
Exodus in America
John Marston
- Quem dá a missão
- John Marston
- Local
- New Austin and West Elizabeth
- Começa em
- Blackwater
- Termina em
- Fort Mercer
- Desbloqueada por
- Não informado
- Desbloqueia
- New Friends, Old Problems
Notas do jogador
John Marston desembarca da balsa Morningstar em Blackwater, onde os agentes do Bureau Edgar Ross e Archer Fordham o aguardam. Eles o colocam em um trem para Armadillo. Durante a viagem, John ouve Mrs. Bush e Mrs. Ditkiss conversarem sobre um mundo em transformação, enquanto um pregador fala com a jovem missionária Jenny sobre fé e perdão. O trem chega a Armadillo, e John segue para o saloon da cidade.
No saloon, Jake se apresenta como o guia contratado pelas autoridades de Blackwater. Ele diz que Bill Williamson deve estar em Fort Mercer e entrega um cavalo a John. Os dois deixam Armadillo e cavalgam pelo interior de New Austin até a fortaleza da gangue. Ao chegarem ao forte, Jake se despede e deixa John lidar sozinho com Williamson.
John se aproxima dos portões de Fort Mercer e chama por Bill. Williamson surge sobre a entrada, acompanhado por homens de sua gangue, e rejeita a exigência de John para que se entregue à lei. John pede que o antigo comparsa vá em paz antes que as autoridades o matem, mas Bill zomba do apelo e recusa. Quando John tenta sacar o revólver, um dos homens de Bill atira em seu torso. John cai diante de Fort Mercer, enquanto Bill e sua gangue o deixam sangrando no chão.
Objetivos
2 passosNa ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.
- 1Find Jake in the Armadillo Saloon.
- 2Accompany Jake to Fort Mercer.
Galeria
06Capturas de Exodus in America, espelhadas de Red Dead Wiki.






Curiosidades
- ◆The cutscene with John sitting in the train is also an introduction to the theme of the game; at one side, the conversation between Mrs. Bush and Mrs. Ditkiss is about old world facing change from a new world. The Old West in the game is being introduced to technology and civilization. The other conversation between Jenny and the preacher is about redemption and forgiveness which John is seeking; he is trying to leave his criminal life behind and make everything normal, which requires him to repay himself for what he's done.
- ◆The exchange between John and Bill at the end of the mission was the very first scene performance-captured for the entire game. Rob Wiethoff (John) and Steve J. Palmer (Bill) were actually standing right next to each other in the studio acting out the scene, with Rob being directed to be looking up at Bill, and Steve being directed to be looking down at John.
- ◆The ferry that John exits from is called the Morningstar.
- ◆Bonnie MacFarlane was also present at the train arriving from Blackwater. It is unknown why, although some players speculate that she was visiting her older brother, a banker in New York.
- ◆The train leaving Blackwater actually goes backwards as if going to Mason's Bridge, but the game flips it so the train goes the right way.
- ◆It is unknown why John was on a steamboat to Blackwater, even though he lives in Beecher's Hope. It could be speculated that he was abducted along with his family and taken to the same prison (which may be far enough from the game world (like Saint Denis) to require a boat ride back.
- ◆Jenny, who was seen on the train, is later found in the wilderness during the Stranger side-mission "Jenny's Faith".
- ◆The event Jenny heard about is quite possibly the Topeka I test flight of September 5th, 1911, during which aviator Albin K. Longren flew 200 feet into the air for a total distance of about six miles.
- ◆Jake, the man that acts as a tour guide, is only present in this mission. It is unknown what happens to him afterwards.
- ◆The opening cinematic bears a close resemblance to the opening cinematic from GTA IV, also made by Rockstar, which shows the protagonist Niko Bellic getting off a boat, followed by a shot of a car being unloaded from the same boat.
- ◆Mrs. Bush and Mrs. Ditkiss, the ladies seen talking in the train, never appear again. However, in "The Women" trailer, Ditkiss can be seen berating Abner Forsyth outside Blackwater Saloon.
- ◆This is the only mission in the game where John gives himself the mission.
- ◆Shooting a cow while riding to Fort Mercer will cause the player to fail the mission.
- ◆This is the only mission that the player can see more than one vehicle parked around Blackwater.
- ◆If the player incurs a mission failure by shooting at any civilian or lawman in Armadillo, Link Huston will appear in front of the saloon when the player restarts the mission. If the player kills him, they will not fail the mission, as he is a member of Walton's gang. This can be useful in collecting up to six extra bullets of Revolver Ammo that can be used in the early missions of the game.
- ◆This is the only mission in which an active steamboat is shown.
- ◆When the player approaches the fort walls, there will be 4 birds on one of the taller walls. The player can scare them off by firing they gun. Shooting all 4 of them will unlock the Sharpshooter Challenges. (The player can get the 5th at the MacFarlane's Ranch before they are shown around by Bonnie).
- ◆When John is found by Bonnie after he is wounded by one of Williamson's men, he is much closer to the road from where he was shot. A trail of blood can be seen, indicating he either limped or crawled away from the fort whilst injured.
Dados das missões do Red Dead Wiki, CC BY-SA. Sem vínculo com a Rockstar Games.
Verificado pela última vez em 14 de setembro de 2026
