
The Wheel
John Marston
Several years after fleeing Dutch and the gang, John, Abigail and Jack look for work in the town of Strawberry.
- Chi assegna la missione
- John Marston
- Giocabile
- Non specificato
- Posizione
- Pronghorn Ranch, Big Valley
- Bersaglio
- Non specificato
- Si sblocca con
- Non specificato
- Sblocca
- Non specificato
Note del giocatore
Diversi anni dopo il crollo della banda, John Marston guida Abigail e Jack attraverso Big Valley su un carro. La famiglia si è lasciata alle spalle la vita di un tempo ed è alla ricerca di un lavoro onesto, anche se John e Abigail restano inquieti per ciò che li aspetta. Jack parla di King Arthur e dei Knights of the Round Table, mentre i genitori cercano di rassicurarlo. Decidono di cercare una vita tranquilla a Strawberry, e la storia segue John mentre torna a prendere in mano le redini della famiglia.
A Strawberry, John si presenta come Jim Milton quando si rivolge al negoziante del Coopers General Store. Accetta un incarico di consegna per trasportare rifornimenti a Pronghorn Ranch, poi va dal medico per trovare Abigail. Abigail ha trovato lavoro come addetta alle pulizie nell'ambulatorio, e Jack è con lei. Dopo aver parlato, John torna al carro carico e lascia la città con le merci destinate al ranch.
John raggiunge Pronghorn Ranch e consegna i rifornimenti al suo caposquadra, Tom Dickens. Chiede a Dickens un lavoro al ranch, ma Dickens dice che David Geddes di solito non assume lavoratori sposati. Due Laramie Boys li interrompono, si appropriano del carico del carro e poi rubano il carro. Dickens manda John a inseguirli a cavallo.
John raggiunge i ladri, sale sul carro in movimento e li scaraventa giù. Riporta il carro recuperato a Pronghorn Ranch. Dickens identifica gli uomini come Laramie Boys e, colpito dalla reazione di John, accetta di dare una possibilità ai Marston. Dice che parlerà con Geddes e offre alla famiglia una piccola capanna nel ranch. John entra nella capanna a Pronghorn Ranch.
Obiettivi
7 passiNell'ordine in cui li dà il gioco. I passi non numerati compaiono solo se ti allontani dal copione.
- 1Go to Strawberry
- 2Speak with the Shopkeeper
- 3Go to the Doctor's Office to meet with Abigail
- 4Return to your wagon
- 5Deliver the goods to Pronghorn Ranch
- 6Retrieve the wagon
- 7Return the wagon to Pronghorn Ranch
Curiosità
- ◆The mission’s title is a reference to the Rota Fortunae (“Wheel of Fortune”), which in ancient and medieval philosophy served as a symbol of the mercurial nature of Destiny Fate. Many traditional tales of King Arthur such as Thomas Malory's famous Le Morte d'Arthur ("The Death of Arthur") also used the concept of the Wheel in such a way, with some stories and works of art making direct links between the Wheel and the Round Table of Arthur's Knights.
- ◆A common interpretation of Malory's usage of the Rota Fortunae in "The Death of Arthur" in particular is that the Wheel symbolizes the concept that even the greatest of human beings have flaws and make mistakes on their journeys toward their various fates. Thus, a man could be far from the ideal model of morality and yet still ultimately redeem himself and achieve his destiny of being a good knight or king.
- ◆At the start of the mission, Jack rides in the back of a wagon (perhaps intended as a symbolic “cart”) when he has a conversation with his parents about the stories of King Arthur and the Knights of the Round Table. His father John later gives Jack the alias "Lancelot," which is traditionally the name of King Arthur’s bravest and greatest knight. For centuries Lancelot has represented a key figure in biblical motifs associated with Arthurian legends. One of the first and most influential stories to feature Lancelot as a protagonist was the twelfth-century epic poem Lancelot, the Knight of the Cart, in which the hero's quest to save Guinevere has been compared by literary critics to Christ's quest to redeem the human soul.
- ◆John Marston first uses the alias "Jim Milton" in this mission. The name may be a reference to English poet John Milton, whose epic poem Paradise Lost describes the fall of man and shares many themes with the Redemption games. Paradise Lost notably was originally intended to follow the legends of King Arthur before the author decided to make the poem directly biblical.
- ◆John becomes a main playable character again in the series for the first time in eight years following the release of the original game, with his last playable appearance being "The Last Enemy That Shall Be Destroyed", which takes place chronologically long after the events of this mission.
- ◆Even though the character of John is programmed to be unarmed during this mission, it is possible for the player to obtain a firearm for John during this mission if, after leaving Strawberry to take the grocery supplies to Pronghorn Ranch, they drive the wagon to Watson's Cabin before going to the ranch and pick up the shotgun in the basement of the cabin. If the player does this, they can shoot and kill the two Laramie Boys who steal the wagon, after arriving at the ranch.
- ◆From this mission onward, John has a different character model, one that is based off of Arthur.
Dati sulle missioni da Red Dead Wiki, CC BY-SA. Nessuna affiliazione con Rockstar Games.
Ultima verifica il 14 settembre 2026
