
Who is Not Without Sin
Orville Swanson
Arthur goes to find out what Reverend Swanson is doing at Flatneck Station.
- Quem dá a missão
- Orville Swanson
- Jogáveis
- Não informado
- Local
- Bard's Crossing, The Heartlands, New Hanover
- Alvo
- Não informado
- Desbloqueada por
- Não informado
- Desbloqueia
- Não informado
Notas do jogador
Arthur chega a Flatneck Station procurando Reverend Swanson e o encontra bêbado numa mesa de pôquer com Luther e Marvin. Quando Swanson desmaia, Luther convida Arthur a assumir as cartas do reverendo. Arthur pode jogar algumas mãos antes de deixar a mesa, mas, ao se levantar, percebe que Swanson desapareceu da estação.
Arthur procura do lado de fora e encontra Swanson apanhando de um desconhecido. Ele derruba o agressor e vê um pastor que presenciou a briga correr para chamar a lei. Arthur alcança o homem antes que ele consiga fazer a denúncia e o convence a ficar calado. Em seguida, avista Swanson na ponte ferroviária de Bard's Crossing, com o pé preso nos trilhos enquanto um trem se aproxima.
Arthur chega à ponte e tira Swanson dos trilhos instantes antes da passagem do trem. Swanson pede desculpas pelos problemas que causou, fala por um momento sobre voltar para casa para tomar chá com Margaret e desmaia outra vez. Arthur o leva até seu cavalo e cavalga pelos The Heartlands até Horseshoe Overlook. No acampamento, amarra o cavalo, leva Swanson à barraca dele e o coloca na cama.
Objetivos
11 passosNa ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.
- 1Find Reverend Swanson .
- 2Fight Reverend Swanson's attacker .
- 3Catch up to the witness .
- 4Dissuade the witness from reporting the crime.
- 5Go to Reverend Swanson .
- 6Save Reverend Swanson .
- 7Pick up Reverend Swanson .
- 8Return Reverend Swanson to Horseshoe Overlook .
- 9Hitch your horse.
- 10Remove Reverend Swanson from your horse.
- 11Drop Reverend Swanson off in his bed .
Galeria
06Capturas de Who is Not Without Sin, espelhadas de Red Dead Wiki.






Curiosidades
- ◆This title is kind of a reference to John 8:7, which quotes Jesus in regard to the woman caught in adultery: "Let any one of you who is without sin be the first to throw a stone at her" (NIV).
- ◆It is possible to kill Marvin and Luther using a dynamite before initiating the mission.
- ◆If greeting gang members while carrying Swanson, they'll make comments regarding his drunken state.
- ◆It seems that the odds of winning the poker game in this mission are always in the player's favor. Arthur usually receives a winning hand, making it easy to gain a few dollars playing. The first hand is always a guaranteed win. As ambient challenges can be completed during mission replays, replaying this mission for the final gambler challenge (win 3 hands of poker in a row) can make beating it easier.
- ◆Even if Arthur manages to bust any of the two players out they will not leave the table like they would do in a normal gameplay.
- ◆If the player points their weapon at the two men at the train station, they will raise their hands up and start running away.
- ◆If the stranger that attacks Swanson is ignored, he will beat Swanson to death, failing the mission.
- ◆Killing the stranger will not net an honor decrease, but killing the shepherd will.
- ◆If Arthur sees Swanson getting tangled up on the train tracks after completing "A Quiet Time", Arthur will comment that it reminds him of when he and Lenny are in a similar drunk situation, and will also recall that he woke up in the same station that Swanson is in (if the player managed to escape capture by the lawmen).
- ◆If the railroad bridge is in Arthur's view, the camera will focus on Swanson walking on it. If there's something blocking the view however, a short cutscene will play showing Swanson on the bridge so the player knows where to go. Even if the cutscene plays, Arthur automatically knows Swanson is on the bridge, despite not having seen him there.
- ◆If the player picks up the body of the knocked out stranger and stows it on the horse before saving Swanson from the train, the stranger's body will be on the ground instead of being on the horse after the cutscene plays out.
- ◆If the shepherd is attacked before or during the fight with the stranger, or after when the player has to confront him, an immediate WANTED status will be gained and a lawman will spawn at proximity, thus failing the mission. The shepherd can be killed after the confrontation, however.
- ◆If Arthur fires a shot while Swanson is on the back of the horse, the latter will wake up and ask what is going on.
- ◆If the player goes to the red portion of West Elizabeth's map with Swanson stowed on horseback, the whole area except Blackwater will be free to explore without any Pinkertons spawning. However, exploration into New Austin remains impossible, as the invisible sniper will still kill the player if they try to enter said territory. The Blackwater Police Department will also spawn in the city, instead of the Pinkertons.
- ◆The player can enter Blackwater to the north, by the city town hall and rush towards Main Street to climb on a roof. If fast enough, the player has just to whistle his horse if it gets too far to prevent mission failure and can engage a fight with the law.
- ◆After getting Swanson on the back of their horse, the player can kill and skin all of the sheep, which is enough to meet all of the trappers requirements.
- ◆With Swanson stowed on it, Arthur can ride his horse into and around camp without being ordered to dismount.
- ◆Arthur can eschew stowing Swanson on his horse and simply walk to camp with Swanson over his shoulder, although it would take much longer to do so.
- ◆After completing the mission, in a random encounter at camp, Swanson will gift Arthur a watch for saving him.
Dados das missões do Red Dead Wiki, CC BY-SA. Sem vínculo com a Rockstar Games.
Verificado pela última vez em 14 de setembro de 2026
