
Blessed are the Peacemakers
Micah Bell
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
- Donneur de mission
- Micah Bell
- Jouable
- Non précisé
- Lieu
- Lone Mule Stead, Big Valley
- Cible
- Non précisé
- Débloqué par
- Non précisé
- Déblocages
- Non précisé
Notes du joueur
À Clemens Point, Micah Bell dit à Arthur Morgan que Pearson a rencontré des O'Driscolls qui proposent des pourparlers avec Dutch van der Linde. Hosea Matthews y voit un piège, mais Micah soutient que l'offre mérite d'être entendue, et Dutch accepte de s'y rendre. Arthur part à cheval avec Dutch et Micah pour les protéger. Près de Lone Mule Stead, dans Big Valley, Arthur se sépare d'eux et grimpe jusqu'à une position surplombant le lieu de rendez-vous.
Depuis la crête, Arthur observe Dutch rencontrer Colm O'Driscoll. Dutch tente de mettre fin à leur querelle, tandis que Colm le provoque, lui et la bande. Avant que la discussion n'aboutisse au moindre accord, des O'Driscolls se glissent derrière Arthur et l'assomment. Ils l'emmènent, le battent et le blessent, puis le déplacent entre plusieurs lieux de captivité alors qu'il sombre et reprend connaissance par intermittence.
Arthur se réveille suspendu la tête en bas dans un bâtiment des O'Driscolls. Colm lui révèle que les pourparlers étaient un appât : la capture d'Arthur doit attirer Dutch dans une tentative de sauvetage, où la loi attend pour arrêter la bande de Van der Linde. Après le départ de Colm, Arthur se libère et soigne sa blessure. Il s'échappe du camp, prend un cheval et rejoint Clemens Point, où Mary-Beth, Karen et Dutch le trouvent alors qu'il s'effondre. Susan Grimshaw et Reverend Swanson l'aident à le porter jusqu'à sa tente.
Objectifs
6 étapesDans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.
- 1Mount your horse .
- 2Follow Micah .
- 3Go to the observation position .
- 4Escape the O'Driscolls .
- 5Leave the area on a horse .
- 6Return to Clemens Point .
Anecdotes
- ◆"Blessed are the Peacemakers" is a Bible verse, Matthew 5:9, also seen on the epitaph of John Marston's grave at Beecher's Hope.
- ◆This mission is one of the only missions in the game where a character mentions its title, in this case Micah Bell, when he says "Blessed are the peacemakers for they shall be called...".
- ◆If the player leaves their weapons on the horse before they reach the observation point, Arthur will still carry his rifle during the cutscene.
- ◆If Arthur did not retrieve his weapons during this mission, they will be replaced and be found on his horse after the mission.
- ◆Pausing and then un-pausing the game during Arthur's transport by the O'Driscolls will reveal a quick prompt by the game to either break free or give up. However, they will actually not be able to use any of these prompts, as they disappear as soon as the game is un-paused. These are the same prompts that appear in Red Dead Online when the player is tied with a lasso.
- ◆If the player escapes the O'Driscolls on foot instead of on horseback, Arthur will collapse and there will be a unique cutscene where he wakes up to his horse standing over him, before telling it to get him home. After this, the usual cutscene of Arthur riding back to camp exhausted on his horse will be shown.
- ◆After completing this mission, Arthur's hair and beard will have grown much longer than his usual length (with the hair being at about level 7 growth and the beard at about level 5 growth). This is likely due to the several week gap between Arthur's return to camp and the scene where Swanson speaks to him. The player can shave Arthur's beard at camp, but will need to visit a barber if they want to get his hair back to how long it was before starting the mission.
- ◆It is possible for Arthur's horse to be struck and killed by the train. This will not fail the mission, but his horse will not respawn and will be replaced by a standard Tennessee Walker after the mission.
- ◆It is possible to save the mask from this mission by using a glitch.
- ◆After completing this mission (if all other missions have been completed) Dutch will talk to Arthur at camp about what transpired after Arthur was knocked out and captured by the O'Driscolls, or (if all missions have not been completed) Micah will tell Arthur what happened.
- ◆At the end of the mission, the player will experience their first honor-related vision. They can envision a deer if they have high honor or a coyote for low honor.
- ◆If any of the player's bars (Health/Stamina/Dead Eye) are maxed out (via completing Challenges), they will be capped at Level 8 until the end of the mission.
- ◆The subtitles notably spell Annabelle's name as 'Annabel'. This may be a developer oversight.
- ◆This mission shares some similarities with the mission, "Cowards Die Many Times", from Red Dead Redemption.
- ◆Both Arthur and John go to the meeting point believing a false promise.
- ◆Both are knocked unconscious by being struck in the face with the butt of a rifle.
- ◆Once they are freed from their ropes, they need to reach their weapons.
- ◆Both of them kill the men of the person who tricked them after they get their weapons. However, Arthur's action is optional.
Données de missions issues de Red Dead Wiki, CC BY-SA. Aucune affiliation avec Rockstar Games.
Dernière vérification le 14 septembre 2026
