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Grand Theft Auto V

Todas as missões
The Long Stretch, Lamar Davis
Missão 9

The Long Stretch

Lamar Davis

4 medalhas de ouro
Quem dá a missão
Lamar Davis
Jogáveis
Franklin Clinton
Local
Franklin's House, Strawberry, Rogers Salvage & Scrap, La Puerta
Alvo
Ballas
Desbloqueada por
Chop, Father/Son, Friend Request
Desbloqueia
Hood Safari

Notas do jogador

Franklin chega à sua casa em Strawberry quando Lamar Davis aparece com Stretch, recém-saído da prisão. Lamar os apresenta de novo, mas o desconforto de Franklin com Stretch logo vira uma discussão. Lamar interrompe os dois, dizendo que há negócios a tratar. Os três vão até a Ammu-Nation, onde Franklin compra uma Pump Shotgun e uma lanterna, antes de seguirem para um encontro em Rogers Salvage & Scrap, em La Puerta. Durante o trajeto, Lamar explica que se trata de uma negociação de drogas, e Franklin continua desconfiado.

Na reciclagem, Franklin, Lamar e Stretch encontram D, o homem que Franklin e Lamar sequestraram em Chop. A negociação é uma armadilha. Membros dos Ballas cercam o grupo, enquanto D revela que aquilo é uma vingança pelo sequestro. Stretch mata D a tiros. Franklin luta ao lado de Lamar e Stretch para atravessar a usina, sob ataque dos Ballas nos andares superiores, nos corredores e nas saídas. O tiroteio incendeia partes do prédio, e os três precisam seguir até a saída.

Do lado de fora, a LSPD cerca o ferro-velho e um helicóptero policial impede a fuga. Franklin derruba o helicóptero e acompanha Lamar e Stretch pelo pátio, até pularem o muro do terreno. Eles pegam um veículo e deixam La Puerta com a polícia em perseguição. Depois de despistar a LSPD, Franklin leva Lamar e Stretch de volta para sua casa em Strawberry. Os três se despedem ali.

Objetivos

7 passos

Na ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.

  1. 1Go to Ammu-Nation.
  2. 2Buy a Pump Shotgun and a flashlight mod.
  3. 3Go to the meeting at the recycling plant.
  4. 4Escape the recycling plant.
  5. 5Escape the junkyard.
  6. 6Lose the Cops.
  7. 7Go back to Franklin's house.

Medalha de ouro

4 requisitos

Todos eles numa única jogada garantem a medalha. Refazer a missão depois vale.

  • Accuracy

    Finish with a shooting accuracy of at least 60%.

  • Headshots

    Kill 10 enemies with a headshot.

  • Unmarked

    Complete with minimal damage to health and armor.

  • Mission Time

    Complete within 10:30.

Recompensas

Contatos
Stretch as a contact for Franklin
Libera
Lamar Davis and Stretch as Director Mode characters.

A missão falha se

Qualquer um deles falha a missão e devolve você ao último checkpoint.

  • ×Wasted
  • ×Busted
  • ×Lamar/and/Stretch died.
  • ×Lamar/and/Stretch was/were abandoned.
  • ×Franklin did not have enough money to buy the Pump Shotgun and flashlight mod.
  • ×Franklin was barred from Ammu-Nation.
  • ×Spooking the clerk in Ammu-Nation
  • ×Abandoning the deal

Curiosidades

  • ◆Various audio entries for this mission refer to the mission as Terminador.
  • ◆Franklin will always put on a jacket with jeans and shoes in this mission.
  • ◆If Franklin still maintains the same hairstyle from an earlier mission, Lamar and Stretch will comment on it, saying that his hairstyle makes him look like a microphone, to which Franklin responds negatively.
  • ◆The events of Chop are referenced by Franklin during the cutscene where the three met up with D.
  • ◆Scenes from this mission first appeared in the second GTA V trailer, and later in Franklin's character trailer.
  • ◆In Franklin's trailer, Lamar originally wore his green cap backwards, and his T-shirt had the logo of the Magnetics car club on it.
  • ◆Upon entering Ammu-Nation, Lamar will tell Franklin to "Get the shotty with the flashlight on it." If Franklin already has a shotgun, Lamar will instead say "Get your shotgun with the flashlight modification." If Franklin has a shotgun and has installed the flashlight prior to the mission, Lamar will simply say "Get some heat."
  • ◆If this mission is replayed, the flashlight will always be attached to Franklin's shotgun, even if it was removed later. If the flashlight was purchased beforehand or if the mission is replayed, it will be impossible to remove it from Franklin's shotgun.
  • ◆When Stretch shoots D, his pistol has a more realistic firing sound.
  • ◆During the warehouse shootout, the time of day will be fixed to midnight, and won't advance until Franklin, Lamar, and Stretch exit the building and jump over the fence. If the player reloads during the shootout, the selected save file's time of day will be fixed to whatever it was at the time.
  • ◆After losing the cops, the radio station will be tuned in to West Coast Classics, and the track "Still D.R.E." by Dr. Dre and Snoop Dogg will always play.
  • ◆In the Enhanced Edition, Lamar and Stretch can be seen driving away after the mission ends. If the player shoots the car, Stretch will step out and open fire at him. However, the player cannot shoot Stretch.
  • ◆If the player takes Lamar's Emperor as a getaway car and abandons the Jackal, the Jackal will still appear near Franklin's house at the end of the mission, and Stretch and Lamar will drive away in this car. However, the Emperor will be still parked in the driveway, and can be stored in the player's garage. Alternatively, if the player uses the Jackal, there is a chance that the Emperor may be retrieved from the impound garage at Mission Row Police Station for $250.
  • ◆If this mission is done after Franklin gets his second house, he will still enter his old house as if he still lived there. Strangely, sometimes in the opening cutscene, his room will still have his belongings, but as soon as the scene ends, it will be empty. Thus, canonically, this mission happens before Franklin obtains his second house.
  • ◆After this mission, the Ammu-Nation clerk will become interested in Franklin, which starts a conversation between both of them if Franklin visits the store.
  • ◆According to Shawn Fonteno, an earlier version of this mission had Franklin shooting D instead of Stretch.
  • ◆According to the game files, D was supposed to be a police informant involved in a gang-intervention show, and the enemy Ballas in the beginning were originally NOOSE units. The player would then have to fight through both them and the Ballas – the latter also being set up by D – to escape. Remnants of this can still be heard in D's dialogue.
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Verificado pela última vez em 14 de setembro de 2026