
Banking, The Old American Art
Dutch van der Linde
The gang prepare to rob the bank in Saint Denis as one final score that would allow them to retire.
- Zleceniodawca
- Dutch van der Linde
- Grywalni
- Brak danych
- Lokalizacja
- Saint Denis, Bayou Nwa, Lemoyne
- Cel
- Brak danych
- Odblokowane przez
- Brak danych
- Odblokowuje
- Brak danych
Notatki gracza
W Shady Belle Dutch van der Linde prowadzi Arthura Morgana i gang do Saint Denis, gdzie zamierzają obrabować Lemoyne National Bank. Ubrani odświętnie wjeżdżają do miasta, a potem rozdzielają się, gdy Hosea Matthews i Abigail Roberts przygotowują odwrócenie uwagi. Arthur wchodzi do banku z Dutchem, Micahem Bellem, Billem Williamsonem, Javierem Escuellą, Charlesem Smithem, Johnem Marstonem i Lennym Summersem. Zmuszają dyrektora do otwarcia skarbca i opróżniają sejfy.
Agent Milton przybywa z Pinkertonami i trzyma Hoseę jako zakładnika przed bankiem. Dutch próbuje wynegocjować jego życie, lecz Milton zabija Hoseę strzałem z broni. Arthur i gang odpowiadają ogniem, walcząc w banku oraz na ulicach. Gdy wszystkie wyjścia są odcięte, Arthur zakłada dynamit na ścianie. Wybuch otwiera drogę na dachy, a podczas ucieczki przez Saint Denis Pinkertoni chwytają Johna.
Lenny ginie od strzału, gdy wraz z Arthurem przedostaje się przez dachy. Dutch, Arthur, Micah, Bill, Javier i Charles docierają do opuszczonego budynku, gdzie ukrywają się do zmroku. Dutch zauważa drogę przez pociąg i postanawia uciec statkiem. Charles odciąga strażników na nabrzeżu, dzięki czemu pozostali mogą wejść na Antenor. Pięciu mężczyzn odpływa ze Saint Denis na pokładzie statku handlowego.
Cele
34 krokiW kolejności, w jakiej podaje je gra. Kroki bez numeru pojawiają się tylko wtedy, gdy zejdziesz ze scenariusza.
- 1Follow the convoy to Saint Denis
- 2Mount your horse
- 3Return to the convoy
- 4Return to the gang
- 5Follow Dutch
- 6Wait with Dutch for Hosea's distraction
- 7Follow Dutch
- 8Return to the bank
- 9Force the bank manager to open the vault
- 10Enter the vault
- 11Unlock the safes
- 12Follow Dutch
- 13Take out the lawmen
- 14Help Charles defend against the incoming wagons
- 15Go to Dutch
- 16Pick up the dynamite
- 17Go to the wall
- 18Place the dynamite on the wall
- 19Take cover from the dynamite
- 20Shoot the dynamite
- 21Go to the roof
- 22Take out the lawmen while the gang climb up to the roof
- 23Follow Lenny across the rooftop
- 24Take out the lawmen on the rooftop
- 25Go and help Lenny
- 26Jump across the alley to the roof
- 27Follow Dutch
- 28Climb in the abandoned building window
- 29Follow Dutch
- 30Follow Dutch through the train
- 31Hide behind the train seats
- 32Follow Dutch
- 33Attract the guards over to the area without being spotted
- 34Follow Dutch
Ciekawostki
- ◆Micah (played by Peter Blomquist) wears a white suit and red vest for this mission. Blomquist portrayed another character in a previous Rockstar-published title: L.A. Noire, the main story's overarching antagonist, Doctor Harlan Fontaine, who wears the same outfit color scheme (a red turtleneck with a white suit) in the game. It is unknown if Micah's outfit is a direct reference to Blomquist's role in L.A. Noire or pure coincidence.
- ◆Lenny Summers' death in this mission is the only gang related death to happen outside of a cutscene in Red Dead Redemption 2.
- ◆It is also impossible to save him as the two Pinkerton agents who shoot him cannot be killed until Lenny has been shot.
- ◆The gang members do not wear their usual outfits in this mission; they are all dressed in smart suits instead. This is because a group of men in business dress riding into a city would be less likely to arouse suspicion than a posse of armed men in rugged, outdoorsman clothes.
- ◆After stepping through the blown up wall, the player can turn left and climb over a gate to reach the area in front of the bank, where Hosea's body can be looted. He has nothing special on him though, just random possessions. This will also result in a significant honour loss.
- ◆When escaping the authorities at the end of the mission, the gang departs on a vessel named Antenor. Antenor was the name of five British steamships, the first two of which were built in 1872 and 1896, respectively. The name generally stems from the figure in Greek mythology who was a counselor to King Priam during the Trojan War. Appearing in both The Iliad and The Aeneid, Antenor became known in many versions of the Trojan War story for betraying Troy to the Greeks, fleeing the city's ultimate destruction, or attempting to build various new cities. The name is further referenced in Dante's Inferno, in which part of the deepest level of hell is named "Antenora" as a special place reserved for traitors of the fatherland. Interestingly, this subtly foreshadows Micah's eventual betrayal of the Van der Linde gang.
- ◆It was possible to kill all the gang members without failing the mission by shooting at the wagon in the front at a certain spot in the back with a Shotgun loaded with incendiary rounds. The driver would get off the wagon and stop, messing up the gang members AI and making them stop. The player could kill them by throwing fire bottles at them, although doing this would disallow completion of the mission.
- ◆This glitch was fixed in patch 1.14.
- ◆While there are some minor differences (longer, slightly different coloured-coat etc.), the suit John Marston wears in this mission bears a heavy resemblance to the Elegant Suit in Red Dead Redemption. He is also seen wearing it at his wedding eight years later.
- ◆Right before the gunfight begins, both Dutch and Arthur's bandanas disappear. Neither of them will regain them for the remainder of the mission.
- ◆This mission will automatically continue into the cutscene-only mission "Lost and Not Quite Found".
- ◆If the player is not already carrying a longarm, Javier will toss them a Lancaster Repeater as they head for the rooftop.
- ◆Despite being given by Javier, the weapon is actually the player's own Lancaster Repeater and will carry over any upgrades or customisations already applied to this weapon.
- ◆Despite Dutch's calls for help and the gang's insistence that the gunfight is unwinnable, the player can shoot Pinkertons for as long as they want.
- ◆Conversely, shooting at the Pinkertons after they kill Hosea is optional and the player can simply hide behind the counter and wait for Dutch to prepare the dynamite without shooting a single bullet while inside the bank.
- ◆Arthur and Javier wear the same outfits they wore in "A Fine Night of Debauchery"; Arthur wears The Wittemore and Javier wears a fancy suit.
- ◆After fleeing from the law using the rooftops nearby, Dutch and the rest of his gang escape thanks to a broken window on a building. Dutch is frustrated and doesn't know what to do until he sees an opportunity. Dutch says: "I got it... A boat!" He sees two paintings depicting ships in the room they are in and decides to use that as a plan, even though it seems as if he were smart enough to come up with a plan on the run in the eyes of his gang. Dutch is known for his habit of attempting to solve problems with the first solution he comes up with, even if the solution or plan is likely to fail. In the prologue mission, "Who the Hell is Leviticus Cornwall?", this habit is shown well.
- ◆Once overseas, Bill asks Dutch if he reckons the Pinkertons will follow them to Cuba, to which Dutch replies: "Like Colonel Waxman on a jolly?" This is a reference to the battle won recently at San Juan Hill, Guarma, which was led by former senator Thaddeus Waxman, who arrived at the island on a small boat often called a jollyboat.
- ◆Sadie Adler, Mary-Beth, Pearson, Swanson, Molly, Trelawny, and Jack are the only members of the gang who don't appear at the bank heist in Saint Denis, because Sean and Kieran die before said heist.
Dane o misjach z Red Dead Wiki, CC BY-SA. Serwis nie jest powiązany z Rockstar Games.
Ostatnia weryfikacja: 14 września 2026
