outlawdb

Red Dead Redemption 2

Wszystkie misje
Who the Hell is Leviticus Cornwall?, John Marston/Dutch van der Linde
Chapter 1 – Colter

Who the Hell is Leviticus Cornwall?

John Marston/Dutch van der Linde

In need of money, and with the plans and explosives stolen from the O'Driscolls' camp, the gang rides out to rob Leviticus Cornwall's private train.

Zleceniodawca
John Marston/Dutch van der Linde
Grywalni
Brak danych
Lokalizacja
Grizzlies West, Ambarino
Cel
Brak danych
Odblokowane przez
Brak danych
Odblokowuje
Brak danych

Notatki gracza

W Colter Dutch van der Linde zbiera Arthura Morgana i gang, aby obrabować prywatny pociąg Leviticusa Cornwalla. Potrzebują pieniędzy, a plany i dynamit zabrane O'Driscollom dają im okazję do ataku. Hosea Matthews przekonuje, że Cornwall jest zbyt potężnym celem, i namawia Dutcha do wyjazdu, skoro pogoda się poprawia. Dutch odrzuca jego ostrzeżenie. Gang rusza przez Grizzlies West w Ambarino ku torom.

Bill Williamson układa ładunki przy torach, a Arthur pomaga mu połączyć przewód z detonatorem. Wybuch nie zatrzymuje pociągu Cornwalla. Gang rusza więc za nim konno. Arthur i Lenny Summers wskakują do pędzącego składu, lecz Javier Escuella nie trafia w skoku i zostaje ranny. Gdy Lenny omal nie spada, Arthur wciąga go z powrotem, po czym obaj przedzierają się przez wagony do lokomotywy.

Arthur dociera do silnika, obezwładnia maszynistę i zatrzymuje pociąg w Granite Pass. Razem z Lennym odpierają strażników, aż dołącza reszta gangu. Dutch próbuje nakłonić pracowników do otwarcia zamkniętego prywatnego wagonu, ale ci odmawiają. Dynamit Billa wysadza drzwi, a Arthur, Lenny i Micah Bell przeszukują wnętrze w poszukiwaniu obligacji Cornwalla. Kiedy Arthur wynosi łup, Dutch pozostawia mu decyzję o losie pasażerów.

Cele

18 kroków

W kolejności, w jakiej podaje je gra. Kroki bez numeru pojawiają się tylko wtedy, gdy zejdziesz ze scenariusza.

  1. 1Check on Bill .
  2. 2Connect the wire to the detonator .
  3. 3Hold (PS4) or (ONE) to show the Weapon Wheel.
  4. 4Switch to the Item Wheel.
  5. 5Select clothes with Right Analog Stick and press / (PS4) or / (ONE) to cycle to a mask.
  6. 6Release (PS4) or (ONE) to equip a disguise.
  7. 7Jump on the train .
  8. 8Grab Lenny .
  9. 9Reverse the grapple.
  10. 10Take out the train engineer .
  11. 11Get to the front of the Engine Car .
  12. 12Take dynamite from Bill .
  13. 13Approach the carriage door .
  14. 14Light the fuse.
  15. 15Go to the Private Car .
  16. 16Find the loot on the train .
  17. 17Deal with the guards .
  18. 18Go to the Engine Car to start the train.

Ciekawostki

  • ◆At the beginning of the mission, when Dutch talks of robbing Cornwall's train whether by lethal or non-lethal means, Hosea tries reasoning with him, saying, "I just don't want any more folks to die, Dutch," a line Arthur later remembers on his final ride in the "Red Dead Redemption" mission if his Honor is high.
  • ◆The dynamite bundle will explode when shot, though Bill does not try this method to stop the train.
  • ◆As the gang rides to the train tracks, a hideout can be seen in the distance.
  • ◆This job is included under the "Gang Savings" section of Arthur's journal twice. The first time it has an X next to it, which is usually reserved for jobs that resulted in no payment. It is later added as a separate entry when Hosea has cashed in the bonds.
  • ◆The scene where Dutch talks with the men within the train car is strikingly similar to a scene from the film Butch Cassidy and the Sundance Kid, where Butch Cassidy attempts to persuade the man within a train car holding cash, but fails like Dutch. A further comparison can be drawn when the banker who owns the train company sends a posse after the Wild Bunch, similar to Leviticus Cornwall sending the Pinkertons after the Van der Linde gang.
  • ◆Another potential film reference may be found in the train driver using his coal shovel to hit either Arthur or Lenny. In the silent film The Great Train Robbery (1903), a train driver similarly attempts to use his coal shovel to defend himself against a robber as he climbs the locomotive, but is overwhelmed by him.
  • ◆The clerk at the Valentine train station may mention this robbery.
  • ◆Even if the train stops at a different location, the cutscene will always show it stopping at Granite Pass, southwest of Window Rock. Furthermore, while Arthur can throw the train conductor off of the bridge, the train will always be shown as stopping right before it.
  • ◆If Arthur has his Sawed-Off Shotgun holstered, it will be replaced with the Cattleman revolver after stopping the train.
  • ◆When the gang fire on the train car, Micah can be seen using a Carbine Repeater. This is a very rare opportunity to see him with a longarm in the whole game.
  • ◆Also, both Charles and Bill can be seen using Double-Barreled Shotguns. Even though this shotgun can only hold two rounds, neither of them stop to reload and continue to fire more than two rounds. This is possibly an oversight.
  • ◆Even though the player is required to quickly stop the train, it may be impossible to fail the mission by not doing so as Lenny will continue onwards if the player takes too long.
  • ◆After blowing the train doors, Dutch can be heard having a conversation with the train employees about their employer but this is very difficult to hear.
  • ◆This mission will automatically continue into the final mission of Chapter 1, Eastward Bound.
  • ◆If the player neglects to grab Lenny to pull him up, he will eventually climb back up himself and sarcastically thank Arthur, which will result in an honor loss.
  • ◆If Lenny is ahead of Arthur, he will get ambushed by the train conductor and Arthur will have to save him instead.
  • ◆If Arthur neglects to deal with the train guards, either by killing them or forcing them back onto the train, they will run away. This will have no effect on the story or mission either way.
Zobacz na Red Dead Wiki →

Dane o misjach z Red Dead Wiki, CC BY-SA. Serwis nie jest powiązany z Rockstar Games.

Ostatnia weryfikacja: 14 września 2026