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Red Dead Redemption 2

Toutes les missions
Angelo Bronte, A Man of Honor, Dutch van der Linde
Chapter 4 – Saint Denis

Angelo Bronte, A Man of Honor

Dutch van der Linde

Arthur, John, and Dutch head to Angelo Bronte's mansion to get Jack back. Bronte asks the gang to clear out the local graveyard of thieves in return for Jack.

Donneur de mission
Dutch van der Linde
Jouable
Non précisé
Lieu
Saint Denis, Bayou Nwa, Lemoyne
Cible
Non précisé
Débloqué par
Non précisé
Déblocages
Non précisé

Notes du joueur

Arthur retrouve Dutch van der Linde et John Marston dans un parc de Saint Denis, face à la demeure d'Angelo Bronte. Alors qu'ils se dirigent vers les grilles, Arthur craint que la violence ne mette Jack en danger, mais Dutch insiste sur le fait qu'ils doivent rester calmes. Dutch attrape un garde et lui ordonne de faire venir Bronte. À l'intérieur, Dutch se présente, lui et ses compagnons, comme d'inoffensifs gens de la campagne, minimisant le différend du gang avec les Braithwaites. Bronte accueille chaleureusement cette comédie et accepte de discuter du retour de Jack.

Bronte demande un service avant de rendre le garçon. Des pilleurs de tombes sévissent dans le cimetière, et Arthur et John acceptent de s'en charger pendant que Dutch reste à la demeure avec Bronte. En traversant Saint Denis à cheval, Arthur remarque la retenue de John durant la rencontre. John admet qu'il ne fait pas confiance à Bronte et regrette le genre de père qu'il a été pour Jack. Arthur dit que les Braithwaites ont vendu Jack pour de l'argent et que, cette famille ayant disparu, Bronte a peu de raisons de le garder.

Au cimetière, Arthur et John cherchent les voleurs parmi les tombes. Du remue-ménage les mène aux pilleurs de tombes, qui ouvrent le feu. Arthur et John tuent les hommes, puis retrouvent la cache qu'ils avaient dissimulée. Des hommes de loi arrivent avant qu'ils puissent partir, forçant le duo à se faufiler dans le cimetière sans attirer l'attention. Ils ressortent au-delà du cimetière et retournent à cheval vers la demeure de Bronte.

Dutch attend devant la maison de Bronte avec Jack. John est soulagé de retrouver son fils indemne, tandis que Jack parle avec joie de son séjour dans la demeure et des choses que Bronte lui a apprises. Le groupe traverse Bayou Nwa à cheval jusqu'à Shady Belle, où Abigail est ravie de revoir Jack. Dutch dit à Arthur que Bronte les a invités à une fête dans le jardin de la maison du Mayor. Le gang se rassemble au camp pour célébrer le retour de Jack.

Objectifs

13 étapes

Dans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.

  1. 1Follow Dutch .
  2. 2Mount your horse .
  3. 3Follow John .
  4. 4Hitch your horse.
  5. 5Follow John .
  6. 6Search the cemetery for the grave robbers.
  7. 7Locate the source of the disturbance .
  8. 8Take out the attackers .
  9. 9Search for the grave robbers' stash .
  10. 10Follow John out of the cemetery.
  11. 11Return to Bronte's manor .
  12. 12Mount your horse .
  13. 13Follow Dutch .

Galerie

01

Captures d'écran de Angelo Bronte, A Man of Honor, reprises depuis Red Dead Wiki.

Angelo Bronte, A Man of Honor

Anecdotes

  • ◆This mission closely resembles the Chapter 8 mission from Max Payne 3 and the mission "Bury the Hatchet" in Grand Theft Auto V. In both cases, the missions take place in a cemetery, with a massive shootout occurring in all three scenarios. Additionally, all protagonists—Arthur Morgan, Max Payne, and Michael De Santa—possess a special ability that allows them to shoot in slow motion. In each instance, the protagonists are cornered while attempting to escape: Max manages to escape, Arthur is nearly caught by the police, and Michael is captured by Chinese gangsters.
  • ◆During the part of the mission where Arthur and John are searching for the grave robbers in the cemetery, an old woman in a black dress can be seen wandering around the graveyard. It is possible to hogtie and loot her, however she cannot be killed.
  • ◆Using any firearms or projectiles in the cemetery while searching for the grave robbers will result in mission failure with John saying "Goddamn it, Arthur! How are we gonna get Jack back now?".
  • ◆After killing the grave robbers, they can be looted for an unusually large amount of money, around $18-$22 per corpse.
  • ◆After dealing with the grave robbers, if the player jumps on top of one of the large graves and over the wall, the part where Arthur picks up the stash will be skipped. It will also prevent the lawmen from spawning inside the cemetery.
  • ◆This mission has one of the most common exploits used by players to explore New Austin before the epilogue, both during and after the mission completion . However, exploring New Austin during the mission replay is only possible on version 1.0.0.
  • ◆Blackwater seems to be devoid of lawmen, but it is also recommended to use caution, as policemen still spawn despite the absence of Pinkertons, and alerting them shall incur mission failure and also loss of all progress until there. As long as the player doesn't alert the law in any way, they are free to explore the city and greet the locals.
  • ◆In New Austin, the saloons of Armadillo and Tumbleweed are open, but the player cannot drink or eat anything. The gunsmith, the general shop and the butcher, however, can be used as normal.
  • ◆Aside from lawmen and most non-legendary animals, almost no other character will spawn around, the weather will be always foggy and it will always be nighttime. You will not be able to set up camp to advance time or clear the fog during the mission.
  • ◆The player can inspect Points of Interest, catch Legendary Fish, tame the Tiger Striped Bay Mustang, collect Otis Miller's Revolver, and acquire both the Crow Beak and Turtle Shell Trinkets.
  • ◆Legendary animals, aggressive predators (gators, bears, wolves, cougars and panthers) and snakes will not spawn during the mission. Also, there will be no plants and no dinosaur bones.
  • ◆However, if the player goes to Sisika Penitentiary the guards will still be present, preventing them from exploring the island.
  • ◆During the mission, all shops in Saint Denis will be closed but the player can still enter them. However, they will only be able to converse with the shopkeepers as the shop services will be unavailable.
  • ◆This is an alternative way to obtain the horses from the stable for free.
  • ◆Jack mentions the Italian word "pantafòla", a kind of slipper, as one of the things he learnt. However, the actual word in Italian is "pantòfola", with Jack mispronouncing it, most likely due to his young age. He also says the same thing for the word "cavallo" (horse), but mispronounces it as the Spanish "ca-va-yo" rather than the Italian "ca-val-lo".
  • ◆The song that Javier sings at Jack's return party is Cielito Lindo, a popular traditional song of Mexico written in 1882 by Quirino Mendoza y Cortés, which became a well known theme song for Mexicans in recent decades.
  • ◆It is impossible to save the player's progress until after the party is over, unless Arthur goes to sleep or leaves the area.
  • ◆After Arthur arrives at the cemetery, he will automatically be equipped (on console) with a Lancaster Repeater and a Bolt Action Rifle.
  • ◆This is the only mission in the game that allows saving the game after activating cheats. Once cheats are activated, the player must have autosave turned "on" before initiating the mission and the game will save once the final cutscene plays out. Then the player must load the autosave and skip Jack's party by going to Arthur's room and using the "sleep" option to advance time. Once Arthur wakes up, starting a Stranger Side mission or inspecting Mary's letter will allow them to save as normal.
  • ◆Oddly, the end cutscene of this mission cannot be skipped.
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Dernière vérification le 14 septembre 2026