
Magicians for Sport
Dutch van der Linde
Arthur and Charles go to track down Trelawny at his rental caravan in Rhodes.
- Quem dá a missão
- Dutch van der Linde
- Jogáveis
- Não informado
- Local
- Braithwaite Manor, Scarlett Meadows
- Alvo
- Não informado
- Desbloqueada por
- Não informado
- Desbloqueia
- Não informado
Notas do jogador
Em Clemens Point, Arthur comenta com Dutch o aviso de Trelawny sobre caçadores de recompensa. Dutch acha que pode ser só conversa, mas reconhece que Trelawny está sumido há tempo demais e manda Arthur procurá-lo. Charles se junta a ele, e os dois cavalgam até a caravana alugada por Trelawny nos arredores de Rhodes. Lá dentro, encontram uma refeição abandonada, uma cama desarrumada e sangue, sinais de que Trelawny foi levado à força.
Arthur e Charles encontram o rastro que sai da caravana e o seguem por Scarlett Meadows. Na mata, dão com dois homens ao lado da bengala de Trelawny. Arthur e Charles dominam os dois, e Arthur interroga um deles. O homem conta que caçadores de recompensa a serviço de Cole Stoudemire levaram Trelawny para uma fazenda perto de Braithwaite Manor.
Na fazenda, Arthur e Charles encontram Trelawny machucado, sob a guarda dos caçadores. Os homens correm para os milharais dos Braithwaite, e Arthur e Charles os caçam entre as plantações. Um deles toma Arthur como refém, mas Charles o mata com uma faca. Eles acabam com os demais no celeiro e voltam para Trelawny. Ele afirma que não revelou nada aos sequestradores e aceita ficar com a gangue. Charles e Trelawny partem a cavalo, deixando Arthur perto de Rhodes.
Objetivos
11 passosNa ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.
- 1Go to Charles .
- 2Mount your horse .
- 3Ride to Trelawny's location .
- 4Enter Trelawny's caravan .
- 5Search the caravan .
- 6Follow the tracks.
- 7Talk to the men .
- 8Interrogate the bounty hunter .
- 9Find and eliminate the bounty hunters in the field.
- 10Search the cornfield with Charles .
- 11Return to Trelawny .
Curiosidades
- ◆Depending on Arthur's honor, he will say something different at the end of the mission.
- ◆If Arthur's honor is high, he will comment on the increasing civilization and how he wants to return to life in the open country.
- ◆If Arthur's honor is low, he will say that there is more civilization now wherever he and the gang go and that "perhaps this is it from now on".
- ◆The Rare Rolling Block Rifle can be looted from a bounty hunter in the barn.
- ◆The player can skip the fighting sequence just by shooting one of the men before approaching their camp. This will also trigger a unique cutscene and a loss of Honor. If one of them is killed they will use the same voice lines.
- ◆The player can also shoot near the bounty hunters without killing any of them. This would trigger a different cutscene.
- ◆All of the bounty hunter enemies featured in this mission can be looted for an unusually high amount of money compared to other typical enemies, with each one carrying around $20, give or take a few dollars. If all seven bounty hunter's bodies are looted, the player can earn about $150 by the end of the mission in cash alone.
- ◆If the player throws a Fire Bottle or Dynamite before re-entering the cornfield when finding the third bounty hunter, the cutscene of Arthur being held hostage will be skipped entirely, but will cause the mission to glitch and no longer progress.
- ◆When fighting the final two bounty hunters in the barn, Charles' attacks will inflict no damage to them. Furthermore, the player can disarm these two enemies by attacking with fists and they will fight back accordingly. If the player leads them to Charles, they will engage him in a fistfight, disarm him and kill him, usually by choking him out from behind.
Dados das missões do Red Dead Wiki, CC BY-SA. Sem vínculo com a Rockstar Games.
Verificado pela última vez em 14 de setembro de 2026
