
Who is Not Without Sin
Orville Swanson
Arthur goes to find out what Reverend Swanson is doing at Flatneck Station.
- Mission giver
- Orville Swanson
- Playable
- Not stated
- Location
- Bard's Crossing, The Heartlands, New Hanover
- Target
- Not stated
- Unlocked by
- Not stated
- Unlocks
- Not stated
Player notes
Arthur arrives at Flatneck Station looking for Reverend Swanson and finds him drunk at a poker table with Luther and Marvin. When Swanson collapses, Luther invites Arthur to take over the Reverend's cards. Arthur can sit in for a few hands before leaving the game, but when he rises from the table, Swanson has disappeared from the station.
Arthur searches outside and finds Swanson being beaten by a stranger. He knocks the attacker down, then spots a shepherd who has witnessed the fight and is running to report it. Arthur catches the man before he can fetch the law and persuades him to keep quiet. He then sees Swanson on the railway bridge at Bard's Crossing, with his foot trapped between the rails as a train approaches.
Arthur reaches the bridge and pulls Swanson clear moments before the train passes. Swanson apologises for the trouble he has caused, talks briefly about going home for tea with Margaret, then passes out. Arthur carries him to his horse and rides across The Heartlands to Horseshoe Overlook. At camp, he hitches the horse, takes Swanson to his tent and lays him in his bed.
Objectives
11 stepsIn the order the game gives them. The unnumbered steps only appear if you go off script.
- 1Find Reverend Swanson .
- 2Fight Reverend Swanson's attacker .
- 3Catch up to the witness .
- 4Dissuade the witness from reporting the crime.
- 5Go to Reverend Swanson .
- 6Save Reverend Swanson .
- 7Pick up Reverend Swanson .
- 8Return Reverend Swanson to Horseshoe Overlook .
- 9Hitch your horse.
- 10Remove Reverend Swanson from your horse.
- 11Drop Reverend Swanson off in his bed .
Gallery
06Screenshots from Who is Not Without Sin, mirrored from Red Dead Wiki.






Trivia
- โThis title is kind of a reference to John 8:7, which quotes Jesus in regard to the woman caught in adultery: "Let any one of you who is without sin be the first to throw a stone at her" (NIV).
- โIt is possible to kill Marvin and Luther using a dynamite before initiating the mission.
- โIf greeting gang members while carrying Swanson, they'll make comments regarding his drunken state.
- โIt seems that the odds of winning the poker game in this mission are always in the player's favor. Arthur usually receives a winning hand, making it easy to gain a few dollars playing. The first hand is always a guaranteed win. As ambient challenges can be completed during mission replays, replaying this mission for the final gambler challenge (win 3 hands of poker in a row) can make beating it easier.
- โEven if Arthur manages to bust any of the two players out they will not leave the table like they would do in a normal gameplay.
- โIf the player points their weapon at the two men at the train station, they will raise their hands up and start running away.
- โIf the stranger that attacks Swanson is ignored, he will beat Swanson to death, failing the mission.
- โKilling the stranger will not net an honor decrease, but killing the shepherd will.
- โIf Arthur sees Swanson getting tangled up on the train tracks after completing "A Quiet Time", Arthur will comment that it reminds him of when he and Lenny are in a similar drunk situation, and will also recall that he woke up in the same station that Swanson is in (if the player managed to escape capture by the lawmen).
- โIf the railroad bridge is in Arthur's view, the camera will focus on Swanson walking on it. If there's something blocking the view however, a short cutscene will play showing Swanson on the bridge so the player knows where to go. Even if the cutscene plays, Arthur automatically knows Swanson is on the bridge, despite not having seen him there.
- โIf the player picks up the body of the knocked out stranger and stows it on the horse before saving Swanson from the train, the stranger's body will be on the ground instead of being on the horse after the cutscene plays out.
- โIf the shepherd is attacked before or during the fight with the stranger, or after when the player has to confront him, an immediate WANTED status will be gained and a lawman will spawn at proximity, thus failing the mission. The shepherd can be killed after the confrontation, however.
- โIf Arthur fires a shot while Swanson is on the back of the horse, the latter will wake up and ask what is going on.
- โIf the player goes to the red portion of West Elizabeth's map with Swanson stowed on horseback, the whole area except Blackwater will be free to explore without any Pinkertons spawning. However, exploration into New Austin remains impossible, as the invisible sniper will still kill the player if they try to enter said territory. The Blackwater Police Department will also spawn in the city, instead of the Pinkertons.
- โThe player can enter Blackwater to the north, by the city town hall and rush towards Main Street to climb on a roof. If fast enough, the player has just to whistle his horse if it gets too far to prevent mission failure and can engage a fight with the law.
- โAfter getting Swanson on the back of their horse, the player can kill and skin all of the sheep, which is enough to meet all of the trappers requirements.
- โWith Swanson stowed on it, Arthur can ride his horse into and around camp without being ordered to dismount.
- โArthur can eschew stowing Swanson on his horse and simply walk to camp with Swanson over his shoulder, although it would take much longer to do so.
- โAfter completing the mission, in a random encounter at camp, Swanson will gift Arthur a watch for saving him.
Mission data from Red Dead Wiki, CC BY-SA. Not affiliated with Rockstar Games.
Last verified September 14, 2026
