
New Friends, Old Problems
Bonnie MacFarlane
- Auftraggeber
- Bonnie MacFarlane
- Ort
- New Austin
- Startet bei
- MacFarlane's Ranch
- Endet bei
- MacFarlane's Ranch
- Freigeschaltet durch
- Completing Exodus in America
- Schaltet frei
- Obstacles in Our Path
Spieler-Notizen
John Marston wacht in einem Bett auf MacFarlane's Ranch auf, verwundet und bandagiert, nachdem Bill Williamson ihn bei Fort Mercer angeschossen hat. Bonnie MacFarlane erzählt ihm, dass sie und ihr Vater Drew ihn aufgenommen und den Arzt aus Armadillo dafür bezahlt haben, die Kugel zu entfernen. Als sie fragt, warum er zu Fort Mercer gegangen ist, sagt John, er habe einem alten Freund eine Chance geben wollen. Bonnie bietet ihm eine Möglichkeit an, die Arztrechnung abzuarbeiten: indem er ihr auf der Ranch hilft.
Bonnie führt John nach draußen und gibt ihm ein Pferd. Sie reiten durch MacFarlane's Ranch, während sie ihm die Gebäude und das umliegende Land zeigt, darunter die Scheune, die ihr Vater gebaut hat, als sie jung war. Nach der Besichtigung bringt Bonnie John zum Haus, wo er bis zum Abend in einem Stuhl ruht.
In dieser Nacht begleitet John Bonnie auf einer Patrouille entlang der Grenze der Ranch. Sie finden Kaninchen, die im Garten fressen, und John kümmert sich um die Plagegeister. Bei den Pferchen haben sich Kojoten an die Hühner herangemacht, also töten John und Bonnie sie. Als die Tiere verschwunden sind, schickt Bonnie John schlafen. Er bindet sein Pferd vor seinem Zimmer auf MacFarlane's Ranch an und beendet damit die Patrouille.
Ziele
4 SchritteIn der Reihenfolge, in der das Spiel sie vorgibt. Die unnummerierten Schritte erscheinen nur, wenn du vom Skript abweichst.
- 1Tour the ranch with Bonnie.
- 2Patrol the ranch perimeter with Bonnie.
- 3Kill rabbits in the garden and coyotes in the corrals.
- 4Hitch his horse to a hitching post.
Galerie
06Screenshots von New Friends, Old Problems, gespiegelt von Red Dead Wiki.






Wissenswertes
- ◆The title name is directly opposite of the mission "Old Friends, New Problems" later in the game.
- ◆It is unnecessary to shoot the animals, as Bonnie will do it anyway.
- ◆John's injury cost Bonnie $15 USD to treat. Back in 1911, this was quite a large sum of money. In today's money, that bill would be roughly $400 USD (as of 2022) and $511USD (as of 2026).
- ◆Interestingly enough, despite this being a relatively large sum of money, John does not actually pay her back, as the $15.00 owed is never taken from John's account at any point during the game. However, it is implied from Bonnie in later missions that John's work around the ranch and the subsequent saving of the livestock from the burning barn & the rescuing of her father was far more than what he originally owed to Bonnie, so the debt was considered absolved.
- ◆During this mission, John will be wearing his cowboy outfit, with the exception of the sleeveless leather overcoat, exposing the bloody bandage around his waist from the bullet wound after he was shot at Fort Mercer. However, during the second part of the mission after he wakes up in Bonnie's house, he is wearing the sleeveless overcoat, therefore hiding the bandage.
- ◆Occasionally the bandages on John will show blood trying to seep through, seconds later looking as if there never was blood. This happens back and forth, possibly between cutscenes.
- ◆At the start of the mission, when walking, John will gasp and hold his wound with his hand, showing that his injury is still very painful.
- ◆This is the only time in the whole game that John is barefoot.
- ◆John seems to have a bandage on his right foot. It is unknown if this was from Fort Mercer, from working on Beecher's Hope, or from his time in the Van der Linde gang.
- ◆In the original version, Marston's horse will be a Cleveland Bay. However, in the Game of the Year Edition and in the remastered editions, it will be a War Horse instead.
- ◆If the player is idling and doesn't get on the horse to go on patrol with Bonnie, the subtitles will incorrectly display one of her lines as "Get on your horse, Mr. Marston. We've got to move this along." instead of "Get on your horse. We've got to move this along."
- ◆Another instance of the subtitles being displayed incorrectly is if John doesn't follow Bonnie around the ranch where the text "Try to keep up, will you, Mr. Marston!" is displayed but Bonnie says "Try to keep up, will you!"
- ◆While touring the ranch with Bonnie, she will state that the barn on the property was built by her father when she was little. This directly contrasts the rendition of the ranch in Red Dead Redemption 2. If the player visits the ranch in either Red Dead Online (1898), the main storyline (1899) via glitches or in the Epilogue (1907), the barn does not exist.
Missionsdaten von Red Dead Wiki, CC BY-SA. Nicht angegliedert an Rockstar Games.
Zuletzt überprüft am 14. September 2026
