
Exodus in America
John Marston
- Auftraggeber
- John Marston
- Ort
- New Austin and West Elizabeth
- Startet bei
- Blackwater
- Endet bei
- Fort Mercer
- Freigeschaltet durch
- Nicht angegeben
- Schaltet frei
- New Friends, Old Problems
Spieler-Notizen
John Marston steigt in Blackwater von der Morningstar ferry, wo ihn die Bureau-Agenten Edgar Ross und Archer Fordham empfangen. Sie setzen ihn in einen Zug nach Armadillo. Während der Fahrt hört John, wie Mrs. Bush und Mrs. Ditkiss über eine sich wandelnde Welt sprechen, während ein Prediger mit der jungen Missionarin Jenny über Glauben und Vergebung redet. Der Zug erreicht Armadillo, und John begibt sich in den Saloon der Stadt.
Im Saloon gibt sich Jake als der von den Behörden in Blackwater organisierte Führer zu erkennen. Er sagt John, dass Bill Williamson vermutlich in Fort Mercer ist, und stellt ihm ein Pferd zur Verfügung. John reitet mit Jake aus Armadillo hinaus und durchquert die Landschaft von New Austin in Richtung des Stützpunkts der Gang. Am Fort lässt Jake John zurück, damit er Williamson allein gegenübertritt.
John nähert sich den Toren von Fort Mercer und ruft nach Bill. Williamson erscheint mit Mitgliedern seiner Gang über dem Eingang und weist Johns Forderung zurück, sich dem Gesetz zu ergeben. John drängt seinen ehemaligen Gefährten, friedlich mitzukommen, bevor die Behörden ihn töten, doch Bill lehnt ab und verspottet seinen Appell. Als John nach seinem Revolver greift, schießt einer von Bills Männern ihm in den Oberkörper. John bricht außerhalb von Fort Mercer zusammen, während Bill und seine Gang ihn blutend am Boden zurücklassen.
Ziele
2 SchritteIn der Reihenfolge, in der das Spiel sie vorgibt. Die unnummerierten Schritte erscheinen nur, wenn du vom Skript abweichst.
- 1Find Jake in the Armadillo Saloon.
- 2Accompany Jake to Fort Mercer.
Galerie
06Screenshots von Exodus in America, gespiegelt von Red Dead Wiki.






Wissenswertes
- ◆The cutscene with John sitting in the train is also an introduction to the theme of the game; at one side, the conversation between Mrs. Bush and Mrs. Ditkiss is about old world facing change from a new world. The Old West in the game is being introduced to technology and civilization. The other conversation between Jenny and the preacher is about redemption and forgiveness which John is seeking; he is trying to leave his criminal life behind and make everything normal, which requires him to repay himself for what he's done.
- ◆The exchange between John and Bill at the end of the mission was the very first scene performance-captured for the entire game. Rob Wiethoff (John) and Steve J. Palmer (Bill) were actually standing right next to each other in the studio acting out the scene, with Rob being directed to be looking up at Bill, and Steve being directed to be looking down at John.
- ◆The ferry that John exits from is called the Morningstar.
- ◆Bonnie MacFarlane was also present at the train arriving from Blackwater. It is unknown why, although some players speculate that she was visiting her older brother, a banker in New York.
- ◆The train leaving Blackwater actually goes backwards as if going to Mason's Bridge, but the game flips it so the train goes the right way.
- ◆It is unknown why John was on a steamboat to Blackwater, even though he lives in Beecher's Hope. It could be speculated that he was abducted along with his family and taken to the same prison (which may be far enough from the game world (like Saint Denis) to require a boat ride back.
- ◆Jenny, who was seen on the train, is later found in the wilderness during the Stranger side-mission "Jenny's Faith".
- ◆The event Jenny heard about is quite possibly the Topeka I test flight of September 5th, 1911, during which aviator Albin K. Longren flew 200 feet into the air for a total distance of about six miles.
- ◆Jake, the man that acts as a tour guide, is only present in this mission. It is unknown what happens to him afterwards.
- ◆The opening cinematic bears a close resemblance to the opening cinematic from GTA IV, also made by Rockstar, which shows the protagonist Niko Bellic getting off a boat, followed by a shot of a car being unloaded from the same boat.
- ◆Mrs. Bush and Mrs. Ditkiss, the ladies seen talking in the train, never appear again. However, in "The Women" trailer, Ditkiss can be seen berating Abner Forsyth outside Blackwater Saloon.
- ◆This is the only mission in the game where John gives himself the mission.
- ◆Shooting a cow while riding to Fort Mercer will cause the player to fail the mission.
- ◆This is the only mission that the player can see more than one vehicle parked around Blackwater.
- ◆If the player incurs a mission failure by shooting at any civilian or lawman in Armadillo, Link Huston will appear in front of the saloon when the player restarts the mission. If the player kills him, they will not fail the mission, as he is a member of Walton's gang. This can be useful in collecting up to six extra bullets of Revolver Ammo that can be used in the early missions of the game.
- ◆This is the only mission in which an active steamboat is shown.
- ◆When the player approaches the fort walls, there will be 4 birds on one of the taller walls. The player can scare them off by firing they gun. Shooting all 4 of them will unlock the Sharpshooter Challenges. (The player can get the 5th at the MacFarlane's Ranch before they are shown around by Bonnie).
- ◆When John is found by Bonnie after he is wounded by one of Williamson's men, he is much closer to the road from where he was shot. A trail of blood can be seen, indicating he either limped or crawled away from the fort whilst injured.
Missionsdaten von Red Dead Wiki, CC BY-SA. Nicht angegliedert an Rockstar Games.
Zuletzt überprüft am 14. September 2026
