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Red Dead Redemption 2

Wszystkie misje
The Wheel, John Marston
Epilogue, Part 1 – Pronghorn Ranch

The Wheel

John Marston

Several years after fleeing Dutch and the gang, John, Abigail and Jack look for work in the town of Strawberry.

Zleceniodawca
John Marston
Grywalni
Brak danych
Lokalizacja
Pronghorn Ranch, Big Valley
Cel
Brak danych
Odblokowane przez
Brak danych
Odblokowuje
Brak danych

Notatki gracza

Kilka lat po upadku gangu John Marston wiezie Abigail i Jacka wozem przez Big Valley. Rodzina zostawiła dawne życie za sobą i szuka uczciwej pracy, lecz John i Abigail nadal nie są spokojni o przyszłość. Jack opowiada o królu Arturze i Rycerzach Okrągłego Stołu, a rodzice próbują go uspokoić. Postanawiają poszukać cichego życia w Strawberry, a historia przechodzi do Johna, który znów bierze odpowiedzialność za rodzinę.

W Strawberry John przedstawia się jako Jim Milton, gdy rozmawia ze sklepikarzem w Coopers General Store. Przyjmuje zlecenie dostarczenia zaopatrzenia do Pronghorn Ranch, po czym idzie do gabinetu doktora, gdzie zastaje Abigail. Zdobyła pracę przy sprzątaniu w gabinecie, a Jack jest przy niej. Po rozmowie John wraca do załadowanego wozu i wyjeżdża z miasta z towarami dla rancza.

John dociera do Pronghorn Ranch i przekazuje zaopatrzenie zarządcy, Tomowi Dickensowi. Prosi go o pracę na ranczu, ale Dickens wyjaśnia, że David Geddes zwykle nie zatrudnia żonatych parobków. Dwaj Laramie Boys przerywają rozmowę, częstują się ładunkiem i kradną wóz. Dickens wysyła Johna za nimi na koniu.

John dogania złodziei, wskakuje na jadący wóz i zrzuca ich z niego. Odprowadza odzyskany wóz do Pronghorn Ranch. Dickens rozpoznaje w mężczyznach Laramie Boys i, pod wrażeniem reakcji Johna, zgadza się dać Marstonom szansę. Mówi, że porozmawia z Geddesem, i oferuje rodzinie małą chatę na ranczu. John wchodzi do chaty w Pronghorn Ranch.

Cele

7 kroków

W kolejności, w jakiej podaje je gra. Kroki bez numeru pojawiają się tylko wtedy, gdy zejdziesz ze scenariusza.

  1. 1Go to Strawberry
  2. 2Speak with the Shopkeeper
  3. 3Go to the Doctor's Office to meet with Abigail
  4. 4Return to your wagon
  5. 5Deliver the goods to Pronghorn Ranch
  6. 6Retrieve the wagon
  7. 7Return the wagon to Pronghorn Ranch

Ciekawostki

  • ◆The mission’s title is a reference to the Rota Fortunae (“Wheel of Fortune”), which in ancient and medieval philosophy served as a symbol of the mercurial nature of Destiny Fate. Many traditional tales of King Arthur such as Thomas Malory's famous Le Morte d'Arthur ("The Death of Arthur") also used the concept of the Wheel in such a way, with some stories and works of art making direct links between the Wheel and the Round Table of Arthur's Knights.
  • ◆A common interpretation of Malory's usage of the Rota Fortunae in "The Death of Arthur" in particular is that the Wheel symbolizes the concept that even the greatest of human beings have flaws and make mistakes on their journeys toward their various fates. Thus, a man could be far from the ideal model of morality and yet still ultimately redeem himself and achieve his destiny of being a good knight or king.
  • ◆At the start of the mission, Jack rides in the back of a wagon (perhaps intended as a symbolic “cart”) when he has a conversation with his parents about the stories of King Arthur and the Knights of the Round Table. His father John later gives Jack the alias "Lancelot," which is traditionally the name of King Arthur’s bravest and greatest knight. For centuries Lancelot has represented a key figure in biblical motifs associated with Arthurian legends. One of the first and most influential stories to feature Lancelot as a protagonist was the twelfth-century epic poem Lancelot, the Knight of the Cart, in which the hero's quest to save Guinevere has been compared by literary critics to Christ's quest to redeem the human soul.
  • ◆John Marston first uses the alias "Jim Milton" in this mission. The name may be a reference to English poet John Milton, whose epic poem Paradise Lost describes the fall of man and shares many themes with the Redemption games. Paradise Lost notably was originally intended to follow the legends of King Arthur before the author decided to make the poem directly biblical.
  • ◆John becomes a main playable character again in the series for the first time in eight years following the release of the original game, with his last playable appearance being "The Last Enemy That Shall Be Destroyed", which takes place chronologically long after the events of this mission.
  • ◆Even though the character of John is programmed to be unarmed during this mission, it is possible for the player to obtain a firearm for John during this mission if, after leaving Strawberry to take the grocery supplies to Pronghorn Ranch, they drive the wagon to Watson's Cabin before going to the ranch and pick up the shotgun in the basement of the cabin. If the player does this, they can shoot and kill the two Laramie Boys who steal the wagon, after arriving at the ranch.
  • ◆From this mission onward, John has a different character model, one that is based off of Arthur.
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Ostatnia weryfikacja: 14 września 2026