
Blessed are the Peacemakers
Micah Bell
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
- Quem dá a missão
- Micah Bell
- Jogáveis
- Não informado
- Local
- Lone Mule Stead, Big Valley
- Alvo
- Não informado
- Desbloqueada por
- Não informado
- Desbloqueia
- Não informado
Notas do jogador
Em Clemens Point, Micah Bell conta a Arthur Morgan que Pearson encontrou O'Driscolls dispostos a marcar uma conversa com Dutch van der Linde. Hosea Matthews diz que é uma armadilha, mas Micah insiste que vale a pena ouvir a proposta, e Dutch aceita. Arthur sai a cavalo com Dutch e Micah para protegê-los. Perto de Lone Mule Stead, em Big Valley, ele se separa dos dois e sobe até um ponto de onde pode vigiar o encontro.
Do alto, Arthur vê Dutch se encontrar com Colm O'Driscoll. Dutch tenta encerrar a rivalidade, mas Colm zomba dele e da gangue. Antes que cheguem a qualquer acordo, alguns O'Driscolls se aproximam por trás de Arthur e o deixam inconsciente. Eles o levam embora, o espancam e o ferem, transportando-o entre cativeiros enquanto ele entra e sai da consciência.
Arthur desperta pendurado de cabeça para baixo em uma construção dos O'Driscolls. Colm explica que a conversa era uma isca: capturar Arthur deve fazer Dutch tentar resgatá-lo, e a lei está esperando para prender a gangue Van der Linde. Quando Colm sai, Arthur se solta e trata o ferimento. Ele foge do acampamento, pega um cavalo e chega a Clemens Point, onde Mary-Beth, Karen e Dutch o encontram desabando. Susan Grimshaw e Reverend Swanson o levam para a barraca.
Objetivos
6 passosNa ordem em que o jogo dá. Os passos sem número só aparecem se você sair do roteiro.
- 1Mount your horse .
- 2Follow Micah .
- 3Go to the observation position .
- 4Escape the O'Driscolls .
- 5Leave the area on a horse .
- 6Return to Clemens Point .
Curiosidades
- ◆"Blessed are the Peacemakers" is a Bible verse, Matthew 5:9, also seen on the epitaph of John Marston's grave at Beecher's Hope.
- ◆This mission is one of the only missions in the game where a character mentions its title, in this case Micah Bell, when he says "Blessed are the peacemakers for they shall be called...".
- ◆If the player leaves their weapons on the horse before they reach the observation point, Arthur will still carry his rifle during the cutscene.
- ◆If Arthur did not retrieve his weapons during this mission, they will be replaced and be found on his horse after the mission.
- ◆Pausing and then un-pausing the game during Arthur's transport by the O'Driscolls will reveal a quick prompt by the game to either break free or give up. However, they will actually not be able to use any of these prompts, as they disappear as soon as the game is un-paused. These are the same prompts that appear in Red Dead Online when the player is tied with a lasso.
- ◆If the player escapes the O'Driscolls on foot instead of on horseback, Arthur will collapse and there will be a unique cutscene where he wakes up to his horse standing over him, before telling it to get him home. After this, the usual cutscene of Arthur riding back to camp exhausted on his horse will be shown.
- ◆After completing this mission, Arthur's hair and beard will have grown much longer than his usual length (with the hair being at about level 7 growth and the beard at about level 5 growth). This is likely due to the several week gap between Arthur's return to camp and the scene where Swanson speaks to him. The player can shave Arthur's beard at camp, but will need to visit a barber if they want to get his hair back to how long it was before starting the mission.
- ◆It is possible for Arthur's horse to be struck and killed by the train. This will not fail the mission, but his horse will not respawn and will be replaced by a standard Tennessee Walker after the mission.
- ◆It is possible to save the mask from this mission by using a glitch.
- ◆After completing this mission (if all other missions have been completed) Dutch will talk to Arthur at camp about what transpired after Arthur was knocked out and captured by the O'Driscolls, or (if all missions have not been completed) Micah will tell Arthur what happened.
- ◆At the end of the mission, the player will experience their first honor-related vision. They can envision a deer if they have high honor or a coyote for low honor.
- ◆If any of the player's bars (Health/Stamina/Dead Eye) are maxed out (via completing Challenges), they will be capped at Level 8 until the end of the mission.
- ◆The subtitles notably spell Annabelle's name as 'Annabel'. This may be a developer oversight.
- ◆This mission shares some similarities with the mission, "Cowards Die Many Times", from Red Dead Redemption.
- ◆Both Arthur and John go to the meeting point believing a false promise.
- ◆Both are knocked unconscious by being struck in the face with the butt of a rifle.
- ◆Once they are freed from their ropes, they need to reach their weapons.
- ◆Both of them kill the men of the person who tricked them after they get their weapons. However, Arthur's action is optional.
Dados das missões do Red Dead Wiki, CC BY-SA. Sem vínculo com a Rockstar Games.
Verificado pela última vez em 14 de setembro de 2026
