
Exodus in America
John Marston
- Chi assegna la missione
- John Marston
- Posizione
- New Austin and West Elizabeth
- Inizia a
- Blackwater
- Finisce a
- Fort Mercer
- Si sblocca con
- Non specificato
- Sblocca
- New Friends, Old Problems
Note del giocatore
John Marston scende dal traghetto Morningstar a Blackwater, dove gli agenti del Bureau Edgar Ross e Archer Fordham lo attendono. Lo fanno salire su un treno diretto ad Armadillo. Durante il viaggio, John ascolta Mrs. Bush e Mrs. Ditkiss parlare di un mondo che cambia, mentre un predicatore discute di fede e perdono con la giovane missionaria Jenny. Il treno arriva ad Armadillo e John entra nel saloon della città.
Nel saloon, Jake si presenta come la guida incaricata dalle autorità di Blackwater. Dice a John che si ritiene Bill Williamson si trovi a Fort Mercer e gli fornisce un cavallo. John lascia Armadillo in sella con Jake, attraversando la campagna di New Austin verso la roccaforte della banda. Al forte, Jake lascia John ad affrontare Williamson da solo.
John si avvicina ai cancelli di Fort Mercer e chiama Bill. Williamson compare sopra l'ingresso insieme ai membri della sua banda e respinge la richiesta di John di consegnarsi alla legge. John esorta il suo ex compagno a farsi avanti pacificamente prima che le autorità lo uccidano, ma Bill lo rifiuta e deride il suo appello. Mentre John afferra il revolver, uno degli uomini di Bill gli spara al torso. John crolla fuori da Fort Mercer, mentre Bill e la sua banda lo lasciano a terra sanguinante.
Obiettivi
2 passiNell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.
- 1Find Jake in the Armadillo Saloon.
- 2Accompany Jake to Fort Mercer.
Galleria
06Screenshot da Exodus in America, replicati da Red Dead Wiki.






Curiosità
- ◆The cutscene with John sitting in the train is also an introduction to the theme of the game; at one side, the conversation between Mrs. Bush and Mrs. Ditkiss is about old world facing change from a new world. The Old West in the game is being introduced to technology and civilization. The other conversation between Jenny and the preacher is about redemption and forgiveness which John is seeking; he is trying to leave his criminal life behind and make everything normal, which requires him to repay himself for what he's done.
- ◆The exchange between John and Bill at the end of the mission was the very first scene performance-captured for the entire game. Rob Wiethoff (John) and Steve J. Palmer (Bill) were actually standing right next to each other in the studio acting out the scene, with Rob being directed to be looking up at Bill, and Steve being directed to be looking down at John.
- ◆The ferry that John exits from is called the Morningstar.
- ◆Bonnie MacFarlane was also present at the train arriving from Blackwater. It is unknown why, although some players speculate that she was visiting her older brother, a banker in New York.
- ◆The train leaving Blackwater actually goes backwards as if going to Mason's Bridge, but the game flips it so the train goes the right way.
- ◆It is unknown why John was on a steamboat to Blackwater, even though he lives in Beecher's Hope. It could be speculated that he was abducted along with his family and taken to the same prison (which may be far enough from the game world (like Saint Denis) to require a boat ride back.
- ◆Jenny, who was seen on the train, is later found in the wilderness during the Stranger side-mission "Jenny's Faith".
- ◆The event Jenny heard about is quite possibly the Topeka I test flight of September 5th, 1911, during which aviator Albin K. Longren flew 200 feet into the air for a total distance of about six miles.
- ◆Jake, the man that acts as a tour guide, is only present in this mission. It is unknown what happens to him afterwards.
- ◆The opening cinematic bears a close resemblance to the opening cinematic from GTA IV, also made by Rockstar, which shows the protagonist Niko Bellic getting off a boat, followed by a shot of a car being unloaded from the same boat.
- ◆Mrs. Bush and Mrs. Ditkiss, the ladies seen talking in the train, never appear again. However, in "The Women" trailer, Ditkiss can be seen berating Abner Forsyth outside Blackwater Saloon.
- ◆This is the only mission in the game where John gives himself the mission.
- ◆Shooting a cow while riding to Fort Mercer will cause the player to fail the mission.
- ◆This is the only mission that the player can see more than one vehicle parked around Blackwater.
- ◆If the player incurs a mission failure by shooting at any civilian or lawman in Armadillo, Link Huston will appear in front of the saloon when the player restarts the mission. If the player kills him, they will not fail the mission, as he is a member of Walton's gang. This can be useful in collecting up to six extra bullets of Revolver Ammo that can be used in the early missions of the game.
- ◆This is the only mission in which an active steamboat is shown.
- ◆When the player approaches the fort walls, there will be 4 birds on one of the taller walls. The player can scare them off by firing they gun. Shooting all 4 of them will unlock the Sharpshooter Challenges. (The player can get the 5th at the MacFarlane's Ranch before they are shown around by Bonnie).
- ◆When John is found by Bonnie after he is wounded by one of Williamson's men, he is much closer to the road from where he was shot. A trail of blood can be seen, indicating he either limped or crawled away from the fort whilst injured.
Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.
Ultima verifica il 14 settembre 2026
