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Red Dead Redemption 2

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A Short Walk in a Pretty Town, Bill Williamson
Chapter 3 – Clemens Point

A Short Walk in a Pretty Town

Bill Williamson

Arthur, Micah, Bill and Sean go to meet some of the Gray boys in Rhodes to discuss a security job.

Chi assegna la missione
Bill Williamson
Giocabile
Non specificato
Posizione
Rhodes, Scarlett Meadows
Bersaglio
Non specificato
Si sblocca con
Non specificato
Sblocca
Non specificato

Note del giocatore

Arthur incontra Bill Williamson, Micah Bell e Sean MacGuire a Rhodes, dove gli uomini si aspettano di discutere un incarico di sicurezza con la famiglia Gray. Bill li guida lungo la via principale della città, ma Arthur e Sean diffidano dell'accordo. I loro timori vengono confermati quando gli uomini armati dei Gray tendono un'imboscata. Sean viene ucciso da un colpo senza preavviso, e Bill viene ferito a una spalla mentre Arthur, Micah e Bill rispondono al fuoco dalla strada.

I membri sopravvissuti della banda combattono attraverso l'imboscata, poi scoprono che gli aggressori hanno preso posizione nel Gunsmith. Arthur e Micah si fanno strada dall'ingresso sul retro del negozio e liberano l'edificio, costringendo gli uomini armati rimasti a uscire. Nella confusione, gli uomini di Sheriff Leigh Gray catturano Bill ferito e lo portano allo Sheriff's Office. Arthur e Micah lasciano il Gunsmith e affrontano gli uomini di legge in strada.

Sheriff Gray esce tenendo Bill sotto tiro, accompagnato da Archibald MacGregor e due vice. Ordina ad Arthur e Micah di arrendersi, ma Arthur spara allo Sheriff prima che possa fare del male a Bill. Micah e Arthur uccidono gli altri uomini di legge. Una volta che Bill è libero, Arthur rimprovera Bill e Micah per essere caduti nella trappola e piange Sean. I tre uomini prendono il corpo di Sean e si allontanano da Rhodes verso Scarlett Meadows.

Obiettivi

6 passi

Nell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.

  1. 1Fend off the ambushers .
  2. 2Enter the back of the gun store .
  3. 3Take out the enemies in the gun store.
  4. 4Fend off the attackers .
  5. 5Follow Micah .
  6. 6Kill the Grays .

Curiosità

  • ◆When the mission becomes available, all shops in Rhodes will be closed temporarily. Players will be able to visit them again after completing the mission "The Battle of Shady Belle".
  • ◆The Rhodes train station is also devoid of people. This serves as a sign of the incoming ambush by the Grays.
  • ◆Blackjack can still be played in the saloon despite being mostly empty.
  • ◆Sean's horse, Ennis, is not seen at the start of the mission, while Bill's and Micah's horses are present, serving as an implication that he will not make it out of the mission.
  • ◆Shortly before the mission becomes available the player can observe Sean and Jack Marston in a random camp event in the Clemens Point camp that foreshadows that something bad is about to happen to Sean: Sean and Jack find a dead white rabbit to which Sean tells him that the rabbit is a sign, though he does not know of what. A white rabbit is generally considered to be a symbol of good luck, while encountering a dead white rabbit portends that someone's luck has run out.
  • ◆Finishing this mission automatically starts “Blood Feuds, Ancient and Modern”.
  • ◆During the final standoff, Arthur only needs to shoot Sheriff Gray; the three deputies would be shot by Micah before they can shoot him, Arthur or Bill.
  • ◆It is also impossible to disarm Sheriff Gray or any of the deputies during the standoff, since any accurate shot will kill them instantly.
  • ◆Depending on Arthur's honor, he will say something different at the end of the mission.
  • ◆If Arthur's honor is high, he will say that he misses Sean and that he was like an annoying little brother to him and that they had great fun riding together.
  • ◆If Arthur's honor is low, he will say that Sean has been killed in an ambush and that there is still no sign of the confederate gold.
  • ◆Two Double-Barreled Shotguns can be found in this mission: the one from Sean's corpse, and another near the back door to the Gunsmith's.
  • ◆When entering the Gunsmith's, the player is free to use the front entrance instead of the back without failing the mission, though Micah will be annoyed that his instructions were ignored.
  • ◆The dynamite barrel outside the Gunsmith's cannot be destroyed during this mission.
  • ◆Before this mission is unlocked, Arthur can be informed by either Dutch (if all the other missions are completed) or by Josiah (after the mission "Friends in Very Low Places") to meet Bill and the others in Rhodes.
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Ultima verifica il 14 settembre 2026