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Red Dead Redemption 2

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Enter, Pursued by a Memory, Abigail Roberts
Chapter 1 – Colter

Enter, Pursued by a Memory

Abigail Roberts

John Marston has not returned from an earlier scouting trip. Arthur Morgan and Javier Escuella ride out into the snow to look for him.

Quién la encarga
Abigail Roberts
Jugables
Sin datos
Ubicación
Grizzlies West, Ambarino
Blanco
Sin datos
Se desbloquea con
Sin datos
Desbloquea
Sin datos

Notas del jugador

En Colter, Abigail Roberts le cuenta a Arthur Morgan que John Marston no ha regresado desde que salió a explorar dos días antes. Arthur no cree que John necesite ayuda, pero Hosea le pide que lo busque de todos modos. Javier Escuella se ofrece a acompañarlo, convencido de que John haría lo mismo por él. Javier le da a Arthur una Sawed-Off Shotgun y ambos cabalgan por la nieve siguiendo el arroyo que tomó John.

Arthur plantea que John pudo abandonar a la banda y seguir hacia el norte, pero Javier se niega a creerlo. Encuentran un campamento abandonado recientemente y siguen unas huellas a través del río y montaña arriba. Durante el trayecto, Arthur pregunta por el golpe al ferry de Blackwater. Javier relata la llegada de los Pinkertons, la muerte de una mujer a manos de Dutch y los miembros de la banda que resultaron heridos o quedaron separados durante la huida.

Más arriba descubren al caballo de John, muerto y destrozado por los lobos. Javier dispara al aire y oye a John pidiendo auxilio desde más adelante. Cuando el sendero se vuelve demasiado angosto, dejan los caballos y siguen a pie. Al final del camino encuentran a John herido, helado y agotado. Javier lo carga de vuelta hacia los caballos, mientras Arthur le dice que ya había advertido a Dutch que no podía encargarse de explorar.

Los lobos regresan al llegar a los caballos. Javier lleva a John hasta su montura mientras Arthur mantiene alejados a los animales, y acaba con otra manada mientras los tres bajan de la montaña. De vuelta en Colter, Bill Williamson y Lenny Summers meten a John en una cabaña, donde Abigail lo reprende. Hosea agradece a Arthur y Javier y dice que la banda irá al este cuando termine la tormenta. Después, Arthur anota sus pensamientos en su diario.

Objetivos

5 pasos

En el orden en que los da el juego. Los pasos sin numerar solo salen si te sales del guion.

  1. 1Follow Javier .
  2. 2Keep the wolves away from Javier and John.
  3. 3Mount your horse .
  4. 4Follow Javier .
  5. 5Kill the wolves .

Galería

06

Capturas de Enter, Pursued by a Memory, replicadas desde Red Dead Wiki.

Enter, Pursued by a Memory (1/6)
Enter, Pursued by a Memory (2/6)
Enter, Pursued by a Memory (3/6)
Enter, Pursued by a Memory (4/6)
Enter, Pursued by a Memory (5/6)
Enter, Pursued by a Memory (6/6)

Curiosidades

  • ◆Before heading out to look for John, Javier says that "I know if the situation were reversed... he'd look for me." This could be seen as a foreshadowing of John's long hunt for Javier years later.
  • ◆While riding out to look for John, Arthur bitterly comments how the latter possibly abandoned the gang, saying he “kept riding north and never looked back." At the end of the game, Arthur advises John to “keep riding and don’t look back" while trying to urge him to escape from Dutch and the deteriorating gang with Abigail and Jack.
  • ◆Before heading out to look for John, Arthur, while conversing with Abigail, will mockingly call him "little John." Famously, Little John is one of the companions of Robin Hood, whose actions of stealing from the rich and giving to the poor inspired the Van der Linde gang's own operations, at least before they fully dedicated themselves to ensuring their own survival and enforcing Dutch’s worldview.
  • ◆After Arthur picks up John, a small snippet of the main theme of Red Dead Redemption can be heard in the background.
  • ◆After completing this mission, players now can walk around in the camp, though they still cannot stray too far.
  • ◆While scaling the mountain, Arthur's stamina core will deplete, prompting the player to access the satchel. If one refrains from using provisions, a quick scene will play where Javier gives Arthur a swig of Kentucky bourbon.
  • ◆The top of the mountains where this mission takes place is accessible for only this mission. After the mission is completed, an avalanche covers much of the mountainside north of the ravine - making it impossible for the player to continue north either by horse or on foot; so the only way to access the mountains is through glitches.
  • ◆Arthur and Javier briefly leave the map boundaries on their way to find John, entering what would presumably be the Northern Grizzlies, an area mentioned only in Arthur's journal.
  • ◆The title is a reference to Shakespeare's 1623 play The Winter's Tale, which famously includes the stage direction "Exit, pursued by a bear" for the character Antigonus. The same reference is used for the mission "Exit Pursued by a Bruised Ego" - in this case with the character actually being chased by a large bear.
  • ◆Since John has been attacked by wolves, besides the scars he will have a ruined jacket and trousers. In the Epilogue, you can notice that he has repaired them.
  • ◆It is possible to kill some of the wolves by trampling them with your horse. This will allow you to save shotgun ammo and will count towards no damage objective.
  • ◆If the player insists on taking the revolver, Javier will make a comment about it.
  • ◆If the player doesn't protect Javier and John from the wolves, a unique death scene will appear.
Ver en Red Dead Wiki →

Datos de misiones de Red Dead Wiki, CC BY-SA. Sin relación con Rockstar Games.

Verificado por última vez el 14 de septiembre de 2026