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Red Dead Redemption 2

Todas as missões
Horse Flesh for Dinner, John Marston
Chapter 3 – Clemens Point

Horse Flesh for Dinner

John Marston

To get back at the Braithwaites, Tavish Gray asks Arthur, John and Javier to steal prized horses from Braithwaite Manor that he claims will sell for $5000.

Quem dá a missão
John Marston
Jogáveis
Não informado
Local
Braithwaite Manor, Scarlett Meadows
Alvo
Não informado
Desbloqueada por
Não informado
Desbloqueia
Não informado

Notas do jogador

Arthur Morgan encontra John Marston e Javier Escuella nos estábulos de Caliga Hall, onde Tavish Gray lhes propõe um serviço contra os Braithwaites. Gray afirma que os cavalos de raça da família podem render $5.000 com um comprador. Arthur, John e Javier seguem para Braithwaite Manor, convencidos de que precisam entrar sem iniciar uma briga.

Na entrada sul da propriedade, John apresenta o grupo como investidores interessados nos estábulos. O guarda permite a passagem. Arthur conversa com um tratador, que acaba aceitando mostrar os cavalos valiosos aos supostos clientes e fala sobre suas origens. Arthur cala o homem, enquanto os três fora da lei cobrem o rosto e se apoderam dos animais.

John conduz a fuga de Braithwaite Manor, Javier cuida dos cavalos atados e Arthur protege a retaguarda. Homens dos Braithwaites perseguem o grupo por Scarlett Meadows. Um garanhão se solta, mas Arthur o laça e o devolve aos outros. Eles levam os cavalos até Clay Davies em Clemens Point, onde Clay oferece muito menos do que Gray havia prometido. Os homens aceitam a venda e voltam para Clemens Point.

Curiosidades

  • ◆This mission reuses concepts from the 'Nice House Heist' (also called "The Sharmoota Heist") that was cut from Grand Theft Auto V.
  • ◆In both missions the player poses as a buyer looking to invest in an antagonist's property.
  • ◆Once inside, the crew has to steal some horses valued at $5,000 (in the case of the deleted mission, Madrazo's valuable horse or horses). In GTA V however, the player has to grant themselves access to the stables by stealing first the key to them located in a safe inside the house.
  • ◆Blaine County police cut scanners mention three different types of horses: brown, black and white; the Arabians the gang have to rob are also three and of similar features.
  • ◆When talking to Tavish Gray, Arthur mentions that they met his son, the sheriff, referring to Leigh Gray. This cannot be true, however, as Beau Gray mentions that the two are brothers, not father and son. This is most likely a developer oversight.
  • ◆If the player decides to dismount their horse at the beginning of the mission and talk to Tavish Gray, an additional dialogue can be heard: They can either greet or antagonize Gray. If the player chooses to antagonize him Arthur will mockingly tell Gray that he seems to want to play them (Arthur, John, and Javier) for fools telling them that someone would pay them $5000 for stolen horses. If the player greets Gray, Arthur will just thank him for entrusting him with the task of procuring the Braithwaite horses.
  • ◆There are several different ways to deal with the stablehand before taking the horses:
  • ◆One way is to strangle him to death (as mentioned above) while he is talking about the horses.
  • ◆Another way is to hogtie him instead of killing him. Arthur will tell him to keep quiet and that they are taking the horses before John says to put their bandanas on.
  • ◆A third way is to wait until he has described all three horses and Javier will knock him out.
  • ◆Depending on whether the player starts this mission before or after "The Fine Joys of Tobacco", Arthur's conversation with the guards at the entrance of Caliga Hall, John's conversation with Tavish Gray and the conversation of Arthur, John, and Javier upon riding away from Caliga Hall will alter: If the burning down of the tobacco crops has already taken place by the time the player starts this mission, Arthur, upon arriving at Caliga Hall, will tell the guards at the entrance that they seem nervous to which they will respond by explaining that they have had some "trouble," at the stable. Tavish Gray can be overheard by the player telling Javier and John that he is suspicious due to the burning down of his fields to which John ensures that he and his associates had nothing to do with that and that he prefers smoking tobacco over burning it, and upon riding away from the estate Arthur discloses to John and Javier (who were unaware of that until that point) that he and Sean were the ones that burnt down the Grays' fields, remarking that the task of burning down rich peoples' property made Sean happy "like a pig in shit." If the tobacco mission hasn't been completed yet, Arthur tells John and Javier that Hosea and Sean had better keep their heads down as they would be at the Manor by the time they arrive to steal the horses.
  • ◆The stolen horses are marked with the Braithwaite insignia on their backside, which is probably how Clay knew they didn't belong to the gang members.
  • ◆It's possible to keep any one of the stolen horses for yourself without failing the mission so long as you bond with it until it becomes your temporary horse before giving them to Clay, riding back over to them as soon the mission is over, stabling them, and then saving, and reloading the game.
  • ◆During this mission, Arthur removes his Sheriff's Badge from Sheriff Gray seemingly to not tip off the Braithwaites.
  • ◆John mentions Arthur's real surname, Morgan, to Tavish, instead of his made up surname, Callahan.
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Verificado pela última vez em 14 de setembro de 2026