
Hosea Matthews
Doublé par Curzon Dobell
Hosea Matthews confie 4 des 128 missions de l'histoire, la première The Spines of America et la dernière Exit Pursued by a Bruised Ego.
Distribue du travail. Son initiale est le repère vers lequel tu conduis.
- Rôle
- Donneurs de mission
- Doubleur
- Curzon Dobell
- Statut
- Non précisé
- Occupation
- Comedian (formerly) Stage actor (formerly) Outlaw Conman
- Affiliations
- Van der Linde gang (co-founder)
Notes du joueur
Né vers 1844 dans les Appalachian Mountains, Hosea Matthews perd ses parents à l'adolescence et échappe de peu à la pendaison après avoir été surpris en train de voler une poule. Il abandonne ses ambitions de devenir prêtre, comédien et acteur de théâtre, puis devient un escroc prêt à voler ou à tuer. Au milieu des années 1870, il tente d'escroquer Dutch van der Linde au bord de la route de Chicago. Dutch a déjà pris l'argent et le revolver de Hosea, et les deux hommes reconnaissent le talent de l'autre avant de devenir partenaires.
Hosea et Dutch recrutent Arthur Morgan en 1877, puis aident à élever John Marston après que Dutch l'a sauvé de la pendaison. Hosea épouse Bessie et quitte brièvement le gang pour tenter de mener une vie honnête, mais retourne au crime. Sa mort le pousse à boire pendant un an. En 1899, il est le plus ancien compagnon et lieutenant de Dutch. Il se méfie de la violence grandissante du gang et privilégie les arnaques soigneusement préparées au bain de sang, tout en restant loyal lorsque son objectif passe de l'aide aux autres à la survie.
Après l'échec du braquage du ferry de Blackwater, Hosea et Arthur arrivent de l'autre côté de la ville à cheval pour aider le gang à s'échapper. Alors que les survivants sont pris au piège dans un blizzard, Hosea chevauche aux côtés de Dutch jusque dans les Grizzlies et l'exhorte à trouver un abri. À Colter, il inspecte une cabane vide et fait transporter Davey Callander à l'intérieur. Il envoie Arthur et Javier Escuella chercher John, puis prépare le gang à se déplacer vers l'est lorsque le temps s'éclaircit. À New Hanover, Hosea et Arthur restent en arrière pour réparer un chariot cassé.
Anecdotes
- ◆Hosea is buried next to Lenny in Bluewater Marsh. However, they can only be visited after "Fleeting Joy".
- ◆Both Hosea and Lenny state in a random dialogue that they wanted to be buried with friends, foreshadowing that they would be buried together.
- ◆The relationship between Hosea and Lenny is comparable with that of Arthur and John. Both relationships feature an older gang member (Hosea and Arthur) initially being unsure about their more junior comrade but later growing to like them, while the younger one (Lenny and John) wishes to prove themselves despite the older one suggesting that they leave.
- ◆Arthur's journal contains a quote (after the mission "Exit Pursued by a Bruised Ego") stating that he loves Dutch, but in many ways, loves Hosea even more.
- ◆Very rarely, Hosea can be seen on guard duty. The most likely opportunity to encounter this is before starting any mission in Chapter 2.
- ◆Oftentimes, when Hosea and Arthur fake their identities, Hosea makes Arthur play the "idiot" archetype. This notably occurs in missions such as "Advertising, The New American Art," as well as a rare camp encounter in Horseshoe Overlook where Hosea tells two strangers that come across the camp that Arthur "was dropped on his head as a child."
- ◆Matthews can often be heard coughing and wheezing, leading to speculation from some other gang members that he has some kind of lung disease, which is further confirmed by Hosea himself if the player chooses to converse with him while he is making medicine in Chapter 3. The nature of this illness is unknown, but by his symptoms and lifestyle, emphysema would be the likeliest culprit. At Guarma's camp, the player can talk to Micah, who then comments on the recent deaths of the two gang members: "Hosea was dying anyway, but Lenny... You know what they say about pride before a fall."
- ◆Hosea is a fan of crime novels, particularly the Aldous Filson mystery series. Arthur can find one of these books, The Case of the Deceitful German, around his tent or sleeping area.
- ◆If Arthur picks the book up to read it, it is possible to trigger a request mission in which Arthur can find his old friend another book by the same author. As a gesture of gratitude, Hosea will leave some predator bait by Arthur's tent.
- ◆This is the only request mission which is not given directly by the person asking for the item.
- ◆The name Hosea is Jewish, as it belonged to an eighth-century BC prophet in Israel who appears in the Hebrew Bible. He authored the book of prophecies that bears his name, which means "salvation", "he saves", or "he helps".
- ◆Both of the revolvers used by Hosea look almost identical to John's Cattleman Revolver - they have the same color scheme and worn appearance but the grips have a Buck Cattleman logo while John's Cattleman doesn't.
- ◆Hosea's secondary weapon is a custom Semi-Auto Shotgun in blued steel with a browned frame and the stock varnish.
- ◆Hosea's history with surviving the death penalty for a petty theft is possibly based on the book series about Richard Sharpe by Bernard Cornwell, where Obadiah Hakeswill told a similar story.
- ◆While chatting around the campfire, Hosea states in a random dialogue that he originally wanted to be a priest, although he "didn't know you had to be a Catholic to be a priest", implying that he is or was either irreligious or from a different branch of Christianity, or even raised in the Jewish religion as suggested by his first name.
- ◆When playing dominoes with Arthur, Hosea will give hints on shops' illegal side businesses and ask Arthur to check them out. Hosea's robbery tip depends on which chapter the player is on. For example, he will reveal the Valentine doctor's illicit protection business when the player is in Chapter 2.
- ◆Hosea and Micah are the only members of the Van der Linde gang to prefer the cavalry draw, a method used to extract a revolver or pistol from a holster that is designed to carry the pistol or revolver butt forward.
Missions de l'histoire
4 missionsDans l'ordre de l'histoire, numérotées comme sur la liste des missions. Ce ne sont pas toutes des missions qu'ils te confient ; dans certaines, ils ne font qu'apparaître.
Partage des missions avec
Les personnages qui apparaissent le plus souvent dans les mêmes missions.
Données des personnages provenant de Red Dead Wiki, CC BY-SA. Aucune affiliation avec Rockstar Games.
Dernière vérification le 14 septembre 2026





