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Red Dead Redemption 2

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Angelo Bronte, A Man of Honor, Dutch van der Linde
Chapter 4 – Saint Denis

Angelo Bronte, A Man of Honor

Dutch van der Linde

Arthur, John, and Dutch head to Angelo Bronte's mansion to get Jack back. Bronte asks the gang to clear out the local graveyard of thieves in return for Jack.

Quién la encarga
Dutch van der Linde
Jugables
Sin datos
Ubicación
Saint Denis, Bayou Nwa, Lemoyne
Blanco
Sin datos
Se desbloquea con
Sin datos
Desbloquea
Sin datos

Notas del jugador

Arthur se reúne con Dutch van der Linde y John Marston en un parque de Saint Denis, frente a la mansión de Angelo Bronte. Al acercarse a la verja, Arthur teme que la violencia ponga a Jack en peligro, pero Dutch insiste en que deben conservar la calma. Dutch atrapa a un guardia y le ordena llamar a Bronte. Dentro de la casa, Dutch presenta a sus compañeros como gente sencilla del campo y resta importancia al conflicto con los Braithwaite. Bronte recibe la actuación con cordialidad y accede a hablar de Jack.

Bronte exige un favor antes de entregar al niño. Unos saqueadores de tumbas están actuando en el cementerio, y Arthur y John aceptan ocuparse de ellos mientras Dutch se queda en la mansión con Bronte. De camino por Saint Denis, Arthur comenta lo tranquilo que se mostró John durante la reunión. John admite que no confía en Bronte y lamenta haber sido mal padre para Jack. Arthur le recuerda que los Braithwaite vendieron a Jack por dinero y que, sin ellos, Bronte no tiene razón para retenerlo.

En el cementerio, Arthur y John buscan a los ladrones entre las lápidas. Un alboroto los conduce hasta los saqueadores, que abren fuego. Arthur y John acaban con ellos y encuentran el alijo que habían escondido. Los agentes de la ley llegan antes de que puedan marcharse, por lo que ambos deben escabullirse por el cementerio sin llamar la atención. Salen del recinto y regresan a caballo a la mansión de Bronte.

Dutch espera fuera de la casa de Bronte junto a Jack. John se tranquiliza al ver que su hijo no ha sufrido daño, mientras Jack habla contento de su estancia en la mansión y de las cosas que Bronte le enseñó. El grupo cabalga por Bayou Nwa hasta Shady Belle, donde Abigail se llena de alegría al recuperar a Jack. Dutch le cuenta a Arthur que Bronte los ha invitado a una fiesta en el jardín de la casa del Mayor. La banda se reúne en el campamento para celebrar el regreso de Jack.

Objetivos

13 pasos

En el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.

  1. 1Follow Dutch .
  2. 2Mount your horse .
  3. 3Follow John .
  4. 4Hitch your horse.
  5. 5Follow John .
  6. 6Search the cemetery for the grave robbers.
  7. 7Locate the source of the disturbance .
  8. 8Take out the attackers .
  9. 9Search for the grave robbers' stash .
  10. 10Follow John out of the cemetery.
  11. 11Return to Bronte's manor .
  12. 12Mount your horse .
  13. 13Follow Dutch .

Galería

01

Capturas de Angelo Bronte, A Man of Honor, replicadas desde Red Dead Wiki.

Angelo Bronte, A Man of Honor

Curiosidades

  • ◆This mission closely resembles the Chapter 8 mission from Max Payne 3 and the mission "Bury the Hatchet" in Grand Theft Auto V. In both cases, the missions take place in a cemetery, with a massive shootout occurring in all three scenarios. Additionally, all protagonists—Arthur Morgan, Max Payne, and Michael De Santa—possess a special ability that allows them to shoot in slow motion. In each instance, the protagonists are cornered while attempting to escape: Max manages to escape, Arthur is nearly caught by the police, and Michael is captured by Chinese gangsters.
  • ◆During the part of the mission where Arthur and John are searching for the grave robbers in the cemetery, an old woman in a black dress can be seen wandering around the graveyard. It is possible to hogtie and loot her, however she cannot be killed.
  • ◆Using any firearms or projectiles in the cemetery while searching for the grave robbers will result in mission failure with John saying "Goddamn it, Arthur! How are we gonna get Jack back now?".
  • ◆After killing the grave robbers, they can be looted for an unusually large amount of money, around $18-$22 per corpse.
  • ◆After dealing with the grave robbers, if the player jumps on top of one of the large graves and over the wall, the part where Arthur picks up the stash will be skipped. It will also prevent the lawmen from spawning inside the cemetery.
  • ◆This mission has one of the most common exploits used by players to explore New Austin before the epilogue, both during and after the mission completion . However, exploring New Austin during the mission replay is only possible on version 1.0.0.
  • ◆Blackwater seems to be devoid of lawmen, but it is also recommended to use caution, as policemen still spawn despite the absence of Pinkertons, and alerting them shall incur mission failure and also loss of all progress until there. As long as the player doesn't alert the law in any way, they are free to explore the city and greet the locals.
  • ◆In New Austin, the saloons of Armadillo and Tumbleweed are open, but the player cannot drink or eat anything. The gunsmith, the general shop and the butcher, however, can be used as normal.
  • ◆Aside from lawmen and most non-legendary animals, almost no other character will spawn around, the weather will be always foggy and it will always be nighttime. You will not be able to set up camp to advance time or clear the fog during the mission.
  • ◆The player can inspect Points of Interest, catch Legendary Fish, tame the Tiger Striped Bay Mustang, collect Otis Miller's Revolver, and acquire both the Crow Beak and Turtle Shell Trinkets.
  • ◆Legendary animals, aggressive predators (gators, bears, wolves, cougars and panthers) and snakes will not spawn during the mission. Also, there will be no plants and no dinosaur bones.
  • ◆However, if the player goes to Sisika Penitentiary the guards will still be present, preventing them from exploring the island.
  • ◆During the mission, all shops in Saint Denis will be closed but the player can still enter them. However, they will only be able to converse with the shopkeepers as the shop services will be unavailable.
  • ◆This is an alternative way to obtain the horses from the stable for free.
  • ◆Jack mentions the Italian word "pantafòla", a kind of slipper, as one of the things he learnt. However, the actual word in Italian is "pantòfola", with Jack mispronouncing it, most likely due to his young age. He also says the same thing for the word "cavallo" (horse), but mispronounces it as the Spanish "ca-va-yo" rather than the Italian "ca-val-lo".
  • ◆The song that Javier sings at Jack's return party is Cielito Lindo, a popular traditional song of Mexico written in 1882 by Quirino Mendoza y Cortés, which became a well known theme song for Mexicans in recent decades.
  • ◆It is impossible to save the player's progress until after the party is over, unless Arthur goes to sleep or leaves the area.
  • ◆After Arthur arrives at the cemetery, he will automatically be equipped (on console) with a Lancaster Repeater and a Bolt Action Rifle.
  • ◆This is the only mission in the game that allows saving the game after activating cheats. Once cheats are activated, the player must have autosave turned "on" before initiating the mission and the game will save once the final cutscene plays out. Then the player must load the autosave and skip Jack's party by going to Arthur's room and using the "sleep" option to advance time. Once Arthur wakes up, starting a Stranger Side mission or inspecting Mary's letter will allow them to save as normal.
  • ◆Oddly, the end cutscene of this mission cannot be skipped.
Ver en Red Dead Wiki →

Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.

Verificado por última vez el 14 de septiembre de 2026