
American Distillation
Dutch van der Linde
Arthur, Dutch and Bill become temporarily deputized citizens of the Scarlett Meadows Sheriff's Office as they help Archibald shut down a moonshine distillery and steal a wagon-load of the Braithwaites' moonshine.
- Zleceniodawca
- Dutch van der Linde
- Grywalni
- Brak danych
- Lokalizacja
- Merkins Waller, Bayou Nwa
- Cel
- Brak danych
- Odblokowane przez
- Brak danych
- Odblokowuje
- Brak danych
Notatki gracza
Arthur spotyka Dutch van der Linde'a i Billa Williamsona przed Scarlett Meadows Sheriff's Office. Sheriff Gray mianował ich tymczasowymi zastępcami i polecił im pomóc zastępcy Archibaldowi w zamknięciu gorzelni Braithwaite'ów. Arthur jedzie w wozie Archibalda, a Dutch i Bill podążają konno. Na drodze przez Scarlett Meadows zatrzymują się przy rozbitej dyliżansie i znajdują ciało stanowego legislatora Fredricka Mitchella, najpewniej zabitego przez Lemoyne Raiders.
Przy gorzelni w Bayou Nwa Archibald dzieli grupę. Arthur i Bill obchodzą teren z jednej strony, a Dutch z Archibaldem z drugiej. Po cichu obezwładniają ludzi pędzących alkohol i ładują nieprzytomnych do wozu. Arthur umieszcza dynamit między aparatami destylacyjnymi, po czym odpala go z bezpiecznej odległości. Wybuch zwraca uwagę Lemoyne Raiders z pobliskiego obozu, którzy ruszają do ataku. Arthur i Bill walczą z Raiders, gdy Dutch i Archibald zostają przy wozie.
Po zabiciu Raiders Archibald nie niszczy przejętego alkoholu. Twierdzi, że stróże prawa tradycyjnie zabierają trunek przestępcom, i oddaje ładunek gangowi. Dutch przyjmuje ofertę. Bill prowadzi wóz w stronę Clemens Point, a Archibald odprowadza jeńców. Arthur jedzie obok Dutcha, który sądzi, że działania Hosea pozwolą gangowi skłócić Grays z Braithwaites. Dutch wyzywa Arthura na wyścig do obozu i obaj ruszają ku Clemens Point.
Cele
8 krokówW kolejności, w jakiej podaje je gra. Kroki bez numeru pojawiają się tylko wtedy, gdy zejdziesz ze scenariusza.
- 1Follow Archibald
- 2Help Bill knock out the Moonshiners without being spotted
- 3Hogtie the unconscious Moonshiner
- 4Pick up the Moonshiner
- 5Carry the Moonshiner to the wagon
- 6Drop the Moonshiner with the other captives
- 7Plant dynamite in the distillery
- 8Take out the Lemoyne Raiders
Ciekawostki
- ◆If the player chooses not to race Dutch, they can instead follow Bill who will actually drive the moonshine-wagon to a spot near the gang's camp, park it there and walk back into camp.
- ◆Dialogue between Arthur and Dutch will slightly change depending on whether the former beats the latter in the race or loses, if he accepts.
- ◆There is no way to permanently keep the badge, as the player will lose it after finishing Chapter 3.
- ◆The player is not required to follow the "takedown" prompts when stealth-killing moonshiners, and can instead use weapons such as Throwing Knives, tomahawks, hatchets, cleavers, and bows (as long as the arrow type doesn't make loud noises) to dispatch enemies from a distance. They may also lasso enemies and either drown them in the swamp water or use it to immobilize the enemy while they equip a melee weapon or bow to kill them.
- ◆After this mission, the player will be notified not to use force or cause trouble in Rhodes because they're acting as a deputy for Sheriff Gray.
- ◆Depending on whether the player has completed this mission before or after the mission "Further Questions of Female Suffrage" (during which Arthur and Sadie encounter the Lemoyne Raiders) and whether or not the player has encountered any Lemoyne Raiders during free roam, the dialogue between Arthur and Archibald upon discovering the ransacked stagecoach alters slightly. If the player has already met any Lemoyne Raiders at that point in their playthrough, once Archibald points out that the robbery scene looks like the handiwork of "a gang called the Lemoyne Raiders", Arthur will state "Yeah, I've run into them". If he has not met any Raiders at that point Arthur instead will comment however: "Impressive, you got a keen eye". Furthermore during their further coach ride back to Rhodes, once Archibald continues to tell him about the Raiders, Arthur will, if he has already met any Raiders, add that they are "not the nicest fellows in my experience", while, if he has not met any Raiders so far, he will comment "Sounds like you fellers got your work cut out for you around here".
- ◆The crashed stagecoach and corpse seen in the first part of the mission are present during the race back to camp, but immediately disappear after the mission has ended.
- ◆After the player has examined the stagecoach, and is asked to get going again, there is some way that they can ignore the request, set up camp close to the wagon, and sleep until the next day, and everyone will just quietly wait for them.
- ◆If shot, the moonshine stills emit steam which would knock Arthur to the ground. If an enemy gets caught in the steam, they will be knocked down and killed, their head and limbs inexplicably bursting.
- ◆When riding next to Dutch, before you start racing, you can push Dutch's horse onto an obstacle, which makes him fall off his horse. After that, he won't get back on his horse again, but walk up to the point where you would start racing. As you start the race, he will just stand there, until you've finished the race back to camp. Then there's a cut scene that shows him riding into camp.
Dane o misjach z Red Dead Wiki, CC BY-SA. Serwis nie jest powiązany z Rockstar Games.
Ostatnia weryfikacja: 14 września 2026
