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Red Dead Redemption 2

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The Battle of Shady Belle, Dutch van der Linde
Chapter 3 – Clemens Point

The Battle of Shady Belle

Dutch van der Linde

John and Arthur clear out the last remaining Lemoyne Raiders from Shady Belle before the gang relocate their caravan there.

Chi assegna la missione
Dutch van der Linde
Giocabile
Non specificato
Posizione
Shady Belle, Bayou Nwa, Lemoyne
Bersaglio
Non specificato
Si sblocca con
Non specificato
Sblocca
Non specificato

Note del giocatore

A Clemens Point, Dutch e Hosea cercano di calmare John, che teme per Abigail e Jack dopo l'attacco a Braithwaite Manor. Agent Milton e Agent Ross arrivano con una proposta: la banda può ricevere l'amnistia se lascia la zona e consegna Dutch. Nessuno accetta l'offerta. Milton avverte che tornerà con cinquanta uomini, costringendo la banda ad abbandonare Clemens Point e a trovare un altro accampamento.

Dutch ricorda Shady Belle, l'isolato maniero di Lemoyne che Lenny aveva trovato, e manda Arthur e John in avanscoperta per assicurarsi che sia sicuro. Attraversando Lemoyne a cavallo, John si lamenta del fatto che gli affari di Dutch e Hosea con le famiglie Gray e Braithwaite abbiano attirato su di loro il disastro. Ammette anche di aver fallito come padre di Jack. Arthur gli dice di non pensarci mentre si avvicinano al maniero.

I Lemoyne Raiders sono tornati a Shady Belle. Arthur e John sparano agli uomini all'esterno e perlustrano la casa stanza per stanza alla ricerca di quelli ancora dentro. Una volta liberato il maniero, trasportano i corpi fino al pontile e li gettano nella palude. John torna indietro a cavallo per guidare l'arrivo della carovana, e la banda giunge per stabilire il suo nuovo accampamento a Shady Belle. Arthur parte poi con Dutch per Saint Denis, dove intendono cercare Jack.

Obiettivi

10 passi

Nell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.

  1. 1Ride to Shady Belle .
  2. 2Search the rooms for any Lemoyne stragglers.
  3. 3Meet John by the entrance.
  4. 4Pick up the dead body .
  5. 5Follow John .
  6. 6Dump the body in the swamp around the jetty.
  7. 7Pick up another body from the house.
  8. 8Dump the body in the swamp around the jetty.
  9. 9Pick up the dead body .
  10. 10Follow Dutch .

Curiosità

  • ◆There is a typo in the subtitles in the opening cutscene, where Hosea's last name is spelled as "Mathews" when Milton addresses him.
  • ◆During this mission, there are several lines of dialogue that are recalled during "A Fork in the Road":
  • ◆If Arthur has low Honor in said mission, he remembers a part of only one quote from Agent Milton to Dutch: "Who made you the messiah to these lost souls...?"
  • ◆If he has high Honor, however, he remembers the lines "We can't change what's done, we can only move on" said by himself, and "I sometimes wonder if things are ever the way we remember 'em, if we were ever who we thought we was" said by John.
  • ◆When Milton asks John for his name, John replies "Rip Van Winkle". This may be a reference to the 1819 short story Rip Van Winkle by Washington Irving, which is about a Dutch-American villager in colonial America who meets a mysterious Dutchmen, imbibes their liquor and falls asleep in the Catskill Mountains. This could also be a humorous reference to John being associated with a person named "Dutch". Additionally, Winkle shared a tense dynamic with his wife who constantly nagged him, mirroring John's initial difficult relationship with Abigail who frequently pestered him to accept his parental responsibilities towards Jack before he stepped up and also their relationship in the epilogue where Abigail frequently berated John for perceived shortcomings.
  • ◆When dealing with the Raiders in the house, one of them will try and shoot at Arthur, but finds his gun empty, so he surrenders. If the player does not kill him, Arthur will let him leave. But when the Raider runs outside, he may end up getting shot and killed by John, who thought he was escaping.
  • ◆When Arthur reaches the Lemoyne Raider who wants to have a knife fight in a small room, it's possible to execute him by blasting off his head with a double-barrel shotgun and he will get right back up and follow Arthur until he's shot again.
  • ◆After the mission, if Arthur returns to camp and greets John he will ask if the latter is okay, to which John will reply with a question about Angelo Bronte.
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Ultima verifica il 14 settembre 2026