
American Distillation
Dutch van der Linde
Arthur, Dutch and Bill become temporarily deputized citizens of the Scarlett Meadows Sheriff's Office as they help Archibald shut down a moonshine distillery and steal a wagon-load of the Braithwaites' moonshine.
- Donneur de mission
- Dutch van der Linde
- Jouable
- Non précisé
- Lieu
- Merkins Waller, Bayou Nwa
- Cible
- Non précisé
- Débloqué par
- Non précisé
- Déblocages
- Non précisé
Notes du joueur
Arthur retrouve Dutch van der Linde et Bill Williamson devant le Scarlett Meadows Sheriff's Office. Sheriff Gray les a nommés adjoints temporaires et chargés d'aider Deputy Archibald à s'occuper d'une opération de moonshine des Braithwaite. Arthur monte dans le chariot d'Archibald, tandis que Dutch et Bill les suivent à cheval. Sur la route à travers Scarlett Meadows, ils s'arrêtent près d'une diligence accidentée et découvrent le corps du législateur d'État Fredrick Mitchell, apparemment tué par les Lemoyne Raiders.
À la distillerie de Bayou Nwa, Archibald divise le groupe. Arthur et Bill contournent un côté pendant que Dutch et Archibald prennent l'autre, maîtrisant silencieusement les fabricants de moonshine et chargeant les hommes inconscients dans le chariot. Arthur place de la dynamite parmi les alambics et la fait exploser à distance. L'explosion attire l'attention des Lemoyne Raiders voisins, qui arrivent depuis leur camp et attaquent. Arthur et Bill affrontent les Raiders tandis que Dutch et Archibald protègent le chariot.
Les Raiders morts, Archibald laisse le moonshine saisi intact. Il affirme que la loi a pour tradition de prendre l'alcool aux criminels, puis propose le butin au gang. Dutch accepte, et Bill conduit le chariot vers Clemens Point tandis qu'Archibald emmène les captifs. Arthur chevauche avec Dutch, qui déclare que le travail de Hosea devrait permettre au gang de monter les Grays et les Braithwaites les uns contre les autres. Dutch défie ensuite Arthur dans une course jusqu'au camp, et ils partent vers Clemens Point.
Objectifs
8 étapesDans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.
- 1Follow Archibald
- 2Help Bill knock out the Moonshiners without being spotted
- 3Hogtie the unconscious Moonshiner
- 4Pick up the Moonshiner
- 5Carry the Moonshiner to the wagon
- 6Drop the Moonshiner with the other captives
- 7Plant dynamite in the distillery
- 8Take out the Lemoyne Raiders
Anecdotes
- ◆If the player chooses not to race Dutch, they can instead follow Bill who will actually drive the moonshine-wagon to a spot near the gang's camp, park it there and walk back into camp.
- ◆Dialogue between Arthur and Dutch will slightly change depending on whether the former beats the latter in the race or loses, if he accepts.
- ◆There is no way to permanently keep the badge, as the player will lose it after finishing Chapter 3.
- ◆The player is not required to follow the "takedown" prompts when stealth-killing moonshiners, and can instead use weapons such as Throwing Knives, tomahawks, hatchets, cleavers, and bows (as long as the arrow type doesn't make loud noises) to dispatch enemies from a distance. They may also lasso enemies and either drown them in the swamp water or use it to immobilize the enemy while they equip a melee weapon or bow to kill them.
- ◆After this mission, the player will be notified not to use force or cause trouble in Rhodes because they're acting as a deputy for Sheriff Gray.
- ◆Depending on whether the player has completed this mission before or after the mission "Further Questions of Female Suffrage" (during which Arthur and Sadie encounter the Lemoyne Raiders) and whether or not the player has encountered any Lemoyne Raiders during free roam, the dialogue between Arthur and Archibald upon discovering the ransacked stagecoach alters slightly. If the player has already met any Lemoyne Raiders at that point in their playthrough, once Archibald points out that the robbery scene looks like the handiwork of "a gang called the Lemoyne Raiders", Arthur will state "Yeah, I've run into them". If he has not met any Raiders at that point Arthur instead will comment however: "Impressive, you got a keen eye". Furthermore during their further coach ride back to Rhodes, once Archibald continues to tell him about the Raiders, Arthur will, if he has already met any Raiders, add that they are "not the nicest fellows in my experience", while, if he has not met any Raiders so far, he will comment "Sounds like you fellers got your work cut out for you around here".
- ◆The crashed stagecoach and corpse seen in the first part of the mission are present during the race back to camp, but immediately disappear after the mission has ended.
- ◆After the player has examined the stagecoach, and is asked to get going again, there is some way that they can ignore the request, set up camp close to the wagon, and sleep until the next day, and everyone will just quietly wait for them.
- ◆If shot, the moonshine stills emit steam which would knock Arthur to the ground. If an enemy gets caught in the steam, they will be knocked down and killed, their head and limbs inexplicably bursting.
- ◆When riding next to Dutch, before you start racing, you can push Dutch's horse onto an obstacle, which makes him fall off his horse. After that, he won't get back on his horse again, but walk up to the point where you would start racing. As you start the race, he will just stand there, until you've finished the race back to camp. Then there's a cut scene that shows him riding into camp.
Données de missions issues de Red Dead Wiki, CC BY-SA. Aucune affiliation avec Rockstar Games.
Dernière vérification le 14 septembre 2026
