
Salvage Yard
ROI calculator
Every figure below is editable. The numbers update as you change them, and nothing is sent anywhere.
- Net / real hour
- $278,750
- Net / active hour
- $278,750
- Total investment
- $1,620,000
- Payback (real hours)
- 5.8 h
Net per real hour is what the business earns while you do something else. Net per active hour counts only the minutes you must be present โ resupply runs and the sale. The first answers whether to own it; the second answers whether to grind it.
How the figure is derived
- Units per cycle
- 1
- Value per unit
- $140,000
- Resupplies per cycle
- 1
- Gross per cycle
- $140,000
- Supplies per cycle
- $0
- Fees per cycle
- $625
- Net per cycle
- $139,375
- Cycle (real minutes)
- 30 min
- Player minutes
- 30 min
- Idle break-even
- 111.5 h
Hours registered and idle before the daily fee wipes out one full sale.
Figures used
| Figures used | Price | Confidence | Source |
|---|---|---|---|
| Stock capacity (units) | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Units per resupply | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Cost of one resupply | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Minutes to steal a resupply | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Minutes to make one unit | Community | first-party compilation; GTA Wiki does not publish this figure | |
| Unit value, local buyer | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Unit value, far route | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Sale mission (minutes) | Disputed | first-party compilation; GTA Wiki does not publish this figure | |
| Daily fee | Disputed | first-party compilation; GTA Wiki does not publish this figure |
Wiki-stated means the linked GTA Wiki page publishes that number outright. Community and disputed figures are our own compilation โ the wiki does not publish them. Override any of them.
The figures above are computed on the server, so they are correct without JavaScript. Editing them needs it.
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<iframe src="https://outlawdb.com/en/embed/gta-5/properties/salvage-yard" width="100%" height="900" frameborder="0" loading="lazy" title="Salvage Yard โ ROI calculator"></iframe>
<p><a href="https://outlawdb.com/en/gta-5/properties/salvage-yard">Salvage Yard profit calculator by outlawdb</a></p>Locations
5| Location | Price | Total investment | Payback (real hours) |
|---|---|---|---|
| Paleto Bay | $1,620,000 | $1,620,000 | 5.8 h |
| Sandy Shores | $2,030,000 | $2,030,000 | 7.3 h |
| Murrieta Heights | $2,420,000 | $2,420,000 | 8.7 h |
| Strawberry | $2,570,000 | $2,570,000 | 9.2 h |
| La Puerta | $2,690,000 | $2,690,000 | 9.7 h |
Caveats
- One cycle is one robbery: setup, the approach and the delivery. Robbery work is entirely active, so nothing accrues while you are away and the passive and active hourly rates are identical.
- Three robberies are available per in-game week and each targets a different vehicle, so payouts vary widely. The local and far figures stand for a low-value and a high-value target. Every figure here is a community estimate and none of it is wiki-stated.
- Scrapping a vehicle instead of robbing it pays far less and is not modelled.
Checked in Agents of Sabotage era (checked 2026-08-26)
About this business
- Locations
- Paleto Bay, Sandy Shores, Murrieta Heights, Strawberry, La Puerta
- Premises
- 5
Prices and story-mode weekly income from GTA Wiki, CC BY-SA. GTA Online income figures are our own compilation and are labelled as such. Not affiliated with Rockstar Games.
Last verified September 14, 2026
