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Red Dead Redemption 2

Toutes les missions
The Wheel, John Marston
Epilogue, Part 1 – Pronghorn Ranch

The Wheel

John Marston

Several years after fleeing Dutch and the gang, John, Abigail and Jack look for work in the town of Strawberry.

Donneur de mission
John Marston
Jouable
Non précisé
Lieu
Pronghorn Ranch, Big Valley
Cible
Non précisé
Débloqué par
Non précisé
Déblocages
Non précisé

Notes du joueur

Plusieurs années après l'effondrement du gang, John Marston traverse Big Valley en chariot avec Abigail et Jack. La famille a laissé son ancienne vie derrière elle et cherche un travail honnête, même si John et Abigail restent inquiets de ce qui les attend. Jack parle du roi Arthur et des Chevaliers de la Table ronde, tandis que ses parents tentent de le rassurer. Ils décident de chercher une vie tranquille à Strawberry, et l'histoire suit John alors qu'il reprend une fois de plus les responsabilités de la famille.

À Strawberry, John se fait appeler Jim Milton lorsqu'il s'adresse au commerçant de Coopers General Store. Il accepte un travail de livraison consistant à transporter des provisions jusqu'à Pronghorn Ranch, puis se rend au cabinet du médecin pour retrouver Abigail. Abigail a trouvé un travail de nettoyage au cabinet, et Jack est avec elle. Après leur conversation, John retourne au chariot chargé et quitte la ville avec les marchandises destinées au ranch.

John arrive à Pronghorn Ranch et remet les provisions à son contremaître, Tom Dickens. Il demande du travail au ranch à Dickens, mais celui-ci lui répond que David Geddes n'engage généralement pas d'ouvriers mariés. Deux Laramie Boys les interrompent, se servent dans le chargement du chariot, puis volent le véhicule. Dickens envoie John à leur poursuite à cheval.

John rattrape les voleurs, monte à bord du chariot en mouvement et les en éjecte. Il ramène le chariot récupéré à Pronghorn Ranch. Dickens identifie les hommes comme des Laramie Boys et, impressionné par la réaction de John, accepte de donner une chance aux Marston. Il dit qu'il parlera à Geddes et propose à la famille une petite cabane au ranch. John entre dans la cabane de Pronghorn Ranch.

Objectifs

7 étapes

Dans l'ordre où le jeu les donne. Les étapes non numérotées n'apparaissent que si tu sors du scénario.

  1. 1Go to Strawberry
  2. 2Speak with the Shopkeeper
  3. 3Go to the Doctor's Office to meet with Abigail
  4. 4Return to your wagon
  5. 5Deliver the goods to Pronghorn Ranch
  6. 6Retrieve the wagon
  7. 7Return the wagon to Pronghorn Ranch

Anecdotes

  • ◆The mission’s title is a reference to the Rota Fortunae (“Wheel of Fortune”), which in ancient and medieval philosophy served as a symbol of the mercurial nature of Destiny Fate. Many traditional tales of King Arthur such as Thomas Malory's famous Le Morte d'Arthur ("The Death of Arthur") also used the concept of the Wheel in such a way, with some stories and works of art making direct links between the Wheel and the Round Table of Arthur's Knights.
  • ◆A common interpretation of Malory's usage of the Rota Fortunae in "The Death of Arthur" in particular is that the Wheel symbolizes the concept that even the greatest of human beings have flaws and make mistakes on their journeys toward their various fates. Thus, a man could be far from the ideal model of morality and yet still ultimately redeem himself and achieve his destiny of being a good knight or king.
  • ◆At the start of the mission, Jack rides in the back of a wagon (perhaps intended as a symbolic “cart”) when he has a conversation with his parents about the stories of King Arthur and the Knights of the Round Table. His father John later gives Jack the alias "Lancelot," which is traditionally the name of King Arthur’s bravest and greatest knight. For centuries Lancelot has represented a key figure in biblical motifs associated with Arthurian legends. One of the first and most influential stories to feature Lancelot as a protagonist was the twelfth-century epic poem Lancelot, the Knight of the Cart, in which the hero's quest to save Guinevere has been compared by literary critics to Christ's quest to redeem the human soul.
  • ◆John Marston first uses the alias "Jim Milton" in this mission. The name may be a reference to English poet John Milton, whose epic poem Paradise Lost describes the fall of man and shares many themes with the Redemption games. Paradise Lost notably was originally intended to follow the legends of King Arthur before the author decided to make the poem directly biblical.
  • ◆John becomes a main playable character again in the series for the first time in eight years following the release of the original game, with his last playable appearance being "The Last Enemy That Shall Be Destroyed", which takes place chronologically long after the events of this mission.
  • ◆Even though the character of John is programmed to be unarmed during this mission, it is possible for the player to obtain a firearm for John during this mission if, after leaving Strawberry to take the grocery supplies to Pronghorn Ranch, they drive the wagon to Watson's Cabin before going to the ranch and pick up the shotgun in the basement of the cabin. If the player does this, they can shoot and kill the two Laramie Boys who steal the wagon, after arriving at the ranch.
  • ◆From this mission onward, John has a different character model, one that is based off of Arthur.
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Dernière vérification le 14 septembre 2026