
Hangar
ROI calculator
Every figure below is editable. The numbers update as you change them, and nothing is sent anywhere.
- Net / real hour
- $100,175
- Net / active hour
- $100,175
- Total investment
- $1,200,000
- Payback (real hours)
- 12 h
Net per real hour is what the business earns while you do something else. Net per active hour counts only the minutes you must be present โ resupply runs and the sale. The first answers whether to own it; the second answers whether to grind it.
How the figure is derived
- Units per cycle
- 1
- Value per unit
- $60,000
- Resupplies per cycle
- 1
- Gross per cycle
- $60,000
- Supplies per cycle
- $18,000
- Fees per cycle
- $260
- Net per cycle
- $41,740
- Cycle (real minutes)
- 25 min
- Player minutes
- 25 min
- Idle break-even
- 66.8 h
Hours registered and idle before the daily fee wipes out one full sale.
Figures used
| Figures used | Price | Confidence | Source |
|---|---|---|---|
| Stock capacity (units) | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Units per resupply | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Cost of one resupply | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Minutes to steal a resupply | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Minutes to make one unit | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Unit value, local buyer | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Unit value, far route | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Sale mission (minutes) | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Daily fee | Disputed | first-party compilation; GTA Wiki does not publish this figure |
Wiki-stated means the linked GTA Wiki page publishes that number outright. Community and disputed figures are our own compilation โ the wiki does not publish them. Override any of them.
The figures above are computed on the server, so they are correct without JavaScript. Editing them needs it.
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<iframe src="https://outlawdb.com/en/embed/gta-5/properties/hangar" width="100%" height="900" frameborder="0" loading="lazy" title="Hangar โ ROI calculator"></iframe>
<p><a href="https://outlawdb.com/en/gta-5/properties/hangar">Hangar profit calculator by outlawdb</a></p>Locations
5| Location | Price | Total investment | Payback (real hours) |
|---|---|---|---|
| Fort Zancudo Hangar 3499Fort Zancudo | $2,650,000 | $2,650,000 | 26.5 h |
| Fort Zancudo Hangar A2Fort Zancudo | $3,250,000 | $3,250,000 | 32.4 h |
| Fort Zancudo Hangar 3497Fort Zancudo | $2,085,000 | $2,085,000 | 20.8 h |
| LSIA Hangar A17LSIA | $1,200,000 | $1,200,000 | 12 h |
| LSIA Hangar 1LSIA | $1,525,000 | $1,525,000 | 15.2 h |
Caveats
- One cycle is one source-and-sell run of three crates: buying the crates, flying the source mission and flying the delivery. Air freight cargo is never passive, so nothing accrues while you are away and the passive and active hourly rates are identical.
- Every figure is a community estimate. The wiki publishes hangar purchase prices and nothing about cargo economics.
- Sell missions get harder as the crate count rises, which this model does not capture. Filling a hangar to fifty crates and selling in one go pays more per crate and is not modelled here.
Checked in Agents of Sabotage era (checked 2026-08-26)
About this business
- Locations
- Fort Zancudo Hangar 3499, Fort Zancudo Hangar A2, Fort Zancudo Hangar 3497, LSIA Hangar A17, LSIA Hangar 1
- Premises
- 5
Prices and story-mode weekly income from GTA Wiki, CC BY-SA. GTA Online income figures are our own compilation and are labelled as such. Not affiliated with Rockstar Games.
Last verified September 14, 2026
