
The Wheel
John Marston
Several years after fleeing Dutch and the gang, John, Abigail and Jack look for work in the town of Strawberry.
- Görevi veren
- John Marston
- Oynanabilir
- Belirtilmemiş
- Konum
- Pronghorn Ranch, Big Valley
- Hedef
- Belirtilmemiş
- Kilidi açan
- Belirtilmemiş
- Açtıkları
- Belirtilmemiş
Oyuncu notları
Çetenin dağılmasından yıllar sonra John Marston, Abigail ve Jack'i bir arabayla Big Valley'den geçirir. Aile eski hayatını geride bırakmış, dürüst bir iş aramaktadır, ancak John ile Abigail gelecek konusunda hâlâ tedirgindir. Jack, Kral Arthur ve Yuvarlak Masa Şövalyeleri hakkında konuşurken anne babası onu sakinleştirmeye çalışır. Sessiz bir yaşam bulmak için Strawberry'ye gitmeye karar verirler ve hikâye, ailesinin sorumluluğunu yeniden üstlenen John'u takip eder.
Strawberry'de John, Coopers General Store'daki dükkân sahibiyle konuşurken kendisini Jim Milton olarak tanıtır. Pronghorn Ranch'e erzak götürme işini kabul eder, ardından Abigail'i bulmak üzere doktorun muayenehanesine gider. Abigail muayenehanede temizlik işi ayarlamıştır ve Jack yanındadır. Konuşmalarının ardından John, yüklenmiş arabaya döner ve çiftlik mallarıyla kasabadan ayrılır.
John Pronghorn Ranch'e varır ve erzakları kahya Tom Dickens'a teslim eder. Çiftlikte iş ister, fakat Dickens, David Geddes'in genellikle evli çiftlik işçileri tutmadığını söyler. İki Laramie Boys konuşmayı böler, yükten alıp arabayı çalar. Dickens, John'u atla peşlerinden gönderir.
John hırsızlara yetişir, hareket hâlindeki arabaya çıkar ve ikisini aşağı atar. Ele geçirdiği arabayı Pronghorn Ranch'e geri sürer. Dickens adamları Laramie Boys olarak tanır ve John'un tavrından etkilenerek Marstonlara bir şans vermeyi kabul eder. Geddes'le konuşacağını söyler ve aileye çiftlikte küçük bir kulübe verir. John, Pronghorn Ranch'teki kulübeye girer.
Görev hedefleri
7 adımOyunun verdiği sırayla. Numarasız adımlar yalnızca senaryodan saparsan çıkar.
- 1Go to Strawberry
- 2Speak with the Shopkeeper
- 3Go to the Doctor's Office to meet with Abigail
- 4Return to your wagon
- 5Deliver the goods to Pronghorn Ranch
- 6Retrieve the wagon
- 7Return the wagon to Pronghorn Ranch
İlginç bilgiler
- ◆The mission’s title is a reference to the Rota Fortunae (“Wheel of Fortune”), which in ancient and medieval philosophy served as a symbol of the mercurial nature of Destiny Fate. Many traditional tales of King Arthur such as Thomas Malory's famous Le Morte d'Arthur ("The Death of Arthur") also used the concept of the Wheel in such a way, with some stories and works of art making direct links between the Wheel and the Round Table of Arthur's Knights.
- ◆A common interpretation of Malory's usage of the Rota Fortunae in "The Death of Arthur" in particular is that the Wheel symbolizes the concept that even the greatest of human beings have flaws and make mistakes on their journeys toward their various fates. Thus, a man could be far from the ideal model of morality and yet still ultimately redeem himself and achieve his destiny of being a good knight or king.
- ◆At the start of the mission, Jack rides in the back of a wagon (perhaps intended as a symbolic “cart”) when he has a conversation with his parents about the stories of King Arthur and the Knights of the Round Table. His father John later gives Jack the alias "Lancelot," which is traditionally the name of King Arthur’s bravest and greatest knight. For centuries Lancelot has represented a key figure in biblical motifs associated with Arthurian legends. One of the first and most influential stories to feature Lancelot as a protagonist was the twelfth-century epic poem Lancelot, the Knight of the Cart, in which the hero's quest to save Guinevere has been compared by literary critics to Christ's quest to redeem the human soul.
- ◆John Marston first uses the alias "Jim Milton" in this mission. The name may be a reference to English poet John Milton, whose epic poem Paradise Lost describes the fall of man and shares many themes with the Redemption games. Paradise Lost notably was originally intended to follow the legends of King Arthur before the author decided to make the poem directly biblical.
- ◆John becomes a main playable character again in the series for the first time in eight years following the release of the original game, with his last playable appearance being "The Last Enemy That Shall Be Destroyed", which takes place chronologically long after the events of this mission.
- ◆Even though the character of John is programmed to be unarmed during this mission, it is possible for the player to obtain a firearm for John during this mission if, after leaving Strawberry to take the grocery supplies to Pronghorn Ranch, they drive the wagon to Watson's Cabin before going to the ranch and pick up the shotgun in the basement of the cabin. If the player does this, they can shoot and kill the two Laramie Boys who steal the wagon, after arriving at the ranch.
- ◆From this mission onward, John has a different character model, one that is based off of Arthur.
Görev verileri Red Dead Wiki'den, CC BY-SA. Rockstar Games ile bağlantılı değildir.
Son doğrulama: 14 Eylül 2026
