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Red Dead Redemption 2

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A Short Walk in a Pretty Town, Bill Williamson
Chapter 3 – Clemens Point

A Short Walk in a Pretty Town

Bill Williamson

Arthur, Micah, Bill and Sean go to meet some of the Gray boys in Rhodes to discuss a security job.

Quién la encarga
Bill Williamson
Jugables
Sin datos
Ubicación
Rhodes, Scarlett Meadows
Blanco
Sin datos
Se desbloquea con
Sin datos
Desbloquea
Sin datos

Notas del jugador

Arthur se reúne con Bill Williamson, Micah Bell y Sean MacGuire en Rhodes, donde esperan hablar con la familia Gray sobre un trabajo de seguridad. Bill los guía por la calle principal, aunque Arthur y Sean desconfían del asunto. Sus temores se cumplen cuando los hombres de los Gray tienden una emboscada. Sean cae muerto de un disparo repentino en la cabeza, y Bill recibe un tiro en el hombro mientras Arthur, Micah y Bill responden al ataque.

Los tres supervivientes se abren paso entre los atacantes y descubren que varios se han atrincherado en la Gunsmith. Arthur y Micah irrumpen por la parte trasera de la tienda y acaban con los pistoleros del interior, obligando a los demás a salir. En medio del tiroteo, los hombres de Sheriff Leigh Gray capturan al herido Bill y lo llevan a la Sheriff's Office. Arthur y Micah salen de la armería para enfrentarse a ellos.

Sheriff Gray aparece con Bill como rehén, acompañado por Archibald MacGregor y dos ayudantes. Ordena a Arthur y Micah que suelten las armas, pero Arthur mata al sheriff antes de que pueda disparar contra Bill. Micah y Arthur abaten a los otros agentes. Cuando Bill queda libre, Arthur recrimina a Bill y a Micah haber caído en la trampa y lamenta la muerte de Sean. Los tres recogen su cuerpo y salen de Rhodes hacia Scarlett Meadows.

Objetivos

6 pasos

En el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.

  1. 1Fend off the ambushers .
  2. 2Enter the back of the gun store .
  3. 3Take out the enemies in the gun store.
  4. 4Fend off the attackers .
  5. 5Follow Micah .
  6. 6Kill the Grays .

Curiosidades

  • ◆When the mission becomes available, all shops in Rhodes will be closed temporarily. Players will be able to visit them again after completing the mission "The Battle of Shady Belle".
  • ◆The Rhodes train station is also devoid of people. This serves as a sign of the incoming ambush by the Grays.
  • ◆Blackjack can still be played in the saloon despite being mostly empty.
  • ◆Sean's horse, Ennis, is not seen at the start of the mission, while Bill's and Micah's horses are present, serving as an implication that he will not make it out of the mission.
  • ◆Shortly before the mission becomes available the player can observe Sean and Jack Marston in a random camp event in the Clemens Point camp that foreshadows that something bad is about to happen to Sean: Sean and Jack find a dead white rabbit to which Sean tells him that the rabbit is a sign, though he does not know of what. A white rabbit is generally considered to be a symbol of good luck, while encountering a dead white rabbit portends that someone's luck has run out.
  • ◆Finishing this mission automatically starts “Blood Feuds, Ancient and Modern”.
  • ◆During the final standoff, Arthur only needs to shoot Sheriff Gray; the three deputies would be shot by Micah before they can shoot him, Arthur or Bill.
  • ◆It is also impossible to disarm Sheriff Gray or any of the deputies during the standoff, since any accurate shot will kill them instantly.
  • ◆Depending on Arthur's honor, he will say something different at the end of the mission.
  • ◆If Arthur's honor is high, he will say that he misses Sean and that he was like an annoying little brother to him and that they had great fun riding together.
  • ◆If Arthur's honor is low, he will say that Sean has been killed in an ambush and that there is still no sign of the confederate gold.
  • ◆Two Double-Barreled Shotguns can be found in this mission: the one from Sean's corpse, and another near the back door to the Gunsmith's.
  • ◆When entering the Gunsmith's, the player is free to use the front entrance instead of the back without failing the mission, though Micah will be annoyed that his instructions were ignored.
  • ◆The dynamite barrel outside the Gunsmith's cannot be destroyed during this mission.
  • ◆Before this mission is unlocked, Arthur can be informed by either Dutch (if all the other missions are completed) or by Josiah (after the mission "Friends in Very Low Places") to meet Bill and the others in Rhodes.
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Verificado por última vez el 14 de septiembre de 2026