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Red Dead Redemption 2

كل المهام
Who the Hell is Leviticus Cornwall?, John Marston/Dutch van der Linde
Chapter 1 – Colter

Who the Hell is Leviticus Cornwall?

John Marston/Dutch van der Linde

In need of money, and with the plans and explosives stolen from the O'Driscolls' camp, the gang rides out to rob Leviticus Cornwall's private train.

مانح المهمة
John Marston/Dutch van der Linde
القابل للعب
غير محدد
الموقع
Grizzlies West, Ambarino
الهدف
غير محدد
يُفتح بواسطة
غير محدد
ما تفتحه
غير محدد

ملاحظات اللاعب

في Colter، يجمع Dutch van der Linde Arthur Morgan والعصابة لتنفيذ سطو على قطار Leviticus Cornwall الخاص. إنهم بحاجة إلى المال، والخطط والديناميت اللذان أُخذا من O'Driscolls يفتحان لهم فرصة. يجادل Hosea Matthews بأن Cornwall هدف ذو نفوذ أكبر من اللازم، ويحث Dutch على الرحيل بينما يتحسن الطقس، لكن Dutch يرفض التحذير. تمتطي العصابة خيولها عبر Grizzlies West في Ambarino باتجاه خط السكة الحديدية.

يضع Bill Williamson المتفجرات بجانب السكة، بينما يساعده Arthur في توصيل السلك والمفجر. لا تنجح الشحنة في إيقاف قطار Cornwall، فتطارده العصابة على ظهور الخيل بدلا من ذلك. يقفز Arthur وLenny Summers إلى القطار المتحرك، بينما يفشل Javier Escuella في قفزته ويصاب. يسحب Arthur، Lenny عائدا إلى القطار حين يكاد يسقط، ثم يشق الاثنان طريقهما بالقتال عبر العربات نحو القاطرة.

يصل Arthur إلى المحرك، ويتغلب على السائق ويوقف القطار عند Granite Pass. يواجه هو وLenny الحراس إلى أن تصل بقية العصابة. يحاول Dutch إقناع الموظفين بالخروج من العربة الخاصة المقفلة، لكنهم يرفضون. يفتح ديناميت Bill الباب، ويفتش Arthur وLenny وMicah Bell الداخل بحثا عن سندات Cornwall. وما إن يخرج Arthur بالغنيمة، حتى يترك Dutch مصير الركاب بين يديه.

الأهداف

18 خطوة

بالترتيب الذي تمنحها به اللعبة. الخطوات غير المرقّمة تظهر فقط إذا خرجت عن المسار المحدّد.

  1. 1Check on Bill .
  2. 2Connect the wire to the detonator .
  3. 3Hold (PS4) or (ONE) to show the Weapon Wheel.
  4. 4Switch to the Item Wheel.
  5. 5Select clothes with Right Analog Stick and press / (PS4) or / (ONE) to cycle to a mask.
  6. 6Release (PS4) or (ONE) to equip a disguise.
  7. 7Jump on the train .
  8. 8Grab Lenny .
  9. 9Reverse the grapple.
  10. 10Take out the train engineer .
  11. 11Get to the front of the Engine Car .
  12. 12Take dynamite from Bill .
  13. 13Approach the carriage door .
  14. 14Light the fuse.
  15. 15Go to the Private Car .
  16. 16Find the loot on the train .
  17. 17Deal with the guards .
  18. 18Go to the Engine Car to start the train.

معلومات إضافية

  • ◆At the beginning of the mission, when Dutch talks of robbing Cornwall's train whether by lethal or non-lethal means, Hosea tries reasoning with him, saying, "I just don't want any more folks to die, Dutch," a line Arthur later remembers on his final ride in the "Red Dead Redemption" mission if his Honor is high.
  • ◆The dynamite bundle will explode when shot, though Bill does not try this method to stop the train.
  • ◆As the gang rides to the train tracks, a hideout can be seen in the distance.
  • ◆This job is included under the "Gang Savings" section of Arthur's journal twice. The first time it has an X next to it, which is usually reserved for jobs that resulted in no payment. It is later added as a separate entry when Hosea has cashed in the bonds.
  • ◆The scene where Dutch talks with the men within the train car is strikingly similar to a scene from the film Butch Cassidy and the Sundance Kid, where Butch Cassidy attempts to persuade the man within a train car holding cash, but fails like Dutch. A further comparison can be drawn when the banker who owns the train company sends a posse after the Wild Bunch, similar to Leviticus Cornwall sending the Pinkertons after the Van der Linde gang.
  • ◆Another potential film reference may be found in the train driver using his coal shovel to hit either Arthur or Lenny. In the silent film The Great Train Robbery (1903), a train driver similarly attempts to use his coal shovel to defend himself against a robber as he climbs the locomotive, but is overwhelmed by him.
  • ◆The clerk at the Valentine train station may mention this robbery.
  • ◆Even if the train stops at a different location, the cutscene will always show it stopping at Granite Pass, southwest of Window Rock. Furthermore, while Arthur can throw the train conductor off of the bridge, the train will always be shown as stopping right before it.
  • ◆If Arthur has his Sawed-Off Shotgun holstered, it will be replaced with the Cattleman revolver after stopping the train.
  • ◆When the gang fire on the train car, Micah can be seen using a Carbine Repeater. This is a very rare opportunity to see him with a longarm in the whole game.
  • ◆Also, both Charles and Bill can be seen using Double-Barreled Shotguns. Even though this shotgun can only hold two rounds, neither of them stop to reload and continue to fire more than two rounds. This is possibly an oversight.
  • ◆Even though the player is required to quickly stop the train, it may be impossible to fail the mission by not doing so as Lenny will continue onwards if the player takes too long.
  • ◆After blowing the train doors, Dutch can be heard having a conversation with the train employees about their employer but this is very difficult to hear.
  • ◆This mission will automatically continue into the final mission of Chapter 1, Eastward Bound.
  • ◆If the player neglects to grab Lenny to pull him up, he will eventually climb back up himself and sarcastically thank Arthur, which will result in an honor loss.
  • ◆If Lenny is ahead of Arthur, he will get ambushed by the train conductor and Arthur will have to save him instead.
  • ◆If Arthur neglects to deal with the train guards, either by killing them or forcing them back onto the train, they will run away. This will have no effect on the story or mission either way.
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آخر تحقق في 14 سبتمبر 2026