
Who is Not Without Sin
Orville Swanson
Arthur goes to find out what Reverend Swanson is doing at Flatneck Station.
- Quién la encarga
- Orville Swanson
- Jugables
- Sin datos
- Ubicación
- Bard's Crossing, The Heartlands, New Hanover
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
Arthur llega a Flatneck Station en busca de Reverend Swanson y lo encuentra borracho en una partida de póquer con Luther y Marvin. Cuando Swanson se desploma, Luther invita a Arthur a ocupar la mano del reverendo. Arthur puede jugar unas cuantas manos antes de abandonar la mesa, pero al levantarse descubre que Swanson ha desaparecido de la estación.
Arthur lo busca fuera y encuentra a Swanson recibiendo una paliza de un desconocido. Derriba al agresor y ve a un pastor que ha presenciado la pelea correr para avisar a la ley. Arthur alcanza al hombre antes de que pueda denunciarlo y lo convence de guardar silencio. Después ve a Swanson en el puente ferroviario de Bard's Crossing, con un pie atrapado entre los raíles mientras se acerca un tren.
Arthur llega al puente y aparta a Swanson de las vías momentos antes de que pase el tren. Swanson se disculpa por las molestias que ha causado, habla brevemente de volver a casa a tomar té con Margaret y vuelve a desmayarse. Arthur lo carga hasta su caballo y cabalga por The Heartlands hasta Horseshoe Overlook. En el campamento, ata el caballo, lleva a Swanson a su tienda y lo deja en la cama.
Objetivos
11 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Find Reverend Swanson .
- 2Fight Reverend Swanson's attacker .
- 3Catch up to the witness .
- 4Dissuade the witness from reporting the crime.
- 5Go to Reverend Swanson .
- 6Save Reverend Swanson .
- 7Pick up Reverend Swanson .
- 8Return Reverend Swanson to Horseshoe Overlook .
- 9Hitch your horse.
- 10Remove Reverend Swanson from your horse.
- 11Drop Reverend Swanson off in his bed .
Galería
06Capturas de Who is Not Without Sin, replicadas desde Red Dead Wiki.






Curiosidades
- ◆This title is kind of a reference to John 8:7, which quotes Jesus in regard to the woman caught in adultery: "Let any one of you who is without sin be the first to throw a stone at her" (NIV).
- ◆It is possible to kill Marvin and Luther using a dynamite before initiating the mission.
- ◆If greeting gang members while carrying Swanson, they'll make comments regarding his drunken state.
- ◆It seems that the odds of winning the poker game in this mission are always in the player's favor. Arthur usually receives a winning hand, making it easy to gain a few dollars playing. The first hand is always a guaranteed win. As ambient challenges can be completed during mission replays, replaying this mission for the final gambler challenge (win 3 hands of poker in a row) can make beating it easier.
- ◆Even if Arthur manages to bust any of the two players out they will not leave the table like they would do in a normal gameplay.
- ◆If the player points their weapon at the two men at the train station, they will raise their hands up and start running away.
- ◆If the stranger that attacks Swanson is ignored, he will beat Swanson to death, failing the mission.
- ◆Killing the stranger will not net an honor decrease, but killing the shepherd will.
- ◆If Arthur sees Swanson getting tangled up on the train tracks after completing "A Quiet Time", Arthur will comment that it reminds him of when he and Lenny are in a similar drunk situation, and will also recall that he woke up in the same station that Swanson is in (if the player managed to escape capture by the lawmen).
- ◆If the railroad bridge is in Arthur's view, the camera will focus on Swanson walking on it. If there's something blocking the view however, a short cutscene will play showing Swanson on the bridge so the player knows where to go. Even if the cutscene plays, Arthur automatically knows Swanson is on the bridge, despite not having seen him there.
- ◆If the player picks up the body of the knocked out stranger and stows it on the horse before saving Swanson from the train, the stranger's body will be on the ground instead of being on the horse after the cutscene plays out.
- ◆If the shepherd is attacked before or during the fight with the stranger, or after when the player has to confront him, an immediate WANTED status will be gained and a lawman will spawn at proximity, thus failing the mission. The shepherd can be killed after the confrontation, however.
- ◆If Arthur fires a shot while Swanson is on the back of the horse, the latter will wake up and ask what is going on.
- ◆If the player goes to the red portion of West Elizabeth's map with Swanson stowed on horseback, the whole area except Blackwater will be free to explore without any Pinkertons spawning. However, exploration into New Austin remains impossible, as the invisible sniper will still kill the player if they try to enter said territory. The Blackwater Police Department will also spawn in the city, instead of the Pinkertons.
- ◆The player can enter Blackwater to the north, by the city town hall and rush towards Main Street to climb on a roof. If fast enough, the player has just to whistle his horse if it gets too far to prevent mission failure and can engage a fight with the law.
- ◆After getting Swanson on the back of their horse, the player can kill and skin all of the sheep, which is enough to meet all of the trappers requirements.
- ◆With Swanson stowed on it, Arthur can ride his horse into and around camp without being ordered to dismount.
- ◆Arthur can eschew stowing Swanson on his horse and simply walk to camp with Swanson over his shoulder, although it would take much longer to do so.
- ◆After completing the mission, in a random encounter at camp, Swanson will gift Arthur a watch for saving him.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
