
That's Murfree Country
Dutch van der Linde
Dutch sends Arthur and Charles to Beaver Hollow to find a new location for the gang's camp.
- Chi assegna la missione
- Dutch van der Linde
- Giocabile
- Non specificato
- Posizione
- Beaver Hollow, Roanoke Ridge, New Hanover
- Bersaglio
- Non specificato
- Si sblocca con
- Non specificato
- Sblocca
- Non specificato
Note del giocatore
A Lakay, Dutch van der Linde siede da solo, borbottando durante una partita a scacchi mentre Arthur Morgan si avvicina. Con i Pinkertons alle calcagna e la banda impossibilitata a spingersi più a est, Dutch decide che devono trovare un rifugio a nord. Manda Arthur con Charles Smith a ispezionare Beaver Hollow a Roanoke Ridge, territorio controllato dai Murfree Brood. Arthur incontra Charles e i due si incamminano attraverso la regione fluviale verso Butcher Creek e la conca.
Vicino a Beaver Hollow, Arthur e Charles lasciano i cavalli e avanzano silenziosamente oltre le sentinelle Murfree. Trovano prove della violenza della banda, poi raggiungono la grotta che funge da base per i Brood. Arthur lancia della dinamite nell'ingresso e i due combattono nei tunnel contro i Murfrees all'interno. Più in profondità nella grotta, sentono una donna chiedere aiuto. Uccidono i rapitori rimasti e aprono una gabbia che contiene Meredith Buckley, una donna di Annesburg che i Murfrees hanno tenuto prigioniera.
Charles torna a cavallo per dire a Dutch che Beaver Hollow può ospitare la banda, mentre Arthur porta Meredith ad Annesburg. La riporta da sua madre e le lascia riunite. Arthur torna a Beaver Hollow mentre la banda si sistema nel nuovo accampamento. Uncle arriva con Molly O'Shea, ubriaca e furiosa, e lei afferma di aver parlato ai Pinkertons della banda prima della rapina a Saint Denis. Dutch alza la pistola, ma Susan Grimshaw spara a Molly uccidendola. Grimshaw ordina a Bill Williamson e Pearson di bruciare il suo corpo.
Obiettivi
14 passiNell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.
- 1Speak to Charles .
- 2Mount your horse .
- 3Follow Charles .
- 4Get in the canoe .
- 5Go to Butcher Creek .
- 6Follow Charles .
- 7Mount the horse .
- 8Take out the Murfrees .
- 9Approach the cave .
- 10Throw dynamite into the cave .
- 11Take out the Murfrees .
- 12Approach the cage .
- 13Open the cage .
- 14Ride to Annesburg .
Curiosità
- ◆In the third trailer for Redemption 2, the scene featured in this mission where Dutch questions Arthur's loyalty is shown, but in it, Arthur does not look ill and instead has the same appearance as he does pre-illness, when he is healthy. This was likely done to avoid spoilers.
- ◆In the intro cutscene, as Dutch describes the gang's situation, he mentions the game isn't over until he makes his move. This foreshadows the final mission of the game, which ends with Dutch shooting Micah; a move that ends the game's storyline.
- ◆Before Arthur speaks to Dutch at the beginning of the mission Dutch is murmuring chess moves to himself, starting with White to d4 and Black to f5, an opening known as the Dutch Defence. He follows this up with its most popular continuation in modern times, but as there are no games recorded with this particular sequence of moves before 1931, this is arguably an anachronism. He is also describing the moves in algebraic notation ("White to d4"), which would not be popular in chess matches until the 1980s. He should be using descriptive notation instead ("White to Queen 4").
- ◆In the game files, Molly was originally going to be buried in an unmarked grave instead of her body being burned. The texture, location coordinates and model of the grave exist in the game files. It can be spawned with mods.
- ◆Most players tend to choose Dynamite since it makes clearing the cave out easier and also because it doesn't actually force them to use it, meaning they can still sneak their way through the cave as a means of eliminating enemies and end up receiving free dynamite after the mission.
- ◆Arthur will have different reactions to Dutch stating that he hasn't played his last chess move yet, depending on his honor.
- ◆If the player has high honor, Arthur will say that he is more interested in saving lives than winning at chess; if the player has low honor, he will be interested in surviving instead.
- ◆After delivering Meredith to her mother in Annesburg, if Arthur has high honor, he will meet Edith Downes bringing a client to her home in the same cutscene.
- ◆If the player ignores the prompt to journey to Butcher Creek by canoe or horse, Charles will express his impatience. If neither option is selected in time, Charles will automatically choose to go by canoe.
- ◆If the player decides to go by canoe, Charles and Arthur will take two random Tennessee Walker horses from the village for the ride to Beaver Hollow.
- ◆If the player decides to go by horse and have their temporary horse along as well, it will be left behind at the travel cutscene.
- ◆The two unkempt horses at the village are seen only in this mission and can not be found after completion, though identical looking horses can be found during encounters with the Murfree Brood.
- ◆Molly’s death is foreshadowed in Chapter 3, as during the cutscene for Tilly’s Companion Activity (Dominoes), Tilly asks if Dutch would be mad if she killed Grimshaw and Arthur mentions that they did kill someone in camp once before but only because that person was a traitor. Grimshaw would end up killing Molly because she apparently outed them to the Pinkertons and was seen as a traitor.
Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.
Ultima verifica il 14 settembre 2026
