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Red Dead Redemption

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Exodus in America, John Marston
New Austin

Exodus in America

John Marston

Quién la encarga
John Marston
Ubicación
New Austin and West Elizabeth
Empieza en
Blackwater
Termina en
Fort Mercer
Se desbloquea con
Sin datos

Notas del jugador

John Marston baja del ferry Morningstar en Blackwater, donde lo esperan los agentes del Bureau Edgar Ross y Archer Fordham. Ambos se aseguran de que suba a un tren con destino a Armadillo. Durante el trayecto, John oye a Mrs. Bush y Mrs. Ditkiss hablar de un mundo que está cambiando, mientras un predicador conversa con la joven misionera Jenny sobre la fe y el perdón. El tren llega a Armadillo y John entra en el saloon del pueblo.

Dentro del saloon, Jake se presenta como el guía contratado por las autoridades de Blackwater. Le cuenta a John que Bill Williamson parece estar en Fort Mercer y le entrega un caballo. John sale de Armadillo junto a Jake y cabalgan por el campo de New Austin hacia el bastión de la banda. Al llegar al fuerte, Jake se marcha y deja a John frente a Williamson.

John se acerca a las puertas de Fort Mercer y llama a Bill. Williamson aparece sobre la entrada junto a varios miembros de su banda y rechaza la exigencia de John de que se entregue a la ley. John le pide a su antiguo compañero que vaya pacíficamente antes de que las autoridades lo maten, pero Bill se burla de él y se niega. Cuando John intenta sacar el revólver, uno de los hombres de Bill le dispara en el torso. John se desploma ante Fort Mercer, y Bill y su banda lo dejan tirado y sangrando.

Objetivos

2 pasos

En el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.

  1. 1Find Jake in the Armadillo Saloon.
  2. 2Accompany Jake to Fort Mercer.

Galería

06

Capturas de Exodus in America, replicadas desde Red Dead Wiki.

Exodus in America (1/6)
Exodus in America (2/6)
Exodus in America (3/6)
Exodus in America (4/6)
Exodus in America (5/6)
Exodus in America (6/6)

Curiosidades

  • ◆The cutscene with John sitting in the train is also an introduction to the theme of the game; at one side, the conversation between Mrs. Bush and Mrs. Ditkiss is about old world facing change from a new world. The Old West in the game is being introduced to technology and civilization. The other conversation between Jenny and the preacher is about redemption and forgiveness which John is seeking; he is trying to leave his criminal life behind and make everything normal, which requires him to repay himself for what he's done.
  • ◆The exchange between John and Bill at the end of the mission was the very first scene performance-captured for the entire game. Rob Wiethoff (John) and Steve J. Palmer (Bill) were actually standing right next to each other in the studio acting out the scene, with Rob being directed to be looking up at Bill, and Steve being directed to be looking down at John.
  • ◆The ferry that John exits from is called the Morningstar.
  • ◆Bonnie MacFarlane was also present at the train arriving from Blackwater. It is unknown why, although some players speculate that she was visiting her older brother, a banker in New York.
  • ◆The train leaving Blackwater actually goes backwards as if going to Mason's Bridge, but the game flips it so the train goes the right way.
  • ◆It is unknown why John was on a steamboat to Blackwater, even though he lives in Beecher's Hope. It could be speculated that he was abducted along with his family and taken to the same prison (which may be far enough from the game world (like Saint Denis) to require a boat ride back.
  • ◆Jenny, who was seen on the train, is later found in the wilderness during the Stranger side-mission "Jenny's Faith".
  • ◆The event Jenny heard about is quite possibly the Topeka I test flight of September 5th, 1911, during which aviator Albin K. Longren flew 200 feet into the air for a total distance of about six miles.
  • ◆Jake, the man that acts as a tour guide, is only present in this mission. It is unknown what happens to him afterwards.
  • ◆The opening cinematic bears a close resemblance to the opening cinematic from GTA IV, also made by Rockstar, which shows the protagonist Niko Bellic getting off a boat, followed by a shot of a car being unloaded from the same boat.
  • ◆Mrs. Bush and Mrs. Ditkiss, the ladies seen talking in the train, never appear again. However, in "The Women" trailer, Ditkiss can be seen berating Abner Forsyth outside Blackwater Saloon.
  • ◆This is the only mission in the game where John gives himself the mission.
  • ◆Shooting a cow while riding to Fort Mercer will cause the player to fail the mission.
  • ◆This is the only mission that the player can see more than one vehicle parked around Blackwater.
  • ◆If the player incurs a mission failure by shooting at any civilian or lawman in Armadillo, Link Huston will appear in front of the saloon when the player restarts the mission. If the player kills him, they will not fail the mission, as he is a member of Walton's gang. This can be useful in collecting up to six extra bullets of Revolver Ammo that can be used in the early missions of the game.
  • ◆This is the only mission in which an active steamboat is shown.
  • ◆When the player approaches the fort walls, there will be 4 birds on one of the taller walls. The player can scare them off by firing they gun. Shooting all 4 of them will unlock the Sharpshooter Challenges. (The player can get the 5th at the MacFarlane's Ranch before they are shown around by Bonnie).
  • ◆When John is found by Bonnie after he is wounded by one of Williamson's men, he is much closer to the road from where he was shot. A trail of blood can be seen, indicating he either limped or crawled away from the fort whilst injured.
Ver en Red Dead Wiki →

Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.

Verificado por última vez el 14 de septiembre de 2026