
That's Murfree Country
Dutch van der Linde
Dutch sends Arthur and Charles to Beaver Hollow to find a new location for the gang's camp.
- Quién la encarga
- Dutch van der Linde
- Jugables
- Sin datos
- Ubicación
- Beaver Hollow, Roanoke Ridge, New Hanover
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
En Lakay, Dutch van der Linde está sentado a solas, repasando en voz baja una partida de ajedrez cuando Arthur Morgan se acerca. Los Pinkerton los acosan y la banda ya no puede avanzar hacia el este, así que Dutch decide buscar refugio al norte. Envía a Arthur y Charles Smith a reconocer Beaver Hollow, en Roanoke Ridge, territorio de los Murfree Brood. Arthur se reúne con Charles y ambos atraviesan la zona ribereña hacia Butcher Creek y la hondonada.
Cerca de Beaver Hollow, Arthur y Charles dejan los caballos y se deslizan entre los centinelas Murfree. Encuentran rastros de la brutalidad de la banda antes de llegar a la cueva que los Murfree usan como guarida. Arthur arroja dinamita a la entrada, y los dos combaten por los túneles contra los hombres que hay dentro. En las profundidades oyen los gritos de una mujer. Tras acabar con sus últimos captores, abren una jaula donde está Meredith Buckley, una mujer de Annesburg retenida por los Murfree.
Charles regresa para decirle a Dutch que Beaver Hollow puede servir de campamento, mientras Arthur lleva a Meredith a Annesburg. La entrega a su madre y las deja reunidas. Arthur vuelve a Beaver Hollow mientras la banda instala el nuevo campamento. Uncle llega con Molly O'Shea, borracha y furiosa, y ella asegura que informó a los Pinkerton antes del golpe de Saint Denis. Dutch le apunta con su arma, pero Susan Grimshaw mata a Molly de un disparo. Grimshaw ordena a Bill Williamson y Pearson que quemen el cadáver.
Objetivos
14 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Speak to Charles .
- 2Mount your horse .
- 3Follow Charles .
- 4Get in the canoe .
- 5Go to Butcher Creek .
- 6Follow Charles .
- 7Mount the horse .
- 8Take out the Murfrees .
- 9Approach the cave .
- 10Throw dynamite into the cave .
- 11Take out the Murfrees .
- 12Approach the cage .
- 13Open the cage .
- 14Ride to Annesburg .
Curiosidades
- ◆In the third trailer for Redemption 2, the scene featured in this mission where Dutch questions Arthur's loyalty is shown, but in it, Arthur does not look ill and instead has the same appearance as he does pre-illness, when he is healthy. This was likely done to avoid spoilers.
- ◆In the intro cutscene, as Dutch describes the gang's situation, he mentions the game isn't over until he makes his move. This foreshadows the final mission of the game, which ends with Dutch shooting Micah; a move that ends the game's storyline.
- ◆Before Arthur speaks to Dutch at the beginning of the mission Dutch is murmuring chess moves to himself, starting with White to d4 and Black to f5, an opening known as the Dutch Defence. He follows this up with its most popular continuation in modern times, but as there are no games recorded with this particular sequence of moves before 1931, this is arguably an anachronism. He is also describing the moves in algebraic notation ("White to d4"), which would not be popular in chess matches until the 1980s. He should be using descriptive notation instead ("White to Queen 4").
- ◆In the game files, Molly was originally going to be buried in an unmarked grave instead of her body being burned. The texture, location coordinates and model of the grave exist in the game files. It can be spawned with mods.
- ◆Most players tend to choose Dynamite since it makes clearing the cave out easier and also because it doesn't actually force them to use it, meaning they can still sneak their way through the cave as a means of eliminating enemies and end up receiving free dynamite after the mission.
- ◆Arthur will have different reactions to Dutch stating that he hasn't played his last chess move yet, depending on his honor.
- ◆If the player has high honor, Arthur will say that he is more interested in saving lives than winning at chess; if the player has low honor, he will be interested in surviving instead.
- ◆After delivering Meredith to her mother in Annesburg, if Arthur has high honor, he will meet Edith Downes bringing a client to her home in the same cutscene.
- ◆If the player ignores the prompt to journey to Butcher Creek by canoe or horse, Charles will express his impatience. If neither option is selected in time, Charles will automatically choose to go by canoe.
- ◆If the player decides to go by canoe, Charles and Arthur will take two random Tennessee Walker horses from the village for the ride to Beaver Hollow.
- ◆If the player decides to go by horse and have their temporary horse along as well, it will be left behind at the travel cutscene.
- ◆The two unkempt horses at the village are seen only in this mission and can not be found after completion, though identical looking horses can be found during encounters with the Murfree Brood.
- ◆Molly’s death is foreshadowed in Chapter 3, as during the cutscene for Tilly’s Companion Activity (Dominoes), Tilly asks if Dutch would be mad if she killed Grimshaw and Arthur mentions that they did kill someone in camp once before but only because that person was a traitor. Grimshaw would end up killing Molly because she apparently outed them to the Pinkertons and was seen as a traitor.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
