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Red Dead Redemption 2

Toutes les missions
That's Murfree Country, Dutch van der Linde
Chapter 5 – Guarma

That's Murfree Country

Dutch van der Linde

Dutch sends Arthur and Charles to Beaver Hollow to find a new location for the gang's camp.

Donneur de mission
Dutch van der Linde
Jouable
Non précisé
Lieu
Beaver Hollow, Roanoke Ridge, New Hanover
Cible
Non précisé
Débloqué par
Non précisé
Déblocages
Non précisé

Notes du joueur

À Lakay, Dutch van der Linde est assis seul, marmonnant devant une partie d'échecs lorsqu'Arthur Morgan s'approche. Les Pinkertons se rapprochent et le gang ne peut pas aller plus loin vers l'est, alors Dutch décide qu'ils doivent trouver un abri au nord. Il envoie Arthur avec Charles Smith inspecter Beaver Hollow, dans Roanoke Ridge, un territoire contrôlé par les Murfree Brood. Arthur rejoint Charles, et tous deux traversent la région des rivières en direction de Butcher Creek et du creux.

Près de Beaver Hollow, Arthur et Charles laissent leurs chevaux et avancent discrètement devant les sentinelles Murfree. Ils découvrent des preuves de la violence du gang, puis atteignent la grotte qui sert de base aux Brood. Arthur lance de la dynamite dans l'entrée, et le duo combat les Murfree dans les tunnels. Plus profondément dans la grotte, ils entendent une femme appeler à l'aide. Ils tuent les derniers ravisseurs et ouvrent une cage où est enfermée Meredith Buckley, une femme d'Annesburg que les Murfree retenaient prisonnière.

Charles repart à cheval prévenir Dutch que Beaver Hollow peut abriter le gang, tandis qu'Arthur emmène Meredith à Annesburg. Il la ramène auprès de sa mère et les laisse se retrouver. Arthur retourne à Beaver Hollow alors que le gang s'installe dans le nouveau camp. Uncle arrive avec Molly O'Shea, ivre et furieuse, qui affirme avoir parlé du gang aux Pinkertons avant le braquage de Saint Denis. Dutch lève son arme, mais Susan Grimshaw abat Molly. Grimshaw ordonne à Bill Williamson et Pearson de brûler son corps.

Objectifs

14 étapes

Dans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.

  1. 1Speak to Charles .
  2. 2Mount your horse .
  3. 3Follow Charles .
  4. 4Get in the canoe .
  5. 5Go to Butcher Creek .
  6. 6Follow Charles .
  7. 7Mount the horse .
  8. 8Take out the Murfrees .
  9. 9Approach the cave .
  10. 10Throw dynamite into the cave .
  11. 11Take out the Murfrees .
  12. 12Approach the cage .
  13. 13Open the cage .
  14. 14Ride to Annesburg .

Anecdotes

  • ◆In the third trailer for Redemption 2, the scene featured in this mission where Dutch questions Arthur's loyalty is shown, but in it, Arthur does not look ill and instead has the same appearance as he does pre-illness, when he is healthy. This was likely done to avoid spoilers.
  • ◆In the intro cutscene, as Dutch describes the gang's situation, he mentions the game isn't over until he makes his move. This foreshadows the final mission of the game, which ends with Dutch shooting Micah; a move that ends the game's storyline.
  • ◆Before Arthur speaks to Dutch at the beginning of the mission Dutch is murmuring chess moves to himself, starting with White to d4 and Black to f5, an opening known as the Dutch Defence. He follows this up with its most popular continuation in modern times, but as there are no games recorded with this particular sequence of moves before 1931, this is arguably an anachronism. He is also describing the moves in algebraic notation ("White to d4"), which would not be popular in chess matches until the 1980s. He should be using descriptive notation instead ("White to Queen 4").
  • ◆In the game files, Molly was originally going to be buried in an unmarked grave instead of her body being burned. The texture, location coordinates and model of the grave exist in the game files. It can be spawned with mods.
  • ◆Most players tend to choose Dynamite since it makes clearing the cave out easier and also because it doesn't actually force them to use it, meaning they can still sneak their way through the cave as a means of eliminating enemies and end up receiving free dynamite after the mission.
  • ◆Arthur will have different reactions to Dutch stating that he hasn't played his last chess move yet, depending on his honor.
  • ◆If the player has high honor, Arthur will say that he is more interested in saving lives than winning at chess; if the player has low honor, he will be interested in surviving instead.
  • ◆After delivering Meredith to her mother in Annesburg, if Arthur has high honor, he will meet Edith Downes bringing a client to her home in the same cutscene.
  • ◆If the player ignores the prompt to journey to Butcher Creek by canoe or horse, Charles will express his impatience. If neither option is selected in time, Charles will automatically choose to go by canoe.
  • ◆If the player decides to go by canoe, Charles and Arthur will take two random Tennessee Walker horses from the village for the ride to Beaver Hollow.
  • ◆If the player decides to go by horse and have their temporary horse along as well, it will be left behind at the travel cutscene.
  • ◆The two unkempt horses at the village are seen only in this mission and can not be found after completion, though identical looking horses can be found during encounters with the Murfree Brood.
  • ◆Molly’s death is foreshadowed in Chapter 3, as during the cutscene for Tilly’s Companion Activity (Dominoes), Tilly asks if Dutch would be mad if she killed Grimshaw and Arthur mentions that they did kill someone in camp once before but only because that person was a traitor. Grimshaw would end up killing Molly because she apparently outed them to the Pinkertons and was seen as a traitor.
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Dernière vérification le 14 septembre 2026