
Outlaws from the West
Dutch van der Linde
Half frozen, close to death, and on the run, the Van der Linde gang find shelter in an old abandoned mining town. Dutch, Arthur, and Micah head out to look for supplies.
- Quién la encarga
- Dutch van der Linde
- Jugables
- Sin datos
- Ubicación
- Adler Ranch, Grizzlies West, Ambarino
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
Tras el fallido robo del ferry de Blackwater, la banda de Van der Linde avanza por una ventisca en Ambarino. Arthur Morgan guía la caravana agotada hasta el asentamiento minero abandonado de Colter, donde llevan a Davey Callander a una cabaña y este muere por sus heridas. Dutch van der Linde pide a los supervivientes que se mantengan unidos mientras convierten Colter en su campamento. Sale con Arthur a buscar comida y provisiones, y también a encontrar a Micah Bell y John Marston. Arthur pregunta a Dutch por el robo del ferry, pero Dutch elude la respuesta.
Arthur y Dutch encuentran a Micah, que ha localizado una granja en Adler Ranch, en Grizzlies West. Se acercan a la casa con cautela. Arthur se cubre junto a un cobertizo, Micah se oculta tras una carreta y Dutch habla en la puerta. Micah descubre un cadáver en la carreta, y los hombres de la casa resultan ser O'Driscolls. Cuando amenazan a Dutch, Arthur, Dutch y Micah acaban con los atacantes, aunque un O'Driscoll logra escapar.
Dutch manda a Arthur a registrar la casa en busca de provisiones. Allí encuentra comida, munición y rastros de que los habitantes fueron atacados. En el granero, un O'Driscoll cae sobre Arthur y se enfrenta a él. Arthur le obliga a revelar la ubicación de un campamento O'Driscoll junto a un lago y sus planes de atracar un tren, antes de decidir qué hacer con él. Arthur calma a un Tennessee Walker y lo saca fuera. Micah encuentra a Sadie Adler escondida en el sótano y la aterroriza hasta que una lámpara provoca un incendio. Dutch desarma a Sadie y la lleva con ellos, y Arthur, Dutch, Micah y Sadie regresan a Colter.
Objetivos
22 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Approach the hitching posts .
- 2Follow Dutch .
- 3Go to the shed and press (PS4) or (ONE) to take cover.
- 4Protect Dutch .
- 5Hold (PS4) or (ONE) to run after the outlaw .
- 6Follow Dutch .
- 7Hold (PS4) or (ONE) near items to pick them up while searching the house .
- 8Join Dutch outside after searching for supplies.
- 9Investigate the barn .
- 10Hold (PS4) or (ONE) to focus on the O'Driscoll .
- 11Grab the O'Driscoll .
- 12Interrogate the O'Driscoll .
- 13Deal with the O'Driscoll .
- 14Pick up your gun .
- 15Pick up your hat .
- 16Hold (PS4) or (ONE) to focus on the horse .
- 17Calm the horse .
- 18Approach the horse .
- 19Use (PS4) or (ONE) to pat the horse .
- 20Lead the horse .
- 21Lead the horse to the hitching post .
- 22Investigate the noise inside the house .
Galería
06Capturas de Outlaws from the West, replicadas desde Red Dead Wiki.






Curiosidades
- ◆This mission will automatically continue into the second mission of Chapter 1, "Enter, Pursued by a Memory."
- ◆It is possible to open the map during the intro cutscene. Micah, Charles, and Dutch all have map markers with the former indicating that Micah was sent scouting while Arthur led the gang to Colter.
- ◆If Arthur follows Micah into the cabin, he'll have a couple of lines of dialogue with one of them being to "be a good boy" and check the barn.
- ◆Despite appearing alongside the gang's caravan in the intro, Javier and his horse are not present anywhere at Colter during this mission. Given that the gang's eight draft horses are not present at Colter as well, it is implied that Javier rode off to take them to another location after the caravan's arrival and possibly to retrieve Maggie and Brown Jack, who are also not present until later.
- ◆The Old Lantern is exclusive to this mission and will clip into the player's saddlebags when Arthur places it there. Similarly, the blanket that Dutch places on Taima will float a considerable distance above her.
- ◆Javier and Micah ride Standard Horses in the first cutscene due to an oversight, while Bill can be seen riding The Count; likely because Dutch was taking a break from riding him. Due to the cutscene's extremely dim lighting, these details are extremely difficult to notice during normal gameplay.
- ◆Hosea's first lines mention that it's May at the time the mission takes place. This would mean the events of the first six chapters likely take place from May 1899 until late in the year, with Chapter 2 possibly starting in either late May or early June 1899.
- ◆Also, his first line, "If we don't stop soon we'll all be dying," will be the one that Arthur remembers in "A Fork in the Road" if his Honor is high.
- ◆The opening scene of the gang's caravan going through the snowstorm actually takes place out of bounds. The area is northwest of Spider Gorge past the map boundary and exists on its own separate map (located just above the real map) that will unload after the cutscene ends.
- ◆The encouraging speech Dutch gives in the opening cutscene will be repeated by him, albeit with some slight variations, once the gang set up camp at Horseshoe Overlook.
- ◆If glitched into the cabin, the player can visit Davey's corpse as well as greet all the gang members inside. To get in, the player must dismount their horse to the left of the door and immediately go into first person view as they continue to walk forward; this will cause the door to open, and make it possible for Arthur to enter.
- ◆As of patch 1.14, the glitch is impossible to do.
- ◆If Arthur takes cover in the wrong spot, Dutch will comment on it.
- ◆If Arthur doesn't protect Dutch from the O'Driscolls by shooting one of them, Micah will do it instead.
- ◆If the player uses mods to follow the O'Driscoll runner during the shootout, he can be seen stopping nearby the road, outside of Adler Ranch.
- ◆If Arthur picks up Sadie's wedding photograph while Dutch is still in the cabin with him, the latter will say to put down anything they can't use. Arthur will also say that the "poor bastard" must have been married prior to his murder.
- ◆After Micah discovers and scares Sadie, Dutch comes to her aid. This proves to be somewhat prophetic when in "American Venom", the final mission of the game, Dutch comes to Sadie's aid against Micah once more.
- ◆After leaving the barn to hitch the horse it is no longer possible to enter it as there is an invisible wall.
- ◆If Arthur spares the O'Driscoll, the latter will be seen again in the mission "Old Friends". He will also taunt him in the mission saying Arthur should have killed him when he had the chance.
- ◆A few of the O'Driscolls' horses can be seen outside of the barn, but will run off during the shootout.
- ◆If the player uses mods to follow the O'Driscoll after Arthur spares him, he can be seen passing through Colter and riding around Big Valley.
- ◆During free roam at Colter, Arthur may offer to give Sadie the horse he took from the barn back, but Sadie will say that he belonged to an O'Driscoll and that she wouldn't care if he killed him, though the horse appears at her barn in Red Dead Online, likely due to an oversight.
- ◆The compendium may be accessed during this mission, but it will be locked afterwards and remain locked until "The Aftermath of Genesis".
- ◆If Arthur is disarmed during the shootout with the O'Driscolls, he won't be able to pick up his gun. However, the gun will respawn during the cutscene when he enters the barn.
- ◆This is the only mission in the game when a gang member's horse (Taima, Charles' horse) is intended to be ridden.
- ◆The majority of the game's opening sequence could have been inspired by the 1992 crime film Reservoir Dogs, the directorial debut of Quentin Tarantino, which begins right after the conclusion to a bogged robbery.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
