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Red Dead Redemption

Wszystkie misje
Exodus in America, John Marston
New Austin

Exodus in America

John Marston

Zleceniodawca
John Marston
Lokalizacja
New Austin and West Elizabeth
Początek
Blackwater
Koniec
Fort Mercer
Odblokowane przez
Brak danych

Notatki gracza

John Marston schodzi z promu Morningstar w Blackwater, gdzie czekają na niego agenci Bureau, Edgar Ross i Archer Fordham. Dopilnowują, by wsiadł do pociągu jadącego do Armadillo. W czasie podróży John słyszy rozmowę Mrs. Bush i Mrs. Ditkiss o zmieniającym się świecie, a także rozmowę kaznodziei z młodą misjonarką Jenny o wierze i przebaczeniu. Po przyjeździe do Armadillo John idzie do miejscowego saloonu.

W saloonie Jake przedstawia się jako przewodnik wynajęty przez władze Blackwater. Mówi Johnowi, że Bill Williamson najpewniej przebywa w Fort Mercer, i daje mu konia. John i Jake opuszczają Armadillo, jadąc przez pustkowia New Austin ku twierdzy gangu. Gdy docierają na miejsce, Jake odchodzi, zostawiając Johna samego z Williamsonem.

John podchodzi do bram Fort Mercer i woła Billa. Williamson ukazuje się nad wejściem w towarzystwie ludzi ze swojego gangu i odrzuca żądanie Johna, by oddał się w ręce prawa. John namawia dawnego wspólnika, by przyszedł dobrowolnie, zanim zabiją go władze, lecz Bill drwi z jego prośby i odmawia. Kiedy John sięga po rewolwer, jeden z ludzi Billa strzela mu w tułów. John pada przed Fort Mercer, a Bill i jego gang zostawiają go krwawiącego na ziemi.

Cele

2 kroki

W kolejności, w jakiej podaje je gra. Kroki bez numeru pojawiają się tylko wtedy, gdy zejdziesz ze scenariusza.

  1. 1Find Jake in the Armadillo Saloon.
  2. 2Accompany Jake to Fort Mercer.

Galeria

06

Zrzuty ekranu z misji Exodus in America, z Red Dead Wiki.

Exodus in America (1/6)
Exodus in America (2/6)
Exodus in America (3/6)
Exodus in America (4/6)
Exodus in America (5/6)
Exodus in America (6/6)

Ciekawostki

  • ◆The cutscene with John sitting in the train is also an introduction to the theme of the game; at one side, the conversation between Mrs. Bush and Mrs. Ditkiss is about old world facing change from a new world. The Old West in the game is being introduced to technology and civilization. The other conversation between Jenny and the preacher is about redemption and forgiveness which John is seeking; he is trying to leave his criminal life behind and make everything normal, which requires him to repay himself for what he's done.
  • ◆The exchange between John and Bill at the end of the mission was the very first scene performance-captured for the entire game. Rob Wiethoff (John) and Steve J. Palmer (Bill) were actually standing right next to each other in the studio acting out the scene, with Rob being directed to be looking up at Bill, and Steve being directed to be looking down at John.
  • ◆The ferry that John exits from is called the Morningstar.
  • ◆Bonnie MacFarlane was also present at the train arriving from Blackwater. It is unknown why, although some players speculate that she was visiting her older brother, a banker in New York.
  • ◆The train leaving Blackwater actually goes backwards as if going to Mason's Bridge, but the game flips it so the train goes the right way.
  • ◆It is unknown why John was on a steamboat to Blackwater, even though he lives in Beecher's Hope. It could be speculated that he was abducted along with his family and taken to the same prison (which may be far enough from the game world (like Saint Denis) to require a boat ride back.
  • ◆Jenny, who was seen on the train, is later found in the wilderness during the Stranger side-mission "Jenny's Faith".
  • ◆The event Jenny heard about is quite possibly the Topeka I test flight of September 5th, 1911, during which aviator Albin K. Longren flew 200 feet into the air for a total distance of about six miles.
  • ◆Jake, the man that acts as a tour guide, is only present in this mission. It is unknown what happens to him afterwards.
  • ◆The opening cinematic bears a close resemblance to the opening cinematic from GTA IV, also made by Rockstar, which shows the protagonist Niko Bellic getting off a boat, followed by a shot of a car being unloaded from the same boat.
  • ◆Mrs. Bush and Mrs. Ditkiss, the ladies seen talking in the train, never appear again. However, in "The Women" trailer, Ditkiss can be seen berating Abner Forsyth outside Blackwater Saloon.
  • ◆This is the only mission in the game where John gives himself the mission.
  • ◆Shooting a cow while riding to Fort Mercer will cause the player to fail the mission.
  • ◆This is the only mission that the player can see more than one vehicle parked around Blackwater.
  • ◆If the player incurs a mission failure by shooting at any civilian or lawman in Armadillo, Link Huston will appear in front of the saloon when the player restarts the mission. If the player kills him, they will not fail the mission, as he is a member of Walton's gang. This can be useful in collecting up to six extra bullets of Revolver Ammo that can be used in the early missions of the game.
  • ◆This is the only mission in which an active steamboat is shown.
  • ◆When the player approaches the fort walls, there will be 4 birds on one of the taller walls. The player can scare them off by firing they gun. Shooting all 4 of them will unlock the Sharpshooter Challenges. (The player can get the 5th at the MacFarlane's Ranch before they are shown around by Bonnie).
  • ◆When John is found by Bonnie after he is wounded by one of Williamson's men, he is much closer to the road from where he was shot. A trail of blood can be seen, indicating he either limped or crawled away from the fort whilst injured.
Zobacz na Red Dead Wiki →

Dane o misjach z Red Dead Wiki, CC BY-SA. Serwis nie jest powiązany z Rockstar Games.

Ostatnia weryfikacja: 14 września 2026