outlawdb

Red Dead Redemption

Tutte le missioni
New Friends, Old Problems, Bonnie MacFarlane
Bonnie MacFarlane

New Friends, Old Problems

Bonnie MacFarlane

Chi assegna la missione
Bonnie MacFarlane
Posizione
New Austin
Inizia a
MacFarlane's Ranch
Finisce a
MacFarlane's Ranch
Si sblocca con
Completing Exodus in America

Note del giocatore

John Marston si sveglia in un letto al MacFarlane's Ranch, ferito e bendato dopo che Bill Williamson gli ha sparato a Fort Mercer. Bonnie MacFarlane gli racconta che lei e suo padre Drew lo hanno portato lì e hanno pagato il medico di Armadillo per estrargli il proiettile. Quando gli chiede perché fosse andato a Fort Mercer, John dice di voler dare una possibilità a un vecchio amico. Bonnie gli offre un modo per saldare il conto del medico: aiutarla nei lavori del ranch.

Bonnie conduce John fuori e gli dà un cavallo. Attraversano il MacFarlane's Ranch mentre lei gli presenta i suoi edifici e la campagna circostante, compreso il fienile che suo padre costruì quando era giovane. Dopo il giro, Bonnie porta John in casa, dove riposa su una sedia fino a sera.

Quella notte, John si unisce a Bonnie per una ronda lungo il confine del ranch. Trovano dei conigli che si nutrono nell'orto e John si occupa dei parassiti. Ai recinti, dei coyote hanno puntato le galline, così John e Bonnie li uccidono. Una volta allontanati gli animali, Bonnie manda John a dormire. Lega il suo cavallo fuori dalla sua stanza al MacFarlane's Ranch, concludendo la ronda.

Obiettivi

4 passi

Nell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.

  1. 1Tour the ranch with Bonnie.
  2. 2Patrol the ranch perimeter with Bonnie.
  3. 3Kill rabbits in the garden and coyotes in the corrals.
  4. 4Hitch his horse to a hitching post.

Galleria

06

Screenshot da New Friends, Old Problems, replicati da Red Dead Wiki.

New Friends, Old Problems (1/6)
New Friends, Old Problems (2/6)
New Friends, Old Problems (3/6)
New Friends, Old Problems (4/6)
New Friends, Old Problems (5/6)
New Friends, Old Problems (6/6)

Curiosità

  • ◆The title name is directly opposite of the mission "Old Friends, New Problems" later in the game.
  • ◆It is unnecessary to shoot the animals, as Bonnie will do it anyway.
  • ◆John's injury cost Bonnie $15 USD to treat. Back in 1911, this was quite a large sum of money. In today's money, that bill would be roughly $400 USD (as of 2022) and $511USD (as of 2026).
  • ◆Interestingly enough, despite this being a relatively large sum of money, John does not actually pay her back, as the $15.00 owed is never taken from John's account at any point during the game. However, it is implied from Bonnie in later missions that John's work around the ranch and the subsequent saving of the livestock from the burning barn & the rescuing of her father was far more than what he originally owed to Bonnie, so the debt was considered absolved.
  • ◆During this mission, John will be wearing his cowboy outfit, with the exception of the sleeveless leather overcoat, exposing the bloody bandage around his waist from the bullet wound after he was shot at Fort Mercer. However, during the second part of the mission after he wakes up in Bonnie's house, he is wearing the sleeveless overcoat, therefore hiding the bandage.
  • ◆Occasionally the bandages on John will show blood trying to seep through, seconds later looking as if there never was blood. This happens back and forth, possibly between cutscenes.
  • ◆At the start of the mission, when walking, John will gasp and hold his wound with his hand, showing that his injury is still very painful.
  • ◆This is the only time in the whole game that John is barefoot.
  • ◆John seems to have a bandage on his right foot. It is unknown if this was from Fort Mercer, from working on Beecher's Hope, or from his time in the Van der Linde gang.
  • ◆In the original version, Marston's horse will be a Cleveland Bay. However, in the Game of the Year Edition and in the remastered editions, it will be a War Horse instead.
  • ◆If the player is idling and doesn't get on the horse to go on patrol with Bonnie, the subtitles will incorrectly display one of her lines as "Get on your horse, Mr. Marston. We've got to move this along." instead of "Get on your horse. We've got to move this along."
  • ◆Another instance of the subtitles being displayed incorrectly is if John doesn't follow Bonnie around the ranch where the text "Try to keep up, will you, Mr. Marston!" is displayed but Bonnie says "Try to keep up, will you!"
  • ◆While touring the ranch with Bonnie, she will state that the barn on the property was built by her father when she was little. This directly contrasts the rendition of the ranch in Red Dead Redemption 2. If the player visits the ranch in either Red Dead Online (1898), the main storyline (1899) via glitches or in the Epilogue (1907), the barn does not exist.
Vedi su Red Dead Wiki →

Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.

Ultima verifica il 14 settembre 2026