and political force with corporate-like interests by the 1890s. The Association often hired groups of gunmen, ostensibly to eliminate cattle rustlers, but also more pointedly to attack small farms and independent ranches.","Laramie, derived from the French surname LaRamie, often refers to various locations in Wyoming, including a city, county, river, and mountain range. The gang’s characteristics and actions in the game (including intimidation, assassination, etc.) reflect those of gunmen hired typically by large ranches during the early 1890s in Wyoming’s infamous Johnson County War, which has been a popular basis for countless Western novels, films, and television shows."],"leaders":["Unidentified outlaw"],"members":["Bart Cavanaugh"],"locations":["Hanging Dog Ranch","Big Valley"],"affiliations":["Abel Atherton (client)"],"memberCount":1},{"slug":"lemoyne-raiders","name":"Lemoyne Raiders","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Lemoyne_Raiders","trivia":["The Lemoyne Raiders shares similarities with the real-life Quantrill's Raiders, a pro-Confederate militia active during the American Civil War of which Jesse James and his brother, Frank James, had served as members.","Additionally, a letter that can be looted from the corpse of a Lemoyne Raider in a random encounter alludes to the Lawrence Massacre, an infamous raid conducted by Quantrill's Raiders on August 21, 1863, in which the group attacked the town of Lawrence, Kansas, targeting Unionists, abolitionists, and freedmen.","They also resemble the real-life white supremacist paramilitary groups, the White League and Red Shirts, in several respects. Both also had veteran soldiers of the Confederacy in its ranks and focused on attacking those who they perceived as against their cause, such as African Americans, Whites who supported the Republican Party in the South, and Northerners. Just like the Lemoyne Raiders, their origins were initially well-received.","The Lemoyne Raiders may also be based off another real-life confederate militia called \"Logan Wildcats\". Furthermore, the Logan Wildcats were affiliated with the Hatfields in the infamous Hatfield-McCoy feud, from which the Braithwaite-Gray feud takes inspiration.","The Raiders can launch a very dangerous ambush under the rail bridge near Hill Haven Ranch. A gang of 8-12 mounted Raiders will storm the player without warning and attempt to kill them. Mortality rates for the protagonist are notoriously high in this ambush.","The player is able to equip and keep two unique hats from select enemies in random Lemoyne Raider camps. They are the Military Officer's Hat and the Military Forage Cap, which when equipped will be stored in the Stolen Hats category of the player's wardrobe. There are additional unique hats that the Lemoyne Raiders wear as well, but they cannot be saved.","In a random encounter in Saint Denis at night near the Quincy Harris Memorial Hall, two possible Lemoyne Raiders in disguise quickly throw Fire Bottles at city hall before running away. Left behind on a wall is some writing which reads 'Lemoyne Is a Free State'.","Another random encounter can occur when passing by Catfish Jacksons. The Raiders launch an ambush on the player with a wagon mounted Gatling Gun, while reinforcements arrive and attack the player. Due to a lack of cover, this can be a difficult fight.","There is a file containing thirty-three masked Lemoyne Raiders which is used in \"Advertising, The New American Art\". However, only one of these masked raiders spawn during the mission although the appearance is chosen at random, making it likely that they were originally intended for something else.","When you approach one of the Lemoyne Raiders' random camps (most of which appear around Rhodes), you can go close enough to the camp that they notice you (\"Someone's coming!\"), then turn around and ride away until the red sector on the mini-map goes away, then turn around again and return to their camp. Now they can't see you. You can walk around and pick up everything in the camp, push them around, kill them if you like, and they won't do anything."],"leaders":["Lindsey Wofford"],"members":["Camille de Millemont","William Marcus Anderson","William"],"locations":["Fort Brennand in Roanoke Ridge","State of New Hanover","Shady Belle in Bayou Nwa","State of Lemoyne"],"affiliations":["Braithwaite family","Saint Denis Mob","Confederate States Army"],"memberCount":3},{"slug":"marston-family","name":"Marston family","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Marston_family","trivia":["Every member of the Marston Family excluding Uncle and Rufus killed most of Red Dead Redemption's Main Villains.","John Marston killed Micah Bell, Dutch van der Linde (indirectly), Bill Williamson, Javier Escuella, Cleet (all three optional) and Joe.","Abigail Marston killed Agent Milton.","Jack Marston killed Edgar Ross."],"members":["John Marston","Abigail Marston","Jack Marston","Uncle (Not biologically related)","Rufus (Family Dog)"],"locations":["Scotland (formerly)","Beecher's Hope"],"memberCount":5},{"slug":"micahs-gang","name":"Micah's gang","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Micah's_gang","leaders":["Micah Bell"],"members":["Joe","Dutch van der Linde (temporary ally)","Cleet (formerly)"],"locations":["Micah's Hideout on Mount Hagen in Grizzlies West","Ambarino","Transitory","Ambarino"],"memberCount":3},{"slug":"murfree-brood","name":"Murfree Brood","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Murfree_Brood","trivia":["Murfrees are unusually durable compared to other human NPCs, being observed surviving point-blank shotgun blasts, and in some cases even headshots with lesser firearms.","The Murfree Brood frequently use Volcanic Pistols and Double-Barreled Shotguns, making close quarters combat with them a very deadly prospect due to the damage they deal.","Some groups of Murfrees have custom Cattleman Revolvers and Double-Barreled Shotguns in blued steel with iron sights or trigger guards. They use a method called bluing, a passivation process in which steel is partially protected against rust using a black oxide coating. The Murfrees live in secluded areas and don't have money to buy Gun Oil to keep their weapons in good conditions.","The Murfree Brood are quite similar to the Skinner Brothers, found in Tall Trees, West Elizabeth, and the Night Folk, found across Bayou Nwa, Lemoyne, owing to all three gangs' extreme brutality, savagery and them being more like a band of crazed serial killers than a gang of outlaws.","The Murfree Brood have a number of similarities to Boone Helm, infamously known as the \"Kentucky Cannibal\"; Helm was known to be a troublesome individual, who briefly ran a six-man gang. Helm was notorious for robbing people and consuming their flesh and showing little to no remorse for his actions.","They also draw parallels with the story of Sawney Bean, a Scottish man who was said to have been the leader of a 45-member clan in Scotland in the 16th century. The Bean Clan lived in caves, reproduced via inbreeding, and robbed travelers and locals alike, and would dismember and consume them.","The first few times the player camps in Roanoke Ridge they will be approached by Murfrees at their campsite, who will then attempt to intimidate them into staying away from the area.","Any horses originally in the possession of the Murfrees will be covered in various wounds and other signs of mistreatment, suggesting they either do not care for their animals or that their cruel actions extend to more than just people.","If you go near a camp with two Murfrees looting some campers, you can overhear one of them talking about \"last night\" while doing a questionable gesture."],"members":["Walt Murfree"],"locations":["Roanoke Ridge","New Hanover"],"memberCount":1},{"slug":"night-folk","name":"Night Folk","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Night_Folk","trivia":["Evidence of rituals performed by the Night Folk can be found in various places of the map, such as Butcher Creek. A pentagram can be seen here at night, and in West Elizabeth, there is a ritual site that possesses the same sigils that can be seen around their other territories such as Lakay.","Despite the similarities with Afro-Caribbean religions like Voodoo and Palo Mayombe, the Night Folk are more a depraved cult based in twisted religious beliefs than a Voodoo branch properly said, especially due to their habits of isolation and ritual murder.","The Night Folk are among the only four enemies in the game that can kill a player in a single hit, regardless of their statistics. The other three include the Vampire, the Hermit, and Sheriff Freeman.","The Night Folk share a number of similarities with the cannibals from Bone Tomahawk, who also cover themselves completely in the dirt and make no sound, aside from animal calls.","The Night Folk are quite similar to the Skinner Brothers, found in Tall Trees, West Elizabeth and the Murfree Brood, found across Roanoke Ridge, owing to all three gangs' extreme brutality, savagery and them being more akin to a band of crazed serial killers than a gang of outlaws.","The Night Folk are the only rival gang to have random encounters that specifically revolve around targeting the player's horse with the intent to kill it.","If you capture Lindsey Wofford alive during his bounty quest, you'll be tasked with bringing him to the Saint Denis Police Department. Upon approaching the office with Wofford in stow, Arthur will remark that their journey is almost at an end. To this, Wofford cries out, \"I hope the Night Folk get you, you son of a bitch. And hang you from a tree.\"","Evidenced by Philip Carlier, a man who was a civilized citizen of Saint Denis, it appears the Night Folk accept those disheveled by society into their ranks despite being mostly hostile to anyone who travels in their territory.","In Bayou Nwa, there's a cabin called Bayall Edge that while the Night Folk might rarely spawn by, it is otherwise completely untouched by them. Assuming this isn't an oversight, this could mean that they might somehow have a connection with the Strange Man, or they either respect, and/or fear him enough to not disturb any of his property as even the inside of the cabin is still in perfect condition."],"members":["Philip Carlier"],"locations":["Bayou Nwa and Bluewater Marsh","Lemoyne"],"memberCount":1},{"slug":"odriscoll-boys","name":"O'Driscoll Boys","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/O'Driscoll_Boys","trivia":["The O'Driscoll Boys in several respects resemble the real-life Dalton Gang (sometimes known as the \"Dalton Boys\" or \"Dalton Brothers\") and its successor, the larger Doolin-Dalton Gang (regarded as the original Wild Bunch, which in turn was a separate entity entirely from Butch Cassidy's Wild Bunch). These 1890s-era gangs were recognized for the Irish heritage of many of their leaders and members, as well as for their violent exploits and deaths.","The O'Driscoll Boys is the only gang that simultaneously has camps and hideouts in more than one territory (West Elizabeth and New Hanover), which stands testament to the gang's large size.","They are also the only gang that cannot be encountered in the epilogue. The only exception is that they can be found in the Valentine doctor's backroom in 1907 if the player hadn’t previously robbed it.","Henchmen of the O'Driscoll Boys usually wear large black hats & coats. Ambushers often wear black face coverings.","It is possible to trigger a random encounter with the O'Driscolls in New Austin in the Epilogue. Given their disbandment in 1899, this is most likely a glitch.","They are the only gang that will incur a wanted level if their bodies are seen, this is most likely a bug.","If the player as Arthur goes fishing with Javier, Javier will discuss how they had planned to rob a coach but saw it filled with women and children and spared them. But later on, they read in the newspaper that the O’Driscolls had attacked the same coach and not only robbed it but massacred everyone in the coach."],"leaders":["Colm O'Driscoll"],"members":["Kieran Duffy (formerly)","Paul","Billy","Tom"],"locations":["Transitory"],"affiliations":["Pinkerton Detective Agency (temporarily)"],"memberCount":4},{"slug":"porter-family","name":"Porter family","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Porter_family","trivia":["Attacking the family's homestead prior to the mission with Javier has no effect on the mission itself, as both the family and the property will be intact.","Attacking the homestead outside of the companion activity unlocks unique dialogue between family members which reveals they believe an event called \"the awakening\" is imminent and contact with outsiders will somehow affect their purity. More dialogue reveals that Mal and Finney were keeping a woman out in the woods and implies that Pappy killed her when he found her."],"leaders":["Pappy"],"members":["Newt","Finney","Mal","Edie","Unnamed Son (x2)"],"locations":["Chez Porter in Grizzlies West","State of Ambarino"],"memberCount":5},{"slug":"saint-denis-mob","name":"Saint Denis Mob","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Saint_Denis_Mob","trivia":["In free roam, if the player enters Bronte's property, his guards will become hostile.","If the player receives a WANTED status while inside the property, the guards will assist the lawmen during the pursuit.","However, in the PC files of the game there is a dialogue that reveals that they were originally supposed to flee once the law arrived.","Mob members wear what appear to be casual suits, but in reality most of their clothing is completely unique. This includes their custom cross draw harnesses and custom black gun belts."],"leaders":["Angelo Bronte (?-1899)","Guido Martelli (Prior 1907)"],"members":["Luca Napoli (servant)"],"locations":["City of Saint Denis in Bayou Nwa","State of Lemoyne"],"affiliations":["Saint Denis Police Department","Braithwaite family"],"memberCount":1},{"slug":"saint-denis-police-department","name":"Saint Denis Police Department","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Saint_Denis_Police_Department","leaders":["Benjamin Lambert (Chief of Police)"],"members":["Terapin","Henry Jenkins"],"locations":["City of Saint Denis in Bayou Nwa","State of Lemoyne"],"affiliations":["Henri Lemieux","Saint Denis Mob"],"memberCount":2},{"slug":"skinner-brothers","name":"Skinner Brothers","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Skinner_Brothers","trivia":["The Skinner Brothers perform sadistic acts on their victims similar to that of the Murfree Brood gang which are located in Roanoke Ridge, as well as the Night Folk, found across Bayou Nwa and Bluewater Marsh in Lemoyne. All three gangs horrifically mutilate, torture and murder their victims and often attack and kill people seemingly just for the enjoyment of it.","Many members of the Skinner Brothers wear similar clothing to Dutch's Gang in Red Dead Redemption; some are also of native origin, which further adds to the similarities. Additionally, the Skinners are endemic to Tall Trees, which is where Dutch is mentioned to have been sighted and later operates his gang in.","Unlike other outlaw gangs, the Skinner Brothers don't have a main hideout that players can attack.","The Skinner Brothers are unique in they are the only characters besides Charles Smith, Eagle Flies, the Night Folk and the player character to use bows - many of their victims are seen with multiple arrows embedded into them and they often fight the player using bows rather than guns. Aside from this, their camps can be recognized by gruesome decorations, such as hanging corpses, mutilated bodies, scattered human parts, and blood trails.","In addition to the rogue hunters, the Skinner brothers have a large number of Indians (probably exiled from their tribes) who see many of them and use their bows.","If the player kills a lot of the Skinner Brothers in Red Dead Redemption 2, they will actually fear the player, who can overhear them sharing their worries in their enemy camps, saying things such as \"He can slit us in our sleep for all we know\".","The Skinner Brothers are most likely based on the Harpe brothers, a pair of serial killers and gang members from the early American frontier, who also mutilated their victims.","Borodin's Gang, encountered in the Yukon Nik Borodin legendary bounty mission in Red Dead Online share the same PED models and dialogue as members of the Skinner Brothers.","Despite Charles Smith's comment in \"Uncle's Bad Day\" stating that the gang arrived in Tall Trees two years prior to 1907, they can be encountered as enemies in the region as well as the Great Plains in Red Dead Online.","In the telegram mission \"Strange Tales of The Wilderness,\" they have a very large fort in Tall Trees. It does not appear outside of the mission, despite it's large size.","If one can overhear the Skinners' conversations without being noticed, as well as through special mods (thanks to a player who is investigating the game's mysteries), it becomes clear that their actions, although brutal, are also being directed by someone, even though they are consciously committing their crimes. For example, they talk about a \"man in a hat\" who is not always pleased with their \"harvest,\" and they try to please him. If this is likely to be the Strange Man, it suggests that he has influenced or enchanted them to hunt humans. (It is possible that they were early trappers, but now they have changed their \"target\" for hunting, just like the former residents of Bayou Nwa, who became members of the \"Night Gang\" and did not touch the hut of a Strange Man.)"],"leaders":["Otis Skinner"],"members":["Elias Green"],"locations":["Grizzlies East","Ambarino (c. 1898)","Tall Trees","West Elizabeth (1905-1907)"],"affiliations":["Strange Man (possibly)"],"memberCount":1},{"slug":"u-s-lawmen","name":"U.S. Lawmen","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/U.S._Lawmen","trivia":["U.S. Lawmen wear two types of badges depending on what position they hold. The first is in the shape of a silver star with five branches and has the word \"posse\" written on it, indicating that the wearer is a deputy. The other is in the shape of a gold star with six branches and the word \"sheriff\" on it, indicating that the wearer is a sheriff.","Both groups have twelve members each."],"members":["Sheriff Bartlett","Sheriff O'Grady","Alden Pearce","Alden Renshaw","Benton Manning","Blake Kingston","Buford Ackley","Claude Banfield","Clay Brannon","Dell Hopkins","Duke Grayson","Elton Woolsey","Hank Bellamy","Hugh Leathers","Isaac Larch","Jessie Hargrove","Lee Brennand","Macy Wayman","Mel Thaxton","Monroe Carver","Nash Stringer","Rigby Daniels","Shelton Cole","Vern Timmons","Waylon Myles","Wesley Hubbard","Curtis Malloy","Sheriff Jones","Hanley","Vernon Farley","Sam Freeman","Leigh Gray","Harmon Thomas","Archibald MacGregor","Benjamin Lambert","Oswald Dunbar"],"locations":["United States"],"affiliations":["Bureau of Investigation","United States Army","U.S. Marshals"],"memberCount":36},{"slug":"u-s-marshals","name":"U.S. Marshals","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/U.S._Marshals","trivia":["The Mexican Army act as its counterpart in Nuevo Paraíso.","Several PED models are repurposed as members of the Bureau of Investigation.","The U.S. Marshal badge is the symbol used for the third level of Legend in multiplayer.","Interestingly, similar to the criminal characters, Marshals are arrogant enough not to greet the player or other NPC's back when greeted.","The PED models for the U.S. Marshals don't have any ambient speech.","They are also referred to as Rural Lawmen."],"members":["Leigh Johnson (1897-1914)","Bert Leverick","Earl Hollingsworth","Guy Crossfield","Isaac McKinnon","Marion Freel","Randolph Knox","Slim Grant","Tom Davies"],"locations":["United States"],"affiliations":["United States Army","Pinkerton National Detective Agency","Bureau of Investigation"],"memberCount":9},{"slug":"united-states-army","name":"United States Army","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/United_States_Army","trivia":["The \"General Boden\" mentioned by Buffalo Soldier in Red Dead Revolver could be a nod to General Imboden, a real army general during the American Civil War who commanded an irregular cavalry force.","Albeit, John D. Imboden was part of the Confederacy, not the Union, but knowing Rockstar's crude sense of humor, it is likely that this detail could have been intentional.","The uniforms of the U.S. Army and the Mexican Army in Red Dead Redemption are similar, but with some notable differences: the U.S. Army uniforms are khaki in color and well maintained, while the Mexican Army uniforms are mostly grey in color, well worn, loose, and poorly maintained.","The use of the Bolt Action Rifle by the U.S. Army in 1911 is anachronistic, as the Springfield M1903 rifle had replaced the Krag–Jørgensen rifle in service. However, it might be possible that the U.S. Army is seen in Red Dead Redemption still uses Krag–Jørgensens because they are clearly not a front-line unit, or even National Guard, which by 1911 had not been fully re-equipped with the M1903.","The use of the Lancaster Repeater by the U.S. Army in 1899 is also anachronistic, as the service rifle at the time was the Krag–Jørgensen.","Dutch van der Linde's father fought for the U.S. Army in the American Civil War but was killed in what is implied to be the Battle of Gettysburg.","U.S Army Soldiers in 1899 and 1907 appear to wear a wide variety of uniforms with some wearing a modified version of the Blue M1898 Officer's Field Service Blouse with shoulder tabs in the place of an officer's shoulder straps, whilst others wear what appears to be an amalgamated M1884 Brown Duck Canvas tunic that has shoulder tabs and pockets of the M1899 Khaki Cotton Tunic. Additionally other soldiers wear the tropical service M1898 Khaki Field Blouse with Blue or Yellow shoulder tabs signifying them to be part of the infantry or cavalry. Some soldiers wear the M1883 Campaign shirt instead of a blouse while others wear a regulation blue chambray shirt.","A wide array of trousers are also used by U.S Army Soldiers in 1899 and 1907 with M1885 blue and M1898 khaki tropical service regulation trousers along with some non regulation khaki trousers. Some soldiers have black stripes of their trousers, possibly intended to be indicative of that of a noncommissioned officer or officer but the color black was the stripe color for noncommissioned officers of the U.S Army Signal Corps from 1891 to 1902, not the Cavalry or Infantry depicted in RDR2 which would’ve been yellow or white.","The usage of Blue Tunics in 1907 is also anachronistic as the U.S Army's General Order No. 81 in 1902 had eliminated Blue as a color for service dress, being replaced by Olive Drab and Khaki. In 1903 U.S Army Engineers and U.S Artillery serving in the U.S were authorized to wear the blue service dress until stocks were exhausted with Field Artillery and Engineers in the U.S receiving new uniforms in 1904. Soldiers of the U.S Coast Artillery Corps serving in the U.S would in some cases wear blue service uniforms for winter until 1908; neither such case would apply to troops stationed at Fort Wallace in 1907.","The usage of the Montana Peak campaign hats in 1899 and 1907 is anachronistic as soldiers in 1899 and 1907 would have worn the M1883/1889 pattern felt campaign hat. The Montana Peak design was not formally adopted until 1911."],"leaders":["President Hardin (formerly)","President Fisher (formerly)","President Alfred MacAlister (formerly)","President Thaddeus Waxman"],"members":["Buffalo Soldier","Griffon","Henry Favours","Sherman M. Rhodes","Ronald Alger","Jackson","Cody Hixon","Samson's Partner","Sheriff Bartlett (formerly)","Bill Williamson (formerly)","Kieran Duffy (formerly)","Lyndon Monroe (formerly)","Hamish Sinclair (formerly)","Hayden Russell (formerly)","J. John Weathers (formerly)","JB Cripps (formerly)","Sergio Vincenza (formerly)","Samson Finch (formerly)","Felix Hawley (formerly)"],"locations":["United States","Fort Wallace","Fort Diego (formerly)","Fort Brennand (formerly)","Fort Mercer (formerly)","Fort Riggs (formerly)"],"affiliations":["U.S. Marshals","Bureau of Investigation"],"memberCount":19},{"slug":"van-der-linde-gang","name":"Van der Linde gang","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Van_der_Linde_gang","trivia":["Almost every member of the gang has a custom sidearm, and some even have custom longarms, with examples of the latter including John, Sadie, Bill, Lenny, Hosea, and Uncle.","The gang's exploits are based on those of an amalgamation of several historical Old West gangs, particularly those of the 1890s that have become prominent in American literature, television, and film. These include the Dalton Gang, the Doolin-Dalton Gang (the original Wild Bunch), and especially Butch Cassidy's Wild Bunch, among others. Some examples of similarities are:","The Daltons participated in a disastrous robbery in Coffeyville, Kansas where multiple members were killed, not unlike the Blackwater Massacre or the Saint Denis bank robbery.","All eleven male members of the Doolin-Dalton gang met violent deaths, and a similarly large number is ultimately true for those in the Van der Linde gang.","Butch Cassidy's Wild Bunch pulled off a train robbery in 1899 that resembles the mission \"Who the Hell is Leviticus Cornwall?\", in which they used dynamite to blow open a train car. This robbery also put the real-life Pinkertons on their trail. Later on in 1899 they planned to run away to a subtropical island, and unlike the Van der Linde gang they made their getaway in 1901.","In the backstory, it was mentioned that Dutch and Hosea did a job in Kettering, Ohio around 1877. This is an anachronism, as the city was named after Charles F. Kettering in 1952.","Dutch, Bill, Micah, Javier, John and Charles are the only known members with a fugitive status, or are at least the only ones still wanted by the government in 1907.","In the game's end credits, Cleet and Joe are not listed as members of the Van der Linde gang: They do not include those two characters in the first subsection of the part of the credits, that lists the Cast, called \"The Van der Linde Gang\", but instead they list them in the much longer second subsection entitled \"Full Cast\". Here both of them are identified as \"A Hired Gunman\".","Mary-Beth, Tilly, Grimshaw, Strauss, Abigail, Pearson, Swanson, and Molly are the only members not to have a named mount. Out of them, Grimshaw will ride a horse after chasing down Anthony Foreman in \"No, No and Thrice, No\", Mary-Beth and Tilly both ride Tennessee Walkers when assisting in robbery companion missions as well as when Tilly escapes with Jack, Strauss rides a Morgan or Tennessee Walker if banished from camp, Swanson would ride away on a Tennessee Walker if alerted before \"Who is Not Without Sin\" and Abigail will temporarily commandeer Sadie's horse Bob in Arthur's final mission.","The Black and White photo of the gang for the compendium would have had to have been taken between \"The First Shall Be Last\" and \"A Short Walk in a Pretty Town\" due to the presence of Sean. It is, however, implied that it is after \"Further Questions of Female Suffrage\" due to this being the mission where Sadie first starts proving that she can ride with the men in the gang and is seen wearing men's clothing. However, this mission takes place not long after \"The Sheep and the Goats\", which means the gang would have still been heavily wanted at the place the photo was taken: Smithfield's Saloon in Valentine making it unlikely the gang would have traveled there to take a photo."],"leaders":["Dutch van der Linde","Hosea Matthews (co-founder)","Arthur Morgan (lead enforcer)","Susan Grimshaw (administrator)"],"members":["List of members"],"locations":["Transitory"],"affiliations":["Wapiti Indians","Gray family (temporarily)","Braithwaite family (temporarily)","Saint Denis Mob (temporarily)","Guarma Rebels (temporarily)"],"memberCount":1},{"slug":"wapiti-indians","name":"Wapiti Indians","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Wapiti_Indians","trivia":["Wapiti Avenue in Blackwater is named after the tribe. This was common practice in the United States to name streets, cities, and even several states after the local Indian inhabitants, often despite a near-total wipeout of most local Indian populations.","Wapiti, also known as Elk, is one of the largest species of Deer and is endemic to the North American continent. The word \"wapiti\" (sometimes spelled \"waapiti\") is of Shawnee origin and literally translates to \"white rump.\"","The fictional Wapiti tribe is not based on any single tribe but instead is a composite of Native American groups mostly from the Plains and Rocky Mountain regions, such as the Cheyenne, Blackfeet, Crow, Ute, Arapaho, and especially the Sioux given that the members of the tribe speak the Lakota language.","Conversations and newspaper articles in the game speak of the Wapitis’ plight in standing up to outsiders who wish to take their reservation land because of its purported deposits of oil. Many tribes, particularly those whom the U.S. government removed to Indian Territory (Oklahoma) in the nineteenth century, faced such threats by the turn of the twentieth century as demand for natural resources became lucrative in an increasingly industrialized society.","The Wapiti tribe’s efforts to flee to Canada reflect the historical late-nineteenth-century attempts to do so by several actual tribes and bands, most famously the Nez Perce as led by Chief Joseph, as well as Lakota groups led by Sitting Bull.","The Wapiti Indians also speak the Lakota language, as identified by in game subtitles.","In the Epilogue, the player can encounter Native Americans, who are observing them from out of in-game bounds. They can be seen at the Mexican side of Manteca Falls or near the waterfall at the Lower Montana River.","Native Americans may spawn acting as lawmen if the player becomes or is \"Wanted\" near the Wapiti Reservation at any point before it is abandoned.","Wapiti is also the name of an unincorporated community in Park County, Wyoming. The Grizzlies East region shares similarities with northwestern Wyoming, where Park County is located.","The Wapiti seem to have knowledge of the Murfree Brood, as Charles Smith mentions some of the Natives talking about them."],"leaders":["Rains Fall"],"members":["Eagle Flies","Paytah"],"locations":["Wapiti Indian Reservation (until 1899)","Canada (post-1899)"],"affiliations":["Van der Linde gang"],"memberCount":2},{"slug":"watson-boys","name":"Watson Boys","status":"verified","wikiUrl":"https://reddead.fandom.com/wiki/Watson_Boys","trivia":["During the 2nd encounter, the brothers can be drawn out of the house in a number of ways, including whistling for his horse.","During the 2nd encounter, If alerted to Arthur's presence by a fire bomb setting the front entrance on fire, the brothers will still emerge, spread into a line, and linger. Then immediately die.","They appear to be partially inspired by the Dalton gang from the Belgian comedy-western comic series, Lucky Luke, due to being a gang of four brothers with the mother as the leader. Similarly, they also live in a small cabin in the woods."],"leaders":["Mama Watson"],"members":["Elijah Watson","Ethan Watson","Edgar Watson","Ezra Watson"],"locations":["Watson's Cabin"],"memberCount":4}]}