
Blessed are the Peacemakers
Micah Bell
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
- Quién la encarga
- Micah Bell
- Jugables
- Sin datos
- Ubicación
- Lone Mule Stead, Big Valley
- Blanco
- Sin datos
- Se desbloquea con
- Sin datos
- Desbloquea
- Sin datos
Notas del jugador
En Clemens Point, Micah Bell cuenta a Arthur Morgan que Pearson se ha cruzado con unos O'Driscoll que quieren concertar una reunión con Dutch van der Linde. Hosea Matthews la considera una trampa, pero Micah sostiene que deben escuchar la propuesta y Dutch acepta. Arthur sale a caballo con Dutch y Micah para cubrirlos. Cerca de Lone Mule Stead, en Big Valley, se aparta de ellos y sube a un punto desde el que puede observar el encuentro.
Desde la altura, Arthur ve a Dutch reunirse con Colm O'Driscoll. Dutch intenta poner fin a su disputa, pero Colm se burla de él y de la banda. Antes de que alcancen un acuerdo, varios O'Driscoll se acercan a Arthur por la espalda y lo dejan inconsciente. Se lo llevan, lo golpean y lo hieren, trasladándolo entre cautiverios mientras pierde y recobra el sentido.
Arthur despierta colgado boca abajo en un edificio de los O'Driscoll. Colm le explica que la reunión era un señuelo: al capturar a Arthur espera que Dutch vaya a rescatarlo, y la ley aguarda para detener a la banda Van der Linde. Tras la marcha de Colm, Arthur logra liberarse y cura su herida. Escapa del campamento, toma un caballo y llega a Clemens Point. Mary-Beth, Karen y Dutch lo encuentran cuando se desploma, y Susan Grimshaw y Reverend Swanson lo llevan a su tienda.
Objetivos
6 pasosEn el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.
- 1Mount your horse .
- 2Follow Micah .
- 3Go to the observation position .
- 4Escape the O'Driscolls .
- 5Leave the area on a horse .
- 6Return to Clemens Point .
Curiosidades
- ◆"Blessed are the Peacemakers" is a Bible verse, Matthew 5:9, also seen on the epitaph of John Marston's grave at Beecher's Hope.
- ◆This mission is one of the only missions in the game where a character mentions its title, in this case Micah Bell, when he says "Blessed are the peacemakers for they shall be called...".
- ◆If the player leaves their weapons on the horse before they reach the observation point, Arthur will still carry his rifle during the cutscene.
- ◆If Arthur did not retrieve his weapons during this mission, they will be replaced and be found on his horse after the mission.
- ◆Pausing and then un-pausing the game during Arthur's transport by the O'Driscolls will reveal a quick prompt by the game to either break free or give up. However, they will actually not be able to use any of these prompts, as they disappear as soon as the game is un-paused. These are the same prompts that appear in Red Dead Online when the player is tied with a lasso.
- ◆If the player escapes the O'Driscolls on foot instead of on horseback, Arthur will collapse and there will be a unique cutscene where he wakes up to his horse standing over him, before telling it to get him home. After this, the usual cutscene of Arthur riding back to camp exhausted on his horse will be shown.
- ◆After completing this mission, Arthur's hair and beard will have grown much longer than his usual length (with the hair being at about level 7 growth and the beard at about level 5 growth). This is likely due to the several week gap between Arthur's return to camp and the scene where Swanson speaks to him. The player can shave Arthur's beard at camp, but will need to visit a barber if they want to get his hair back to how long it was before starting the mission.
- ◆It is possible for Arthur's horse to be struck and killed by the train. This will not fail the mission, but his horse will not respawn and will be replaced by a standard Tennessee Walker after the mission.
- ◆It is possible to save the mask from this mission by using a glitch.
- ◆After completing this mission (if all other missions have been completed) Dutch will talk to Arthur at camp about what transpired after Arthur was knocked out and captured by the O'Driscolls, or (if all missions have not been completed) Micah will tell Arthur what happened.
- ◆At the end of the mission, the player will experience their first honor-related vision. They can envision a deer if they have high honor or a coyote for low honor.
- ◆If any of the player's bars (Health/Stamina/Dead Eye) are maxed out (via completing Challenges), they will be capped at Level 8 until the end of the mission.
- ◆The subtitles notably spell Annabelle's name as 'Annabel'. This may be a developer oversight.
- ◆This mission shares some similarities with the mission, "Cowards Die Many Times", from Red Dead Redemption.
- ◆Both Arthur and John go to the meeting point believing a false promise.
- ◆Both are knocked unconscious by being struck in the face with the butt of a rifle.
- ◆Once they are freed from their ropes, they need to reach their weapons.
- ◆Both of them kill the men of the person who tricked them after they get their weapons. However, Arthur's action is optional.
Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.
Verificado por última vez el 14 de septiembre de 2026
