
Blessed are the Peacemakers
Micah Bell
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
- Auftraggeber
- Micah Bell
- Spielbar
- Nicht angegeben
- Ort
- Lone Mule Stead, Big Valley
- Ziel
- Nicht angegeben
- Freigeschaltet durch
- Nicht angegeben
- Schaltet frei
- Nicht angegeben
Spieler-Notizen
In Clemens Point erzählt Micah Bell Arthur Morgan, dass Pearson O'Driscolls getroffen hat, die ein Treffen mit Dutch van der Linde vorschlagen. Hosea Matthews nennt es eine Falle, doch Micah meint, das Angebot sollte angehört werden, und Dutch willigt ein. Arthur reitet mit Dutch und Micah als Schutz los. Nahe Lone Mule Stead in Big Valley trennt Arthur sich von ihnen und klettert zu einer Position, die den Treffpunkt überblickt.
Vom Kamm aus beobachtet Arthur, wie Dutch Colm O'Driscoll trifft. Dutch versucht, ihre Fehde beizulegen, während Colm ihn und die Gang verhöhnt. Noch bevor die Unterredung zu einer Einigung führt, schleichen sich O'Driscolls hinter Arthur und schlagen ihn bewusstlos. Sie schaffen ihn fort, schlagen und verwunden ihn und bringen ihn zwischen verschiedenen Gefangenschaftsorten hin und her, während er immer wieder das Bewusstsein verliert und zurückerlangt.
Arthur erwacht kopfüber in einem O'Driscoll-Gebäude hängend. Colm erklärt ihm, dass das Treffen ein Köder war: Arthurs Gefangennahme soll Dutch zu einem Rettungsversuch verleiten, bei dem das Gesetz darauf wartet, die Van der Linde gang zu verhaften. Nachdem Colm gegangen ist, befreit Arthur sich und versorgt seine Wunde. Er entkommt aus dem Lager, nimmt ein Pferd und erreicht Clemens Point, wo Mary-Beth, Karen und Dutch ihn zusammenbrechen sehen. Susan Grimshaw und Reverend Swanson helfen, ihn zu seinem Zelt zu tragen.
Ziele
6 SchritteIn der Reihenfolge, in der das Spiel sie vorgibt. Die unnummerierten Schritte erscheinen nur, wenn du vom Skript abweichst.
- 1Mount your horse .
- 2Follow Micah .
- 3Go to the observation position .
- 4Escape the O'Driscolls .
- 5Leave the area on a horse .
- 6Return to Clemens Point .
Wissenswertes
- ◆"Blessed are the Peacemakers" is a Bible verse, Matthew 5:9, also seen on the epitaph of John Marston's grave at Beecher's Hope.
- ◆This mission is one of the only missions in the game where a character mentions its title, in this case Micah Bell, when he says "Blessed are the peacemakers for they shall be called...".
- ◆If the player leaves their weapons on the horse before they reach the observation point, Arthur will still carry his rifle during the cutscene.
- ◆If Arthur did not retrieve his weapons during this mission, they will be replaced and be found on his horse after the mission.
- ◆Pausing and then un-pausing the game during Arthur's transport by the O'Driscolls will reveal a quick prompt by the game to either break free or give up. However, they will actually not be able to use any of these prompts, as they disappear as soon as the game is un-paused. These are the same prompts that appear in Red Dead Online when the player is tied with a lasso.
- ◆If the player escapes the O'Driscolls on foot instead of on horseback, Arthur will collapse and there will be a unique cutscene where he wakes up to his horse standing over him, before telling it to get him home. After this, the usual cutscene of Arthur riding back to camp exhausted on his horse will be shown.
- ◆After completing this mission, Arthur's hair and beard will have grown much longer than his usual length (with the hair being at about level 7 growth and the beard at about level 5 growth). This is likely due to the several week gap between Arthur's return to camp and the scene where Swanson speaks to him. The player can shave Arthur's beard at camp, but will need to visit a barber if they want to get his hair back to how long it was before starting the mission.
- ◆It is possible for Arthur's horse to be struck and killed by the train. This will not fail the mission, but his horse will not respawn and will be replaced by a standard Tennessee Walker after the mission.
- ◆It is possible to save the mask from this mission by using a glitch.
- ◆After completing this mission (if all other missions have been completed) Dutch will talk to Arthur at camp about what transpired after Arthur was knocked out and captured by the O'Driscolls, or (if all missions have not been completed) Micah will tell Arthur what happened.
- ◆At the end of the mission, the player will experience their first honor-related vision. They can envision a deer if they have high honor or a coyote for low honor.
- ◆If any of the player's bars (Health/Stamina/Dead Eye) are maxed out (via completing Challenges), they will be capped at Level 8 until the end of the mission.
- ◆The subtitles notably spell Annabelle's name as 'Annabel'. This may be a developer oversight.
- ◆This mission shares some similarities with the mission, "Cowards Die Many Times", from Red Dead Redemption.
- ◆Both Arthur and John go to the meeting point believing a false promise.
- ◆Both are knocked unconscious by being struck in the face with the butt of a rifle.
- ◆Once they are freed from their ropes, they need to reach their weapons.
- ◆Both of them kill the men of the person who tricked them after they get their weapons. However, Arthur's action is optional.
Missionsdaten von Red Dead Wiki, CC BY-SA. Nicht angegliedert an Rockstar Games.
Zuletzt überprüft am 14. September 2026
