
Blessed are the Peacemakers
Micah Bell
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
- Chi assegna la missione
- Micah Bell
- Giocabile
- Non specificato
- Posizione
- Lone Mule Stead, Big Valley
- Bersaglio
- Non specificato
- Si sblocca con
- Non specificato
- Sblocca
- Non specificato
Note del giocatore
A Clemens Point, Micah Bell dice ad Arthur Morgan che Pearson ha incontrato degli O'Driscolls, i quali propongono un incontro con Dutch van der Linde. Hosea Matthews lo definisce una trappola, ma Micah sostiene che l'offerta debba essere ascoltata, e Dutch accetta di andare. Arthur parte a cavallo con Dutch e Micah come protezione. Nei pressi di Lone Mule Stead, a Big Valley, Arthur si separa da loro e sale fino a una posizione che domina il luogo dell'incontro.
Dal crinale, Arthur osserva Dutch incontrare Colm O'Driscoll. Dutch cerca di porre fine alla loro faida, mentre Colm lo schernisce insieme alla gang. Prima che la discussione possa portare a un accordo, degli O'Driscolls si avvicinano di soppiatto alle spalle di Arthur e lo stordiscono. Lo portano via, lo picchiano e lo feriscono, trasferendolo tra diversi luoghi di prigionia mentre perde e riprende conoscenza.
Arthur si risveglia appeso a testa in giù in un edificio degli O'Driscoll. Colm gli rivela che l'incontro era un'esca: la cattura di Arthur serve ad attirare Dutch in un tentativo di salvataggio, dove la legge attende di arrestare la Van der Linde gang. Dopo che Colm se ne va, Arthur si libera e cura la ferita. Fugge dall'accampamento, prende un cavallo e raggiunge Clemens Point, dove Mary-Beth, Karen e Dutch lo trovano mentre crolla. Susan Grimshaw e Reverend Swanson lo aiutano a portarlo nella sua tenda.
Obiettivi
6 passiNell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.
- 1Mount your horse .
- 2Follow Micah .
- 3Go to the observation position .
- 4Escape the O'Driscolls .
- 5Leave the area on a horse .
- 6Return to Clemens Point .
Curiosità
- ◆"Blessed are the Peacemakers" is a Bible verse, Matthew 5:9, also seen on the epitaph of John Marston's grave at Beecher's Hope.
- ◆This mission is one of the only missions in the game where a character mentions its title, in this case Micah Bell, when he says "Blessed are the peacemakers for they shall be called...".
- ◆If the player leaves their weapons on the horse before they reach the observation point, Arthur will still carry his rifle during the cutscene.
- ◆If Arthur did not retrieve his weapons during this mission, they will be replaced and be found on his horse after the mission.
- ◆Pausing and then un-pausing the game during Arthur's transport by the O'Driscolls will reveal a quick prompt by the game to either break free or give up. However, they will actually not be able to use any of these prompts, as they disappear as soon as the game is un-paused. These are the same prompts that appear in Red Dead Online when the player is tied with a lasso.
- ◆If the player escapes the O'Driscolls on foot instead of on horseback, Arthur will collapse and there will be a unique cutscene where he wakes up to his horse standing over him, before telling it to get him home. After this, the usual cutscene of Arthur riding back to camp exhausted on his horse will be shown.
- ◆After completing this mission, Arthur's hair and beard will have grown much longer than his usual length (with the hair being at about level 7 growth and the beard at about level 5 growth). This is likely due to the several week gap between Arthur's return to camp and the scene where Swanson speaks to him. The player can shave Arthur's beard at camp, but will need to visit a barber if they want to get his hair back to how long it was before starting the mission.
- ◆It is possible for Arthur's horse to be struck and killed by the train. This will not fail the mission, but his horse will not respawn and will be replaced by a standard Tennessee Walker after the mission.
- ◆It is possible to save the mask from this mission by using a glitch.
- ◆After completing this mission (if all other missions have been completed) Dutch will talk to Arthur at camp about what transpired after Arthur was knocked out and captured by the O'Driscolls, or (if all missions have not been completed) Micah will tell Arthur what happened.
- ◆At the end of the mission, the player will experience their first honor-related vision. They can envision a deer if they have high honor or a coyote for low honor.
- ◆If any of the player's bars (Health/Stamina/Dead Eye) are maxed out (via completing Challenges), they will be capped at Level 8 until the end of the mission.
- ◆The subtitles notably spell Annabelle's name as 'Annabel'. This may be a developer oversight.
- ◆This mission shares some similarities with the mission, "Cowards Die Many Times", from Red Dead Redemption.
- ◆Both Arthur and John go to the meeting point believing a false promise.
- ◆Both are knocked unconscious by being struck in the face with the butt of a rifle.
- ◆Once they are freed from their ropes, they need to reach their weapons.
- ◆Both of them kill the men of the person who tricked them after they get their weapons. However, Arthur's action is optional.
Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.
Ultima verifica il 14 settembre 2026
