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Grand Theft Auto V

6 title updates

GTA Online

The parts of GTA Online worth keeping state for: twelve heist strands job by job, 348 fixed collectibles, and every Award with its four thresholds.

By title update

6 updates
Heists

GTA Online has grown by title update since 2013, and every heist strand carries the one it shipped in. So this list keeps itself current: the next update appears here as soon as its jobs are ingested.

This week in GTA Online

Rockstar publishes no machine-readable feed for the weekly discounts, podium vehicle, Prize Ride or Gun Van. The Newswire has no RSS and renders nothing without a browser, the Social Club events endpoint is gone, and every community scraper we tested was broken or abandoned. A page rebuilt by hand each Thursday would be stale most of the time, so we do not pretend to have one.

What else is in GTA Online

The rest of the mode is job types rather than campaigns, and none of them have a state worth remembering between sessions. In short: Contact Missions are one-off jobs handed out by a phone contact. Races run on land, water and air across a few dozen classes. Adversary Modes are team formats built around one gimmick each. Deathmatch, Last Team Standing and Survival are the straightforward combat formats. Freemode Events and Business Battles interrupt the open lobby. Only heists run deep enough, over enough sessions, to be worth tracking, so heists are what this section keeps.

Elsewhere on the site

Facts from the GTA Wiki (CC-BY-SA). No Rockstar assets, no copied text.