
Obstacles in Our Path
Bonnie MacFarlane
- Chi assegna la missione
- Bonnie MacFarlane
- Posizione
- New Austin
- Inizia a
- MacFarlane's Ranch
- Finisce a
- MacFarlane's Ranch
- Si sblocca con
- Complete the previous mission
Note del giocatore
Al MacFarlane's Ranch, Bonnie MacFarlane chiede a John Marston come conosca Bill Williamson. John si rifiuta di parlare di quella parte del suo passato, dicendo che potrebbe portare guai. Bonnie lo prende in giro perché è un uomo di città con dei segreti, ma John respinge la definizione. Lei propone invece una gara e i due cavalieri partono dal ranch verso il punto di partenza.
Bonnie e John si schierano a cavallo. Bonnie avvia il conto alla rovescia, poi li lancia in una corsa attraverso New Austin. Attraversano il percorso segnato, seguendo i segnali di fumo sul terreno accidentato e passando sui ponti attorno a MacFarlane's Ranch. Il loro scambio cambia con l'andamento della gara, mentre entrambi cercano di tenere il passo dell'altro.
La gara termina di nuovo al MacFarlane's Ranch. Bonnie dice a John che dovrebbe parlare con lo sceriffo ad Armadillo, offrendogli una pista nella sua ricerca di Bill Williamson. John rimane al ranch dopo la cavalcata.
Obiettivi
2 passiNell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.
- 1Mount up and meet Bonnie at the race starting point.
- 2Race Bonnie through the waypoints.
Galleria
06Screenshot da Obstacles in Our Path, replicati da Red Dead Wiki.






Curiosità
- ◆Interestingly, apart from the three racing missions given to you during the story ("Obstacles in Our Path"; "Liars, Cheats and Other Proud Americans"; "The Sport of Kings, and Liars"), the opportunity to race never presents itself again in single player. However, racing is available in the Grand Prix multiplayer game mode as part of the Liars and Cheats DLC.
- ◆It is somewhat difficult to beat Bonnie considering Marston's horse's low stamina, but it can be done. No extra bonus is rewarded for beating her.
- ◆One way of beating her is pacing the use of spurs. This means the player's horse isn't over-worked and can run at a good speed for the duration of the race.
- ◆The conversation will change depending on how the race is going, this means that there are two different speech tracks.
- ◆Just before the second bridge, the player's horse may veer off to the side and off the cliff, killing both the horse and the player. This will only happen if the horse is running at top speed. Slower moving horses will not veer off. This may be deliberate however, as in reality horses wary of oncoming obstacles such as jumps would naturally bolt or veer off to one side to avoid them. This being deliberate is unlikely though, considering horses in-game do not veer or bolt to the side of 'jumpable' objects. In fact, the only time horses move of free-will while being ridden in the game is before a dangerous and sudden decline, whinying loudly and veering away.
- ◆There is a bug at the end of this level. Once the player finishes, he will be stuck by the lamppost. Only the start button has a function.
- ◆There is a noticeable error in Bonnie's dialogue while the player and her are lining up for the beginning of the race; Bonnie says 'On the count of three... 3, 2, 1. Go!'. In actuality, "on the count of three" means the participants are expected to count upwards from 1 and the event will start on 3.
- ◆Although beating Bonnie is somewhat hard considering the horse's low stamina, when playing the Game of the Year Edition, beating Bonnie is easier since the player was given the War Horse in the previous mission.
- ◆Immediately after the ending cutscene, John smokes a cigarette. This is the very first time that a Rockstar Games protagonist has ever smoked in-game.
- ◆There is a cheat in Grand Theft Auto: Vice City that gives the protagonist a cigarette, but he does not smoke through the game using regular means.
Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.
Ultima verifica il 14 settembre 2026
