
Angelo Bronte, A Man of Honor
Dutch van der Linde
Arthur, John, and Dutch head to Angelo Bronte's mansion to get Jack back. Bronte asks the gang to clear out the local graveyard of thieves in return for Jack.
- Auftraggeber
- Dutch van der Linde
- Spielbar
- Nicht angegeben
- Ort
- Saint Denis, Bayou Nwa, Lemoyne
- Ziel
- Nicht angegeben
- Freigeschaltet durch
- Nicht angegeben
- Schaltet frei
- Nicht angegeben
Spieler-Notizen
Arthur trifft Dutch van der Linde und John Marston in einem Park in Saint Denis gegenüber von Angelo Brontes Anwesen. Auf dem Weg zum Tor befürchtet Arthur, Gewalt könnte Jack in Gefahr bringen, doch Dutch besteht darauf, dass sie gefasst bleiben müssen. Dutch packt einen Wächter und lässt ihn Bronte holen. Drinnen stellt Dutch sich und seine Begleiter als harmlose Landleute dar und spielt den Streit der Gang mit den Braithwaites herunter. Bronte geht bereitwillig auf die Vorstellung ein und erklärt sich bereit, über Jacks Rückkehr zu sprechen.
Bronte verlangt einen Gefallen, bevor er den Jungen zurückgibt. Auf dem Friedhof sind Grabräuber am Werk, und Arthur und John stimmen zu, sich um sie zu kümmern, während Dutch bei Bronte im Anwesen bleibt. Auf dem Ritt durch Saint Denis bemerkt Arthur, wie beherrscht John während des Treffens gewesen ist. John gibt zu, Bronte nicht zu vertrauen, und bedauert, was für ein Vater er für Jack gewesen ist. Arthur sagt, die Braithwaites hätten Jack für Geld verkauft, und da diese Familie nicht mehr da ist, habe Bronte wenig Grund, ihn zu behalten.
Auf dem Friedhof suchen Arthur und John zwischen den Gräbern nach den Dieben. Eine Störung führt sie zu den Grabräubern, die das Feuer eröffnen. Arthur und John töten die Männer und finden dann das Versteck, das sie angelegt hatten. Gesetzeshüter treffen ein, bevor sie gehen können, und zwingen die beiden, unbemerkt durch den Friedhof zu schleichen. Sie gelangen hinter dem Friedhof hinaus und reiten zurück zu Brontes Anwesen.
Dutch wartet mit Jack vor Brontes Haus. John ist erleichtert, seinen Sohn unverletzt vorzufinden, während Jack fröhlich von seinem Aufenthalt im Anwesen und den Dingen erzählt, die Bronte ihm beigebracht hat. Die Gruppe reitet durch Bayou Nwa nach Shady Belle, wo Abigail überglücklich ist, Jack wiederzusehen. Dutch erzählt Arthur, dass Bronte sie zu einer Gartenparty im Haus des Mayor eingeladen hat. Die Gang versammelt sich im Lager, um Jacks Rückkehr zu feiern.
Ziele
13 SchritteIn der Reihenfolge, in der das Spiel sie vorgibt. Die unnummerierten Schritte erscheinen nur, wenn du vom Skript abweichst.
- 1Follow Dutch .
- 2Mount your horse .
- 3Follow John .
- 4Hitch your horse.
- 5Follow John .
- 6Search the cemetery for the grave robbers.
- 7Locate the source of the disturbance .
- 8Take out the attackers .
- 9Search for the grave robbers' stash .
- 10Follow John out of the cemetery.
- 11Return to Bronte's manor .
- 12Mount your horse .
- 13Follow Dutch .
Galerie
01Screenshots von Angelo Bronte, A Man of Honor, gespiegelt von Red Dead Wiki.

Wissenswertes
- ◆This mission closely resembles the Chapter 8 mission from Max Payne 3 and the mission "Bury the Hatchet" in Grand Theft Auto V. In both cases, the missions take place in a cemetery, with a massive shootout occurring in all three scenarios. Additionally, all protagonists—Arthur Morgan, Max Payne, and Michael De Santa—possess a special ability that allows them to shoot in slow motion. In each instance, the protagonists are cornered while attempting to escape: Max manages to escape, Arthur is nearly caught by the police, and Michael is captured by Chinese gangsters.
- ◆During the part of the mission where Arthur and John are searching for the grave robbers in the cemetery, an old woman in a black dress can be seen wandering around the graveyard. It is possible to hogtie and loot her, however she cannot be killed.
- ◆Using any firearms or projectiles in the cemetery while searching for the grave robbers will result in mission failure with John saying "Goddamn it, Arthur! How are we gonna get Jack back now?".
- ◆After killing the grave robbers, they can be looted for an unusually large amount of money, around $18-$22 per corpse.
- ◆After dealing with the grave robbers, if the player jumps on top of one of the large graves and over the wall, the part where Arthur picks up the stash will be skipped. It will also prevent the lawmen from spawning inside the cemetery.
- ◆This mission has one of the most common exploits used by players to explore New Austin before the epilogue, both during and after the mission completion . However, exploring New Austin during the mission replay is only possible on version 1.0.0.
- ◆Blackwater seems to be devoid of lawmen, but it is also recommended to use caution, as policemen still spawn despite the absence of Pinkertons, and alerting them shall incur mission failure and also loss of all progress until there. As long as the player doesn't alert the law in any way, they are free to explore the city and greet the locals.
- ◆In New Austin, the saloons of Armadillo and Tumbleweed are open, but the player cannot drink or eat anything. The gunsmith, the general shop and the butcher, however, can be used as normal.
- ◆Aside from lawmen and most non-legendary animals, almost no other character will spawn around, the weather will be always foggy and it will always be nighttime. You will not be able to set up camp to advance time or clear the fog during the mission.
- ◆The player can inspect Points of Interest, catch Legendary Fish, tame the Tiger Striped Bay Mustang, collect Otis Miller's Revolver, and acquire both the Crow Beak and Turtle Shell Trinkets.
- ◆Legendary animals, aggressive predators (gators, bears, wolves, cougars and panthers) and snakes will not spawn during the mission. Also, there will be no plants and no dinosaur bones.
- ◆However, if the player goes to Sisika Penitentiary the guards will still be present, preventing them from exploring the island.
- ◆During the mission, all shops in Saint Denis will be closed but the player can still enter them. However, they will only be able to converse with the shopkeepers as the shop services will be unavailable.
- ◆This is an alternative way to obtain the horses from the stable for free.
- ◆Jack mentions the Italian word "pantafòla", a kind of slipper, as one of the things he learnt. However, the actual word in Italian is "pantòfola", with Jack mispronouncing it, most likely due to his young age. He also says the same thing for the word "cavallo" (horse), but mispronounces it as the Spanish "ca-va-yo" rather than the Italian "ca-val-lo".
- ◆The song that Javier sings at Jack's return party is Cielito Lindo, a popular traditional song of Mexico written in 1882 by Quirino Mendoza y Cortés, which became a well known theme song for Mexicans in recent decades.
- ◆It is impossible to save the player's progress until after the party is over, unless Arthur goes to sleep or leaves the area.
- ◆After Arthur arrives at the cemetery, he will automatically be equipped (on console) with a Lancaster Repeater and a Bolt Action Rifle.
- ◆This is the only mission in the game that allows saving the game after activating cheats. Once cheats are activated, the player must have autosave turned "on" before initiating the mission and the game will save once the final cutscene plays out. Then the player must load the autosave and skip Jack's party by going to Arthur's room and using the "sleep" option to advance time. Once Arthur wakes up, starting a Stranger Side mission or inspecting Mary's letter will allow them to save as normal.
- ◆Oddly, the end cutscene of this mission cannot be skipped.
Missionsdaten von Red Dead Wiki, CC BY-SA. Nicht angegliedert an Rockstar Games.
Zuletzt überprüft am 14. September 2026
