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Red Dead Redemption

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Great Men are Not Always Wise, Edgar Ross
Edgar Ross

Great Men are Not Always Wise

Edgar Ross

Quién la encarga
Edgar Ross
Ubicación
Blackwater
Empieza en
Blackwater
Termina en
Bearclaw Camp
Se desbloquea con
Sin datos

Notas del jugador

En Blackwater, John Marston se reúne con Edgar Ross y sus agentes cuando reciben la noticia de que Dutch van der Linde irá al banco para ver al gerente. Ross lleva a John al otro lado de la calle, donde Benton Manning y Dell Hopkins se unen al grupo. Suben al tejado del edificio de la agencia y ven cómo la banda de Dutch toma rehenes frente al banco. John utiliza su rifle para impedir que los hombres de la banda escapen por la plaza o disparen desde las ventanas del banco.

John y los agentes cruzan el patio y entran por la fuerza en el banco. Dentro, los hombres de Dutch apuntan a civiles, incluidos varios rehenes en la bóveda. John despeja la planta baja y salva a los cautivos antes de subir tras Dutch. En una habitación trasera encuentra a Dutch con el gerente del banco y Muriel Scranton. Dutch mata a Muriel y sale por la parte trasera con el gerente antes de que John pueda detenerlo.

John monta con Ross, Fordham y los marshals para perseguir a Dutch fuera de Blackwater. La banda de Dutch ataca durante el trayecto, pero los agentes continúan tras él. En Bearclaw Camp encuentran el automóvil de Dutch ardiendo junto al camino y al gerente del banco muerto cerca de allí. Dutch ha conseguido escapar, pero sus hombres restantes ocupan el campamento. John ayuda a Ross y a los agentes a acabar con ellos, y Ross culpa a John por la fuga de Dutch.

Objetivos

5 pasos

En el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.

  1. 1Climb to the roof and snipe Dutch's men as they try to escape the bank;
  2. 2Save the hostages in the bank vault;
  3. 3Find Dutch on the second floor;
  4. 4Chase Dutch to Bearclaw Camp;
  5. 5Kill all of Dutch's men in the camp.

Galería

01

Capturas de Great Men are Not Always Wise, replicadas desde Red Dead Wiki.

Great Men are Not Always Wise

Curiosidades

  • ◆The article on the incidents of this mission published in The Blackwater Ledger incorrectly states that the shootout at Bearclaw Camp took place at Broken Tree.
  • ◆Even though outdated, all the Sheriffs and Marshals use the Repeater Carbine, while Ross and Fordham use the Winchester Repeater.
  • ◆It is revealed the Benton Manning calls his horse "Abraham" after getting on it to chase Dutch.
  • ◆The burning automobile can be sat in if the player dismounts their horse; the right seat will set Marston on fire while the left will not. Also, the automobile is lightweight and can be pushed with one's horse.
  • ◆The default sniper rifle in this mission is always changed to the Rolling Block Rifle even if you possess the Carcano Rifle, and the amount of ammunition you can carry with the sniper rifle is increased to 100.
  • ◆After getting on the roof of the agency building, if the last rifle used was the Rolling Block Rifle, then it appears on Marston's back as well as in his hands.
  • ◆According to Rockstar Games Social Club, the trophy "A Savage Soul" is unlocked after completing this mission, but it isn't. This trophy unlocked after "At Home with Dutch" mission.
  • ◆The mission's name is a Biblical reference to Job 32:9 "Great men are not always wise; neither do the aged understand judgment".
  • ◆The two lawmen who join you in attacking the bank are named Benton Manning and Dell Hopkins.
  • ◆The Bank Manager's corpse can be seen next to the burning automobile.
  • ◆Activating the invincibility cheat will allow the player to enter the burning car's passenger seat. However, the player cannot drive the vehicle.
  • ◆Sometimes a glitch will occur in this mission during the shootout at Bearclaw Camp. If John dies, there may be a random citizen using a Repeater Carbine, fighting alongside Marston, Ross, and the Marshals, shooting at the Native Americans.
  • ◆At the beginning of the mission, if the player goes back into the room that Edgar Ross was in, they will see a safe that Marston can crack, containing around 60 dollars. Cracking it will result in a loss of Honor, so players may wish to equip the bandana to prevent this.
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Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.

Verificado por última vez el 14 de septiembre de 2026