
Lights, Camera, Action
D.S. MacKenna
- Given by
- D.S. MacKenna
- Starts at
- Cinema in the Town of Armadillo in Cholla Springs, New Austin
- Locations
- New Austin and West Elizabeth
- Rewards
- +~$225, US Army Uniform scrap, +50 Fame
Player notes
John Marston finds D.S. MacKenna lying on a bed in a room behind the Cinema in Armadillo. The excitable would be filmmaker describes his plans for a movie studio and needs a deed to the land where he intends to build it. MacKenna has heard that Lyle Mouton in Thieves' Landing can be beaten at Liar's Dice for the deed, and sends John to obtain it.
At the saloon in Thieves' Landing, John sits down with Lyle Mouton and wins the land deed in a game of Liar's Dice. He brings it back to MacKenna in Armadillo, but the director has another problem. His leading man, Silas Spatchcock, has gone to Benedict Point and begun imagining himself as a real gunman rather than an actor. MacKenna asks John to bring him back to reality.
John rides to Benedict Point and confronts Silas, forcing the actor to abandon his gunslinger fantasy. He returns to the Cinema in Armadillo, where MacKenna pays him for securing the deed and dealing with Silas. After John has completed the work in Nuevo Paraiso and reached West Elizabeth, he finds MacKenna again at the Pacific Union Railroad Camp, where the frustrated director explains that his theatre venture has failed.
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Last verified September 14, 2026
