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Red Dead Redemption 2

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Our Best Selves, Dutch van der Linde
Chapter 6 – Beaver Hollow

Our Best Selves

Dutch van der Linde

As their final job, the gang ride to Saint Denis to intercept and rob a train carrying army supplies and payroll, headed for the recently destroyed Bacchus Bridge.

Кто выдаёт
Dutch van der Linde
Играбельные
Не указано
Место
Roanoke Ridge, New Hanover
Цель
Не указано
Открывается после
Не указано
Открывает
Не указано

Заметки игрока

В Beaver Hollow Dutch сообщает Arthur Morgan, что Uncle, Pearson и Mary-Beth бросили банду. Он называет их трусами, а Arthur отвечает, что они просто не хотят умирать. Dutch объявляет о последнем деле, ограблении армейского поезда с припасами и жалованьем, следующего к Bacchus Bridge. Arthur соглашается, но требует отпустить John Marston, Abigail и Jack. Dutch делает вид, что принимает это условие, затем собирает остатки банды, едва сдерживая злость.

Банда едет через Roanoke Ridge к Saint Denis. John уводит Arthur за динамитом, который спрятал в фургоне. По дороге назад John рассказывает, что Abigail нашла тайник Dutch с деньгами возле Beaver Hollow. Arthur обещает сделать все возможное, чтобы John и его семья смогли уйти в безопасное место. На окраине города они встречаются с Dutch, Micah, Bill, Sadie, Cleet, Javier и Joe, но поезд проносится мимо, не остановившись по плану.

Arthur, John, Sadie и Cleet преследуют движущийся поезд и запрыгивают на него под огнем армейских солдат. Arthur и John пробиваются через вагоны, пока выстрелы не попадают в фонарь и не поджигают один из них. Arthur прыгает на лошадь Dutch, минует горящий вагон и возвращается на поезд. Он готовит Maxim Gun, а John пытается отцепить горящий вагон, но получает пулю в плечо и падает с поезда.

Dutch вместе с Javier, Micah и Joe отправляется искать John, приказав Arthur, Bill, Sadie и Cleet отбить преследующих солдат и охранять добычу. Когда нападавших удается отогнать, Arthur закладывает динамит у двери бронированного вагона, взрывает ее и раздает жалованье. Банда спрыгивает до того, как поезд достигает разрушенного Bacchus Bridge и падает в ущелье. В Bacchus Station Dutch и Micah возвращаются и говорят, что John не выжил.

Задачи

15 шагов

В том порядке, в каком их даёт игра. Ненумерованные шаги появляются, только если вы отходите от сценария.

  1. 1Ride with Dutch .
  2. 2Follow John to the wagon.
  3. 3Get the dynamite .
  4. 4Return to your horse .
  5. 5Follow John back to the gang.
  6. 6Ride with Dutch .
  7. 7Catch the train .
  8. 8Take out the soldiers .
  9. 9Get on Dutch's horse .
  10. 10Jump onto the train .
  11. 11Eliminate the soldiers .
  12. 12Go to the carriage .
  13. 13Ignite or shoot the dynamite .
  14. 14Enter the armored car .
  15. 15Jump off the train.

Интересные факты

  • ◆The title makes a reference to Matthew 6:1-6, 16-21, where it describes Arthur as becoming the best version of who he's always been, despite his denial on it after many years of violence and regret.
  • ◆John is not listed as being a participant in this job. It's possible that he wasn't included due to his supposed death, but this does not conform to earlier entries. Hosea and Lenny are included under the Saint Denis bank robbery despite their deaths, and Charles is listed in the assault on the oil refinery entry despite stating that he doesn't want his share.
  • ◆One possibility is that John is presumed dead during the act of theft itself, while Hosea, Lenny, and Charles were alive during their respective robberies.
  • ◆This is the first storyline mission in which John and Micah have a dialogue with each other; ironically, John's first line to Micah is "Don't talk to me, you son of a bitch."
  • ◆This is one of the very rare times that an enemy NPC will use dual wielding revolvers (the others being certain enemies in "Hell Hath No Fury", "Advertising, The New American Art", and "American Venom", which in said mission are used by Micah Bell).
  • ◆Volatile dynamite has no effect on the armored car's doors. Only regular dynamite will blow them open; it might, however, cause a mission failure, as Cleet and/or Sadie might be standing within the blast radius of volatile dynamite and will die in the explosion.
  • ◆The lockdowns for Blackwater and New Austin, alongside the "Wanted Dead or Alive" bounty on the right side of the map, are removed when the mission begins.
  • ◆Once this mission starts, players will not be able to free roam as Arthur once this and "Red Dead Redemption" are completed. Players are therefore advised to make a separate save if they wish to finish anything else as Arthur.
  • ◆This mission shows the infamous heist where John is left for dead by Dutch and Javier, a story that John tells people on why he left the gang in Red Dead Redemption.
  • ◆Before this mission starts, Pearson, Uncle, Karen and Mary-Beth are no longer at the camp, and camp stew is no longer available. Instead, players are advised to eat big game meat with any herb used for core bonuses if they wish to have some extra Dead Eye, Stamina and Health and need to eat.
  • ◆Oddly, Dutch doesn't mention Karen among those who left so it's possible that she left the gang earlier than the others. Susan Grimshaw was the only camp woman who witnessed her departure.
  • ◆This mission is the only instance in the game where US soldiers are seen using the Bolt Action Rifle, which is based on the Krag-Jørgensen rifle that was the service rifle in 1899, where the first part of the game takes place.
  • ◆To save Arthur's money for the epilogue, it is a good idea to get robbed by the Aberdeen Family, then start "Our Best Selves" then return as John in the epilogue and retrieve Arthur's money.
  • ◆Since players will only retain weapons/ammo, outfits, unique valuables and documents/collectibles into the epilogue, players may sell all surplus provisions, tonics, ingredients, materials, and generic valuables to general stores, doctors, fences, butchers or trappers, and unused horses in the stables to gain extra money beforehand.
  • ◆To be more specific about when and which items transfer from Arthur to John, and which don't:
  • ◆Weapons and ammo, outfits and clothing, after the 6th mission in Epilogue 1. Note: this includes talismans and ordinary fishing gear, which will not be available to John at the start of Epilogue 1.
  • ◆Provisions, Tonics and Ingredients do not transfer.
  • ◆Materials do not transfer, except for Legendary fish.
  • ◆Kit remains available, but there are limits for non-unique items: 3 opened cover scent, 3 hair tonic, 5 hair pomade, 5 gun oil, etc. and the ordinary fishing gear (lake lure, cricket bait, crayfish, etc.) is temporarily unavailable.
  • ◆Unique valuables remain available, except for the Pen (from a quest) and the Pearl Necklace (camp item request).
  • ◆Generic valuables, such as gold bars and jewelry, do not transfer.
  • ◆Documents remain available, except a bounty poster from a quest.
  • ◆Horse Cargo does not transfer, similar to horses.
  • ◆Rarely, Dutch will be dressed in his union suit when Arthur approaches him to start the mission. He will spend the next two missions dressed in the union suit.
  • ◆A PC glitch can occur when in the cutscene of the train carriage blowing up. If the player keeps on pressing space bar, the mission will fail as if Arthur has jumped off the train. If the player chooses to replay the mission checkpoint, Arthur will become invisible and will continue to be so even in the Maxim Gun cutscene. The only way to cancel this is to restart the game.
  • ◆Another rare glitch can occur in which Dutch wears his former sheriff's badge on his chest (the one he wore while acting as sheriff for the Gray family) during this mission, the following mission, and "American Venom".
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Последняя проверка: 14 сентября 2026 г.