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Red Dead Redemption 2

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American Distillation, Dutch van der Linde
Chapter 3 – Clemens Point

American Distillation

Dutch van der Linde

Arthur, Dutch and Bill become temporarily deputized citizens of the Scarlett Meadows Sheriff's Office as they help Archibald shut down a moonshine distillery and steal a wagon-load of the Braithwaites' moonshine.

Кто выдаёт
Dutch van der Linde
Играбельные
Не указано
Место
Merkins Waller, Bayou Nwa
Цель
Не указано
Открывается после
Не указано
Открывает
Не указано

Заметки игрока

Arthur встречается с Dutch van der Linde и Bill Williamson у Scarlett Meadows Sheriff's Office. Sheriff Gray назначил их временными помощниками закона и поручил помочь заместителю Archibald закрыть самогонное производство Braithwaite. Arthur едет в повозке Archibald, а Dutch и Bill следуют верхом. На дороге через Scarlett Meadows они останавливаются у разбитого дилижанса и находят тело законодателя штата Fredrick Mitchell, которого, по всей видимости, убили Lemoyne Raiders.

У винокурни в Bayou Nwa Archibald делит отряд. Arthur и Bill обходят территорию с одной стороны, а Dutch и Archibald идут с другой. Они бесшумно обезвреживают самогонщиков и грузят потерявших сознание людей в повозку. Arthur закладывает динамит среди перегонных аппаратов и взрывает его издалека. Взрыв привлекает Lemoyne Raiders из лагеря неподалеку, и те нападают. Arthur и Bill отбиваются от Raiders, пока Dutch и Archibald остаются у повозки.

Когда Raiders перебиты, Archibald не уничтожает конфискованный самогон. Он говорит, что закон по традиции забирает выпивку у преступников, и предлагает груз банде. Dutch соглашается. Bill везет повозку к Clemens Point, а Archibald уводит пленников. Arthur едет рядом с Dutch, который рассчитывает, что работа Hosea позволит стравить Grays и Braithwaites. Затем Dutch предлагает Arthur гонку до лагеря, и они направляются к Clemens Point.

Задачи

8 шагов

В том порядке, в каком их даёт игра. Ненумерованные шаги появляются, только если вы отходите от сценария.

  1. 1Follow Archibald
  2. 2Help Bill knock out the Moonshiners without being spotted
  3. 3Hogtie the unconscious Moonshiner
  4. 4Pick up the Moonshiner
  5. 5Carry the Moonshiner to the wagon
  6. 6Drop the Moonshiner with the other captives
  7. 7Plant dynamite in the distillery
  8. 8Take out the Lemoyne Raiders

Интересные факты

  • ◆If the player chooses not to race Dutch, they can instead follow Bill who will actually drive the moonshine-wagon to a spot near the gang's camp, park it there and walk back into camp.
  • ◆Dialogue between Arthur and Dutch will slightly change depending on whether the former beats the latter in the race or loses, if he accepts.
  • ◆There is no way to permanently keep the badge, as the player will lose it after finishing Chapter 3.
  • ◆The player is not required to follow the "takedown" prompts when stealth-killing moonshiners, and can instead use weapons such as Throwing Knives, tomahawks, hatchets, cleavers, and bows (as long as the arrow type doesn't make loud noises) to dispatch enemies from a distance. They may also lasso enemies and either drown them in the swamp water or use it to immobilize the enemy while they equip a melee weapon or bow to kill them.
  • ◆After this mission, the player will be notified not to use force or cause trouble in Rhodes because they're acting as a deputy for Sheriff Gray.
  • ◆Depending on whether the player has completed this mission before or after the mission "Further Questions of Female Suffrage" (during which Arthur and Sadie encounter the Lemoyne Raiders) and whether or not the player has encountered any Lemoyne Raiders during free roam, the dialogue between Arthur and Archibald upon discovering the ransacked stagecoach alters slightly. If the player has already met any Lemoyne Raiders at that point in their playthrough, once Archibald points out that the robbery scene looks like the handiwork of "a gang called the Lemoyne Raiders", Arthur will state "Yeah, I've run into them". If he has not met any Raiders at that point Arthur instead will comment however: "Impressive, you got a keen eye". Furthermore during their further coach ride back to Rhodes, once Archibald continues to tell him about the Raiders, Arthur will, if he has already met any Raiders, add that they are "not the nicest fellows in my experience", while, if he has not met any Raiders so far, he will comment "Sounds like you fellers got your work cut out for you around here".
  • ◆The crashed stagecoach and corpse seen in the first part of the mission are present during the race back to camp, but immediately disappear after the mission has ended.
  • ◆After the player has examined the stagecoach, and is asked to get going again, there is some way that they can ignore the request, set up camp close to the wagon, and sleep until the next day, and everyone will just quietly wait for them.
  • ◆If shot, the moonshine stills emit steam which would knock Arthur to the ground. If an enemy gets caught in the steam, they will be knocked down and killed, their head and limbs inexplicably bursting.
  • ◆When riding next to Dutch, before you start racing, you can push Dutch's horse onto an obstacle, which makes him fall off his horse. After that, he won't get back on his horse again, but walk up to the point where you would start racing. As you start the race, he will just stand there, until you've finished the race back to camp. Then there's a cut scene that shows him riding into camp.
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Последняя проверка: 14 сентября 2026 г.