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Red Dead Redemption 2

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That's Murfree Country, Dutch van der Linde
Chapter 5 – Guarma

That's Murfree Country

Dutch van der Linde

Dutch sends Arthur and Charles to Beaver Hollow to find a new location for the gang's camp.

Auftraggeber
Dutch van der Linde
Spielbar
Nicht angegeben
Ort
Beaver Hollow, Roanoke Ridge, New Hanover
Ziel
Nicht angegeben
Freigeschaltet durch
Nicht angegeben
Schaltet frei
Nicht angegeben

Spieler-Notizen

In Lakay sitzt Dutch van der Linde allein und murmelt vor sich hin, während er Schach spielt, als Arthur Morgan sich ihm nähert. Da die Pinkertons immer näher kommen und die Gang nicht weiter nach Osten ziehen kann, beschließt Dutch, dass sie im Norden Unterschlupf finden müssen. Er schickt Arthur mit Charles Smith los, um Beaver Hollow in Roanoke Ridge zu erkunden, ein Gebiet unter der Kontrolle der Murfree Brood. Arthur trifft Charles, und die beiden machen sich durch das Flussland in Richtung Butcher Creek und der Senke auf.

In der Nähe von Beaver Hollow lassen Arthur und Charles ihre Pferde zurück und schleichen an den Wachposten der Murfree vorbei. Sie finden Hinweise auf die Gewalt der Gang und erreichen dann die Höhle, die der Brood als Stützpunkt dient. Arthur wirft Dynamit in den Eingang, und die beiden kämpfen sich gegen die Murfrees im Inneren durch die Tunnel. Tiefer in der Höhle hören sie eine Frau um Hilfe rufen. Sie töten die verbliebenen Entführer und öffnen einen Käfig, in dem Meredith Buckley sitzt, eine Frau aus Annesburg, die von den Murfrees gefangen gehalten wurde.

Charles reitet zurück, um Dutch zu sagen, dass Beaver Hollow die Gang beherbergen kann, während Arthur Meredith nach Annesburg bringt. Er bringt sie zu ihrer Mutter und lässt sie wieder vereint zurück. Arthur kehrt nach Beaver Hollow zurück, als die Gang sich im neuen Lager einrichtet. Uncle trifft mit Molly O'Shea ein, die betrunken und wütend ist, und sie behauptet, sie habe den Pinkertons vor dem Raub in Saint Denis von der Gang erzählt. Dutch zieht seine Waffe, doch Susan Grimshaw erschießt Molly. Grimshaw befiehlt Bill Williamson und Pearson, ihre Leiche zu verbrennen.

Ziele

14 Schritte

In der Reihenfolge, in der das Spiel sie vorgibt. Die unnummerierten Schritte erscheinen nur, wenn du vom Skript abweichst.

  1. 1Speak to Charles .
  2. 2Mount your horse .
  3. 3Follow Charles .
  4. 4Get in the canoe .
  5. 5Go to Butcher Creek .
  6. 6Follow Charles .
  7. 7Mount the horse .
  8. 8Take out the Murfrees .
  9. 9Approach the cave .
  10. 10Throw dynamite into the cave .
  11. 11Take out the Murfrees .
  12. 12Approach the cage .
  13. 13Open the cage .
  14. 14Ride to Annesburg .

Wissenswertes

  • ◆In the third trailer for Redemption 2, the scene featured in this mission where Dutch questions Arthur's loyalty is shown, but in it, Arthur does not look ill and instead has the same appearance as he does pre-illness, when he is healthy. This was likely done to avoid spoilers.
  • ◆In the intro cutscene, as Dutch describes the gang's situation, he mentions the game isn't over until he makes his move. This foreshadows the final mission of the game, which ends with Dutch shooting Micah; a move that ends the game's storyline.
  • ◆Before Arthur speaks to Dutch at the beginning of the mission Dutch is murmuring chess moves to himself, starting with White to d4 and Black to f5, an opening known as the Dutch Defence. He follows this up with its most popular continuation in modern times, but as there are no games recorded with this particular sequence of moves before 1931, this is arguably an anachronism. He is also describing the moves in algebraic notation ("White to d4"), which would not be popular in chess matches until the 1980s. He should be using descriptive notation instead ("White to Queen 4").
  • ◆In the game files, Molly was originally going to be buried in an unmarked grave instead of her body being burned. The texture, location coordinates and model of the grave exist in the game files. It can be spawned with mods.
  • ◆Most players tend to choose Dynamite since it makes clearing the cave out easier and also because it doesn't actually force them to use it, meaning they can still sneak their way through the cave as a means of eliminating enemies and end up receiving free dynamite after the mission.
  • ◆Arthur will have different reactions to Dutch stating that he hasn't played his last chess move yet, depending on his honor.
  • ◆If the player has high honor, Arthur will say that he is more interested in saving lives than winning at chess; if the player has low honor, he will be interested in surviving instead.
  • ◆After delivering Meredith to her mother in Annesburg, if Arthur has high honor, he will meet Edith Downes bringing a client to her home in the same cutscene.
  • ◆If the player ignores the prompt to journey to Butcher Creek by canoe or horse, Charles will express his impatience. If neither option is selected in time, Charles will automatically choose to go by canoe.
  • ◆If the player decides to go by canoe, Charles and Arthur will take two random Tennessee Walker horses from the village for the ride to Beaver Hollow.
  • ◆If the player decides to go by horse and have their temporary horse along as well, it will be left behind at the travel cutscene.
  • ◆The two unkempt horses at the village are seen only in this mission and can not be found after completion, though identical looking horses can be found during encounters with the Murfree Brood.
  • ◆Molly’s death is foreshadowed in Chapter 3, as during the cutscene for Tilly’s Companion Activity (Dominoes), Tilly asks if Dutch would be mad if she killed Grimshaw and Arthur mentions that they did kill someone in camp once before but only because that person was a traitor. Grimshaw would end up killing Molly because she apparently outed them to the Pinkertons and was seen as a traitor.
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Missionsdaten von Red Dead Wiki, CC BY-SA. Nicht angegliedert an Rockstar Games.

Zuletzt überprüft am 14. September 2026